Changed how udpclient is used, shouldn't crash anymore.

This commit is contained in:
Deathmax 2011-07-09 14:15:47 +08:00
parent d04ef15427
commit 970d7f71c5

View file

@ -35,10 +35,13 @@ namespace TShockAPI
public static int ListenPort;
public static bool ContinueServer = true;
public static string Response = "";
private static bool Started = false;
public static void StartThread()
{
(new Thread(Start)).Start();
if (!Started)
(new Thread(Start)).Start();
Started = true;
}
public static void Start()
@ -71,23 +74,20 @@ namespace TShockAPI
private static void Listener()
{
UdpClient listener = new UdpClient(ListenPort);
while (ContinueServer)
{
UdpClient listener = new UdpClient(ListenPort);
try
{
var listenEP = new IPEndPoint(IPAddress.Any, ListenPort);
lastRequest = DateTime.Now;
byte[] bytes = listener.Receive(ref listenEP);
//Log.Info(string.Format("Recieved packet from {0}:{1}", listenEP.Address.ToString(), listenEP.Port.ToString()));
var packet = ParsePacket(bytes, listenEP);
listener.Send(packet, packet.Length, listenEP);
listener.Close();
}
catch (Exception e)
{
Log.Error(e.ToString());
listener.Close();
}
}
}
@ -136,6 +136,7 @@ namespace TShockAPI
response = ExecuteCommand(command);
response += "\n" + Response;
Response = "";
response = response.TrimStart('\n');
}
else
{
@ -160,7 +161,7 @@ namespace TShockAPI
if (packetstring.Split(' ').Length == 2)
challenge = packetstring.Split(' ')[1];
response = "infoResponse\n";
var infostring = string.Format(@"\mapname\{1}\sv_maxclients\{2}\clients\{3}\sv_privateClients\{4}\hconly\{5}\gamename\TER\protocol\100\hostname\{0}",
var infostring = string.Format(@"\mapname\{1}\sv_maxclients\{2}\clients\{3}\sv_privateClients\{4}\hconly\{5}\gamename\TER\protocol\100\sv_hostname\{0}",
TShock.Config.ServerName, Main.worldName, Main.maxNetPlayers,
Tools.ActivePlayers(), Main.maxNetPlayers - TShock.Config.MaxSlots,
TShock.Config.HardcoreOnly ? 1 : 0);
@ -177,7 +178,7 @@ namespace TShockAPI
if (packetstring.Split(' ').Length == 2)
challenge = packetstring.Split(' ')[1];
response = "statusResponse\n";
var statusstring = string.Format(@"\mapname\{1}\sv_maxclients\{2}\clients\{3}\sv_privateClients\{4}\hconly\{5}\gamename\TER\protocol\100\hostname\{0}",
var statusstring = string.Format(@"\mapname\{1}\sv_maxclients\{2}\clients\{3}\sv_privateClients\{4}\hconly\{5}\gamename\TER\protocol\100\sv_hostname\{0}",
TShock.Config.ServerName, Main.worldName, Main.maxNetPlayers,
Tools.ActivePlayers(), Main.maxNetPlayers - TShock.Config.MaxSlots,
TShock.Config.HardcoreOnly ? 1 : 0) + "\n";