Add a projectile tracker, so that we can allow fluid bombs.

This commit is contained in:
Olink 2020-05-24 03:48:08 -04:00
parent ae87f242d7
commit 965361c406
4 changed files with 68 additions and 7 deletions

View file

@ -764,6 +764,12 @@ namespace TShockAPI
/// </summary>
public int LastKilledProjectile = 0;
/// <summary>
/// Keeps track of recently created projectiles by this player. TShock.cs OnSecondUpdate() removes from this in an async task.
/// Projectiles older than 5 seconds are purged from this collection as they are no longer "recent".
/// </summary>
internal List<TShockAPI.GetDataHandlers.ProjectileStruct> RecentlyCreatedProjectiles = new List<TShockAPI.GetDataHandlers.ProjectileStruct>();
/// <summary>
/// The current region this player is in, or null if none.
/// </summary>