Fix Torch God biome torch swap issue
Can confirm this fixes the issue but not sure if it opens any new exploits
This commit is contained in:
parent
e5e66264d5
commit
98a93693da
1 changed files with 14 additions and 2 deletions
|
|
@ -303,8 +303,20 @@ namespace TShockAPI
|
|||
args.Handled = true;
|
||||
return;
|
||||
}
|
||||
|
||||
if (selectedItem.placeStyle != style)
|
||||
|
||||
if (args.Player.TPlayer.unlockedBiomeTorches && args.Player.TPlayer.UsingBiomeTorches &&
|
||||
selectedItem.type == ItemID.Torch && editData == TileID.Torches)
|
||||
{
|
||||
if (style == TorchID.Demon || style == TorchID.Ice ||
|
||||
style == TorchID.Bone || style == TorchID.Desert ||
|
||||
style == TorchID.Corrupt || style == TorchID.Crimson ||
|
||||
style == TorchID.Hallowed || style == TorchID.Jungle)
|
||||
{
|
||||
args.Handled = false;
|
||||
return;
|
||||
}
|
||||
}
|
||||
else if (selectedItem.placeStyle != style)
|
||||
{
|
||||
TShock.Log.ConsoleError(string.Format("Bouncer / OnTileEdit rejected from (placestyle) {0} {1} {2} placeStyle: {3} expectedStyle: {4}",
|
||||
args.Player.Name, action, editData, style, selectedItem.placeStyle));
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue