Fixed MagicalIceBlock checks

This commit is contained in:
ProfessorXZ 2016-09-30 20:43:13 +02:00
parent 6050f23a01
commit 9948239cbf

View file

@ -2055,13 +2055,9 @@ namespace TShockAPI
}
// If they aren't selecting the item which creates the tile or wall, they're hacking.
if (editData != (action == EditAction.PlaceTile ? selectedItem.createTile : selectedItem.createWall))
if (!(selectedItem.netID == ItemID.IceRod && editData == TileID.MagicalIceBlock) &&
editData != (action == EditAction.PlaceTile ? selectedItem.createTile : selectedItem.createWall))
{
if (selectedItem.netID == ItemID.IceRod && editData == TileID.MagicalIceBlock)
{
return false;
}
args.Player.SendTileSquare(tileX, tileY, 4);
return true;
}