Added SSI Updates.

This commit is contained in:
Zack Piispanen 2013-09-30 18:41:54 -04:00
parent fddaf657a5
commit 98a7e7f080
3 changed files with 127 additions and 51 deletions

View file

@ -633,20 +633,20 @@ namespace TShockAPI
/// </summary>
public int TileY { get; set; }
/// <summary>
/// ???
/// Amount of liquid
/// </summary>
public byte Liquid { get; set;}
public byte Amount { get; set;}
/// <summary>
/// True if lava
/// Type of Liquid: 0=water, 1=lave, 2=honey
/// </summary>
public bool Lava { get; set; }
public byte Type { get; set; }
}
/// <summary>
/// LiquidSet - When ever a liquid is set
/// </summary>
public static HandlerList<LiquidSetEventArgs> LiquidSet;
private static bool OnLiquidSet(int tilex, int tiley, byte liquid, bool lava)
private static bool OnLiquidSet(int tilex, int tiley, byte amount, byte type)
{
if (LiquidSet == null)
return false;
@ -655,8 +655,8 @@ namespace TShockAPI
{
TileX = tilex,
TileY = tiley,
Liquid = liquid,
Lava = lava,
Amount = amount,
Type = type,
};
LiquidSet.Invoke(null, args);
return args.Handled;
@ -2380,11 +2380,12 @@ namespace TShockAPI
{
int tileX = args.Data.ReadInt32();
int tileY = args.Data.ReadInt32();
byte liquid = args.Data.ReadInt8();
bool lava = args.Data.ReadBoolean();
byte amount = args.Data.ReadInt8();
byte type = args.Data.ReadInt8();
if (OnLiquidSet(tileX, tileY, liquid, lava))
if (OnLiquidSet(tileX, tileY, amount, type))
return true;
if (tileX < 0 || tileX >= Main.maxTilesX || tileY < 0 || tileY >= Main.maxTilesY)
return false;
@ -2403,9 +2404,9 @@ namespace TShockAPI
if (!args.Player.Group.HasPermission(Permissions.ignoreliquidsetdetection))
{
args.Player.TileLiquidThreshold++;
args.Player.TileLiquidThreshold+=amount;
}
if (liquid != 0)
if (amount != 0)
{
int bucket = 0;
if (args.TPlayer.inventory[args.TPlayer.selectedItem].type == 206)
@ -2416,8 +2417,12 @@ namespace TShockAPI
{
bucket = 2;
}
else if (args.TPlayer.inventory[args.TPlayer.selectedItem].type == 207)
{
bucket = 3;
}
if(lava && bucket != 2)
if(type == 1 && bucket != 2)
{
args.Player.SendErrorMessage("You do not have permission to perform this action.");
args.Player.Disable("Spreading lava without holding a lava bucket");
@ -2425,7 +2430,7 @@ namespace TShockAPI
return true;
}
if(lava && (!args.Player.Group.HasPermission(Permissions.usebanneditem) &&
if(type == 1 && (!args.Player.Group.HasPermission(Permissions.usebanneditem) &&
TShock.Itembans.ItemIsBanned("Lava Bucket", args.Player)))
{
args.Player.SendErrorMessage("You do not have permission to perform this action.");
@ -2434,7 +2439,7 @@ namespace TShockAPI
return true;
}
if (!lava && bucket != 1)
if (type == 0 && bucket != 1)
{
args.Player.SendErrorMessage("You do not have permission to perform this action.");
args.Player.Disable("Spreading water without holding a water bucket");
@ -2442,7 +2447,7 @@ namespace TShockAPI
return true;
}
if (!lava && (!args.Player.Group.HasPermission(Permissions.usebanneditem) &&
if (type == 0 && (!args.Player.Group.HasPermission(Permissions.usebanneditem) &&
TShock.Itembans.ItemIsBanned("Water Bucket", args.Player)))
{
args.Player.SendErrorMessage("You do not have permission to perform this action.");
@ -2450,6 +2455,23 @@ namespace TShockAPI
args.Player.SendTileSquare(tileX, tileY);
return true;
}
if (type == 2 && bucket != 3)
{
args.Player.SendErrorMessage("You do not have permission to perform this action.");
args.Player.Disable("Spreading water without holding a water bucket");
args.Player.SendTileSquare(tileX, tileY);
return true;
}
if (type == 2 && (!args.Player.Group.HasPermission(Permissions.usebanneditem) &&
TShock.Itembans.ItemIsBanned("Honey Bucket", args.Player)))
{
args.Player.SendErrorMessage("You do not have permission to perform this action.");
args.Player.Disable("Using banned honey bucket without permissions");
args.Player.SendTileSquare(tileX, tileY);
return true;
}
}
if (TShock.CheckTilePermission(args.Player, tileX, tileY))

