Merge branch 'general-devel' of github.com:TShock/TShock into general-devel

This commit is contained in:
Zack Piispanen 2013-10-01 04:53:06 -04:00
commit 98a282cd2a
12 changed files with 164 additions and 27 deletions

View file

@ -1396,7 +1396,59 @@ namespace TShockAPI
{
var user = TShock.Users.GetUserByName(args.Player.Name);
if (user != null && !TShock.Config.DisableLoginBeforeJoin)
if (user != null && !TShock.Config.DisableUUIDLogin)
{
if(user.UUID == args.Player.UUID)
{
args.Player.PlayerData = TShock.InventoryDB.GetPlayerData(args.Player, TShock.Users.GetUserID(args.Player.Name));
if (args.Player.State == 1)
args.Player.State = 2;
NetMessage.SendData((int)PacketTypes.WorldInfo, args.Player.Index);
var group = TShock.Utils.GetGroup(user.Group);
if (TShock.Config.ServerSideInventory)
{
if (group.HasPermission(Permissions.bypassinventorychecks))
{
args.Player.IgnoreActionsForClearingTrashCan = false;
}
else if (!TShock.CheckInventory(args.Player))
{
args.Player.LoginFailsBySsi = true;
args.Player.SendMessage("Login Failed, Please fix the above errors then /login again.", Color.Cyan);
args.Player.IgnoreActionsForClearingTrashCan = true;
return true;
}
}
args.Player.LoginFailsBySsi = false;
if (group.HasPermission(Permissions.ignorestackhackdetection))
args.Player.IgnoreActionsForCheating = "none";
if (group.HasPermission(Permissions.usebanneditem))
args.Player.IgnoreActionsForDisabledArmor = "none";
args.Player.Group = group;
args.Player.tempGroup = null;
args.Player.UserAccountName = args.Player.Name;
args.Player.UserID = TShock.Users.GetUserID(args.Player.UserAccountName);
args.Player.IsLoggedIn = true;
args.Player.IgnoreActionsForInventory = "none";
if (!args.Player.IgnoreActionsForClearingTrashCan)
{
args.Player.PlayerData.CopyInventory(args.Player);
TShock.InventoryDB.InsertPlayerData(args.Player);
}
args.Player.SendMessage("Authenticated as " + args.Player.Name + " successfully.", Color.LimeGreen);
Log.ConsoleInfo(args.Player.Name + " authenticated successfully as user " + args.Player.Name + ".");
Hooks.PlayerHooks.OnPlayerPostLogin(args.Player);
return true;
}
}
else if (user != null && !TShock.Config.DisableLoginBeforeJoin)
{
args.Player.RequiresPassword = true;
NetMessage.SendData((int) PacketTypes.PasswordRequired, args.Player.Index);
@ -1476,6 +1528,7 @@ namespace TShockAPI
}
args.Player.SendMessage("Authenticated as " + args.Player.Name + " successfully.", Color.LimeGreen);
Log.ConsoleInfo(args.Player.Name + " authenticated successfully as user " + args.Player.Name + ".");
TShock.Users.SetUserUUID(user, args.Player.UUID);
Hooks.PlayerHooks.OnPlayerPostLogin(args.Player);
return true;
}
@ -2163,6 +2216,11 @@ namespace TShockAPI
return true;
}
if (pulley > 2)
{
return true;
}
if (args.Player.LastNetPosition == Vector2.Zero)
{
return true;