Added check to HandleNpcTalk to ensure the passed NPC index is within
bounds (>= -1 && < `Main.maxNPCs`).
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2 changed files with 10 additions and 2 deletions
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@ -16,6 +16,7 @@ This is the rolling changelog for TShock for Terraria. Use past tense when addin
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* Fixed the ability to spawn Zenith projectile with non-original items. (@AgaSpace)
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* Fixed the ability to spawn Zenith projectile with non-original items. (@AgaSpace)
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* Added hook `GetDataHandlers.OnNpcTalk` for NpcTalk and a handler for it that stops unregistered and logged out players from interacting with NPCs, preventing them from smuggling or duplicating items via NPC item slots. (@tru321)
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* Added hook `GetDataHandlers.OnNpcTalk` for NpcTalk and a handler for it that stops unregistered and logged out players from interacting with NPCs, preventing them from smuggling or duplicating items via NPC item slots. (@tru321)
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* Fixed the ability to create custom messages with your death (or the death of another player) (@AgaSpace)
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* Fixed the ability to create custom messages with your death (or the death of another player) (@AgaSpace)
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* Added check to `HandleNpcTalk` to ensure the passed NPC index is within bounds (>= -1 && < `Main.maxNPCs`). (@drunderscore)
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## TShock 4.5.11
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## TShock 4.5.11
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* Add the new allowed buff TentacleSpike to NPC buff cheat detection bouncer. (@sgkoishi)
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* Add the new allowed buff TentacleSpike to NPC buff cheat detection bouncer. (@sgkoishi)
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@ -3160,9 +3160,16 @@ namespace TShockAPI
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TShock.Log.ConsoleDebug("Bouncer / HandleNpcTalk rejected from bouncer throttle from {0}", args.Player.Name);
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TShock.Log.ConsoleDebug("Bouncer / HandleNpcTalk rejected from bouncer throttle from {0}", args.Player.Name);
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return true;
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return true;
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}
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}
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// -1 is a magic value, represents not talking to an NPC
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if (npc < -1 || npc >= Main.maxNPCs)
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{
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TShock.Log.ConsoleDebug("Bouncer / HandleNpcTalk rejected from bouncer out of bounds from {0}", args.Player.Name);
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return true;
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}
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return false;
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return false;
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}
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}
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private static bool HandlePlayerAnimation(GetDataHandlerArgs args)
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private static bool HandlePlayerAnimation(GetDataHandlerArgs args)
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{
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{
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if (OnPlayerAnimation(args.Player, args.Data))
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if (OnPlayerAnimation(args.Player, args.Data))
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