View file

@ -395,7 +395,7 @@ namespace TShockAPI
bool flag = false;
if (RealPlayer)
{
for (int i = 0; i < 40; i++) //41 is trash can, 42-45 is coins, 46-49 is ammo
for (int i = 0; i < 50; i++) //41 is trash can, 42-45 is coins, 46-49 is ammo
{
if (TPlayer.inventory[i] == null || !TPlayer.inventory[i].active || TPlayer.inventory[i].name == "")
{
@ -989,9 +989,10 @@ namespace TShockAPI
this.maxHealth = player.TPlayer.statLifeMax;
Item[] inventory = player.TPlayer.inventory;
Item[] armor = player.TPlayer.armor;
Item[] dye = player.TPlayer.dye;
for (int i = 0; i < NetItem.maxNetInventory; i++)
{
if (i < 49)
if (i < NetItem.maxNetInventory - (NetItem.armorSlots + NetItem.dyeSlots))
{
if (player.TPlayer.inventory[i] != null)
{
@ -1013,11 +1014,12 @@ namespace TShockAPI
this.inventory[i].prefix = 0;
}
}
else
else if (i < NetItem.maxNetInventory - NetItem.dyeSlots)
{
if (player.TPlayer.armor[i - 48] != null)
var index = i - (NetItem.maxNetInventory - (NetItem.armorSlots + NetItem.dyeSlots));
if (player.TPlayer.armor[index] != null)
{
this.inventory[i].netID = armor[i - 48].netID;
this.inventory[i].netID = armor[index].netID;
}
else
{
@ -1026,8 +1028,31 @@ namespace TShockAPI
if (this.inventory[i].netID != 0)
{
this.inventory[i].stack = armor[i - 48].stack;
this.inventory[i].prefix = armor[i - 48].prefix;
this.inventory[i].stack = armor[index].stack;
this.inventory[i].prefix = armor[index].prefix;
}
else
{
this.inventory[i].stack = 0;
this.inventory[i].prefix = 0;
}
}
else
{
var index = i - (NetItem.maxNetInventory - NetItem.dyeSlots);
if (player.TPlayer.dye[index] != null)
{
this.inventory[i].netID = armor[index].netID;
}
else
{
this.inventory[i].netID = 0;
}
if (this.inventory[i].netID != 0)
{
this.inventory[i].stack = armor[index].stack;
this.inventory[i].prefix = armor[index].prefix;
}
else
{
@ -1041,11 +1066,13 @@ namespace TShockAPI
public class NetItem
{
public static int maxNetInventory = 59;
public static readonly int maxNetInventory = 73;
public static readonly int armorSlots = 11;
public static readonly int dyeSlots = 3;
public int netID;
public int stack;
public int prefix;
public static string ToString(NetItem[] inventory)
{
string inventoryString = "";

