From 949256dd1a61d8a41f1e814c36cd19cf8dcab092 Mon Sep 17 00:00:00 2001 From: Deathmax Date: Mon, 4 Jul 2011 17:58:12 +0800 Subject: [PATCH] Make sure client is connected before sending packet. --- TShockAPI/TShock.cs | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/TShockAPI/TShock.cs b/TShockAPI/TShock.cs index 738b748e..d8d20943 100755 --- a/TShockAPI/TShock.cs +++ b/TShockAPI/TShock.cs @@ -471,8 +471,11 @@ namespace TShockAPI NetMessage.buffer[e.remoteClient].writeBuffer = stream.GetBuffer(); try { - NetMessage.buffer[e.remoteClient].spamCount++; - Netplay.serverSock[e.remoteClient].networkStream.BeginWrite(NetMessage.buffer[e.remoteClient].writeBuffer, 0, (int)stream.Length, new AsyncCallback(Netplay.serverSock[e.remoteClient].ServerWriteCallBack), Netplay.serverSock[e.remoteClient].networkStream); + if (Netplay.serverSock[e.remoteClient].tcpClient.Connected) + { + NetMessage.buffer[e.remoteClient].spamCount++; + Netplay.serverSock[e.remoteClient].networkStream.BeginWrite(NetMessage.buffer[e.remoteClient].writeBuffer, 0, (int)stream.Length, new AsyncCallback(Netplay.serverSock[e.remoteClient].ServerWriteCallBack), Netplay.serverSock[e.remoteClient].networkStream); + } } catch { } NetMessage.buffer[e.remoteClient].writeLocked = false;