Fix Terra Blade triggered MaxProjDamage, other net changes (#2852)
* update * update * update * Update changelog.md * Update changelog.md Fixed syntax errors. * Update SpawnMsg.cs Use insteadUpperCamelCase * Update changelog.md * Update TSPlayer.cs * Update TSPlayer.cs Missing letters due to input method problems. * Update `docs/changelog.md` Co-authored-by: James Puleo <james@jame.xyz>
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4 changed files with 91 additions and 27 deletions
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@ -1394,7 +1394,9 @@ namespace TShockAPI
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/// <param name="tiley">The Y coordinate.</param>
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/// <param name="context">The PlayerSpawnContext.</param>
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/// <param name="respawnTimer">The respawn timer, will be Player.respawnTimer if parameter is null.</param>
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public void Spawn(int tilex, int tiley, PlayerSpawnContext context, int? respawnTimer = null)
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/// <param name="numberOfDeathsPVE">The number of deaths PVE, will be TPlayer.numberOfDeathsPVE if parameter is null.</param>
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/// <param name="numberOfDeathsPVP">The number of deaths PVP, will be TPlayer.numberOfDeathsPVP if parameter is null.</param>
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public void Spawn(int tilex, int tiley, PlayerSpawnContext context, int? respawnTimer = null, short? numberOfDeathsPVE = null, short? numberOfDeathsPVP = null)
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{
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using (var ms = new MemoryStream())
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{
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@ -1404,6 +1406,8 @@ namespace TShockAPI
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TileX = (short)tilex,
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TileY = (short)tiley,
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RespawnTimer = respawnTimer ?? TShock.Players[Index].RespawnTimer * 60,
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NumberOfDeathsPVE = numberOfDeathsPVE ?? (short)TPlayer.numberOfDeathsPVE,
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NumberOfDeathsPVP = numberOfDeathsPVP ?? (short)TPlayer.numberOfDeathsPVP,
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PlayerSpawnContext = context,
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};
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msg.PackFull(ms);
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