View file

@ -1593,9 +1593,10 @@ namespace TShockAPI
Item[] inventory = player.TPlayer.inventory;
Item[] armor = player.TPlayer.armor;
Item[] dye = player.TPlayer.dye;
for (int i = 0; i < NetItem.maxNetInventory; i++)
{
if (i < 49)
if (i < NetItem.maxNetInventory - (NetItem.armorSlots + NetItem.dyeSlots))
{
Item item = new Item();
Item serverItem = new Item();
@ -1632,34 +1633,35 @@ namespace TShockAPI
}
}
}
else
else if(i < (NetItem.maxNetInventory - (NetItem.armorSlots + NetItem.dyeSlots)))
{
Item item = new Item();
Item serverItem = new Item();
if (armor[i - 48] != null && armor[i - 48].netID != 0)
var index = i - (NetItem.maxNetInventory - (NetItem.armorSlots + NetItem.dyeSlots));
if (armor[index] != null && armor[index].netID != 0)
{
if (playerData.inventory[i].netID != armor[i - 48].netID)
if (playerData.inventory[i].netID != armor[index].netID)
{
item.netDefaults(armor[i - 48].netID);
item.Prefix(armor[i - 48].prefix);
item.netDefaults(armor[index].netID);
item.Prefix(armor[index].prefix);
item.AffixName();
player.SendMessage(player.IgnoreActionsForInventory = "Your armor (" + item.name + ") needs to be deleted.",
Color.Cyan);
check = false;
}
else if (playerData.inventory[i].prefix != armor[i - 48].prefix)
else if (playerData.inventory[i].prefix != armor[index].prefix)
{
item.netDefaults(armor[i - 48].netID);
item.Prefix(armor[i - 48].prefix);
item.netDefaults(armor[index].netID);
item.Prefix(armor[index].prefix);
item.AffixName();
player.SendMessage(player.IgnoreActionsForInventory = "Your armor (" + item.name + ") needs to be deleted.",
Color.Cyan);
check = false;
}
else if (armor[i - 48].stack > playerData.inventory[i].stack)
else if (armor[index].stack > playerData.inventory[i].stack)
{
item.netDefaults(armor[i - 48].netID);
item.Prefix(armor[i - 48].prefix);
item.netDefaults(armor[index].netID);
item.Prefix(armor[index].prefix);
item.AffixName();
player.SendMessage(
player.IgnoreActionsForInventory =
@ -1669,6 +1671,44 @@ namespace TShockAPI
}
}
}
else if(i < (NetItem.maxNetInventory - (NetItem.armorSlots + NetItem.dyeSlots)))
{
Item item = new Item();
Item serverItem = new Item();
var index = i - (NetItem.maxNetInventory - NetItem.dyeSlots);
if (dye[index] != null && dye[index].netID != 0)
{
if (playerData.inventory[i].netID != dye[index].netID)
{
item.netDefaults(dye[index].netID);
item.Prefix(dye[index].prefix);
item.AffixName();
player.SendMessage(player.IgnoreActionsForInventory = "Your dye (" + item.name + ") needs to be deleted.",
Color.Cyan);
check = false;
}
else if (playerData.inventory[i].prefix != dye[index].prefix)
{
item.netDefaults(dye[index].netID);
item.Prefix(dye[index].prefix);
item.AffixName();
player.SendMessage(player.IgnoreActionsForInventory = "Your dye (" + item.name + ") needs to be deleted.",
Color.Cyan);
check = false;
}
else if (dye[index].stack > playerData.inventory[i].stack)
{
item.netDefaults(dye[index].netID);
item.Prefix(dye[index].prefix);
item.AffixName();
player.SendMessage(
player.IgnoreActionsForInventory =
"Your dye (" + item.name + ") (" + inventory[i].stack + ") needs to have its stack size decreased to (" +
playerData.inventory[i].stack + ").", Color.Cyan);
check = false;
}
}
}
}
return check;
@ -1676,20 +1716,7 @@ namespace TShockAPI
public static bool CheckIgnores(TSPlayer player)
{
bool check = false;
if (Config.PvPMode == "always" && !player.TPlayer.hostile)
check = true;
if (player.IgnoreActionsForInventory != "none")
check = true;
if (player.IgnoreActionsForCheating != "none")
check = true;
if (player.IgnoreActionsForDisabledArmor != "none")
check = true;
if (player.IgnoreActionsForClearingTrashCan)
check = true;
if (!player.IsLoggedIn && Config.RequireLogin)
check = true;
return check;
return Config.PvPMode == "always" && !player.TPlayer.hostile || player.IgnoreActionsForInventory != "none" || player.IgnoreActionsForCheating != "none" || player.IgnoreActionsForDisabledArmor != "none" || player.IgnoreActionsForClearingTrashCan || !player.IsLoggedIn && Config.RequireLogin;;
}
public void OnConfigRead(ConfigFile file)