From 946bf2ad4901fda1e9d995f7ce183bf6bea2676e Mon Sep 17 00:00:00 2001 From: Deathmax Date: Fri, 6 Jan 2012 21:52:15 +0800 Subject: [PATCH] Fix chairs not having the correct direction This also fixes purification powder not working, and other stuff that relies on sendtilesquare --- TShockAPI/GetDataHandlers.cs | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/TShockAPI/GetDataHandlers.cs b/TShockAPI/GetDataHandlers.cs index 6224c362..7863a3af 100644 --- a/TShockAPI/GetDataHandlers.cs +++ b/TShockAPI/GetDataHandlers.cs @@ -698,7 +698,8 @@ namespace TShockAPI {PacketTypes.PlayerAnimation, HandlePlayerAnimation}, {PacketTypes.PlayerBuff, HandlePlayerBuffUpdate}, {PacketTypes.PasswordSend, HandlePassword}, - {PacketTypes.ContinueConnecting2, HandleConnecting} + {PacketTypes.ContinueConnecting2, HandleConnecting}, + {PacketTypes.ProjectileDestroy, HandleProjectileKill} }; } @@ -1050,11 +1051,11 @@ namespace TShockAPI var tile = Main.tile[realx, realy]; var newtile = tiles[x, y]; - if (TShock.CheckTilePermission(args.Player, x, y)) + if (TShock.CheckTilePermission(args.Player, realx, realy)) { continue; } - if (TShock.CheckRangePermission(args.Player, x, y)) + if (TShock.CheckRangePermission(args.Player, realx, realy)) { continue; }