Removed CheckInventory(int ply) - It doesn't fucking work.
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1 changed files with 0 additions and 18 deletions
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@ -399,7 +399,6 @@ namespace TShockAPI
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if (Main.netMode != 2) { return; }
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if (Main.netMode != 2) { return; }
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int plr = who; //legacy support
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int plr = who; //legacy support
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Tools.ShowMOTD(who);
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Tools.ShowMOTD(who);
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CheckInventory(who);
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if (HackedHealth(who) && ConfigurationManager.kickCheater && ConfigurationManager.banCheater)
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if (HackedHealth(who) && ConfigurationManager.kickCheater && ConfigurationManager.banCheater)
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{
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{
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TShock.Ban(who, "Hacked health.");
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TShock.Ban(who, "Hacked health.");
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@ -712,23 +711,6 @@ namespace TShockAPI
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}
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}
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return -1;
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return -1;
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}
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}
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/// <summary>
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/// Stop fucking enabling this as a ban reason. Holy fucking hell, it doesn't fucking work.
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/// </summary>
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/// <param name="plr"></param>
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/// <returns></returns>
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public static bool CheckInventory(int plr)
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{
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for (int i = 0; i < 44; i++)
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{
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if (Main.player[plr].inventory[i].stack > Main.player[plr].inventory[i].maxStack)
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{
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Log.Info(Tools.FindPlayer(plr) + " had " + Main.player[plr].inventory[i].stack.ToString() + " of " + Main.player[plr].inventory[i].name + " which has a max stack of " + Main.player[plr].inventory[i].maxStack.ToString());
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return true;
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}
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}
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return false;
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}
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public static bool CheckSpawn(int x, int y)
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public static bool CheckSpawn(int x, int y)
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{
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{
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