Merge branch 'master' of git.assembla.com:terraria
This commit is contained in:
commit
96ae877e15
2 changed files with 92 additions and 83 deletions
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@ -149,18 +149,16 @@ namespace TShockAPI
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if (Main.netMode != 2) { return; }
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if (e.MsgID == 17)
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{
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byte type;
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int x = 0;
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int y = 0;
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using (var br = new BinaryReader(new MemoryStream(e.Msg.readBuffer, e.Index, e.Length)))
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{
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type = br.ReadByte();
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x = br.ReadInt32();
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y = br.ReadInt32();
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}
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if (type == 0 && BlacklistTiles[Main.tile[x, y].type] && Main.player[e.Msg.whoAmI].active)
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{
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players[e.Msg.whoAmI].tileThreshold++;
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byte type = br.ReadByte();
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int x = br.ReadInt32();
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int y = br.ReadInt32();
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if (type == 0 && BlacklistTiles[Main.tile[x, y].type] && Main.player[e.Msg.whoAmI].active)
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{
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players[e.Msg.whoAmI].tileThreshold++;
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}
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}
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return;
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}
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@ -182,6 +180,15 @@ namespace TShockAPI
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Tools.Kick(e.Msg.whoAmI, "Spawn NPC abuse");
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e.Handled = true;
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}
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else if (e.MsgID == 0x0D) //Update Player
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{
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byte plr = e.Msg.readBuffer[e.Index];
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if (plr != e.Msg.whoAmI)
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{
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Tools.Kick(e.Msg.whoAmI, "Update Player abuse");
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e.Handled = true;
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}
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}
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else if (e.MsgID == 0x10)
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{
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byte ply;
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@ -1,80 +1,82 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProductVersion>8.0.30703</ProductVersion>
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<SchemaVersion>2.0</SchemaVersion>
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<ProjectGuid>{49606449-072B-4CF5-8088-AA49DA586694}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>TShockAPI</RootNamespace>
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<AssemblyName>TShockAPI</AssemblyName>
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<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
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<Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
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<Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
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<Reference Include="Newtonsoft.Json">
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<HintPath>.\Newtonsoft.Json.dll</HintPath>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="Microsoft.CSharp" />
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<Reference Include="System.Data" />
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<Reference Include="System.Xml" />
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<Reference Include="TerrariaServer">
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<HintPath>..\TerrariaServer.exe</HintPath>
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</Reference>
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<Reference Include="TerrariaServerAPI, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\..\Program Files (x86)\Steam\steamapps\common\terraria\TerrariaServerAPI.dll</HintPath>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Commands.cs" />
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<Compile Include="ConfigFile.cs" />
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<Compile Include="ConfigurationManager.cs" />
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<Compile Include="FileTools.cs" />
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<Compile Include="Tools.cs" />
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<Compile Include="TShock.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="TSPlayer.cs" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<PropertyGroup>
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<PreBuildEvent>
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</PreBuildEvent>
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</PropertyGroup>
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<PropertyGroup>
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<PostBuildEvent>$(SolutionDir)\myass.bat</PostBuildEvent>
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</PropertyGroup>
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProductVersion>8.0.30703</ProductVersion>
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<SchemaVersion>2.0</SchemaVersion>
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<ProjectGuid>{49606449-072B-4CF5-8088-AA49DA586694}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>TShockAPI</RootNamespace>
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<AssemblyName>TShockAPI</AssemblyName>
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<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
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<Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
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<Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
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<Reference Include="Newtonsoft.Json">
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<HintPath>.\Newtonsoft.Json.dll</HintPath>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="Microsoft.CSharp" />
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<Reference Include="System.Data" />
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<Reference Include="System.Xml" />
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<Reference Include="TerrariaServer">
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<HintPath>.\TerrariaServer.exe</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="TerrariaServerAPI">
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<HintPath>.\TerrariaServerAPI.dll</HintPath>
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<Private>False</Private>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Commands.cs" />
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<Compile Include="ConfigFile.cs" />
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<Compile Include="ConfigurationManager.cs" />
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<Compile Include="FileTools.cs" />
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<Compile Include="Tools.cs" />
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<Compile Include="TShock.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="TSPlayer.cs" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<PropertyGroup>
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<PreBuildEvent>
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</PreBuildEvent>
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</PropertyGroup>
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<PropertyGroup>
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<PostBuildEvent>
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</PostBuildEvent>
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</PropertyGroup>
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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-->
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</Project>
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