Updating HandleProjectileNew
Packet structure order is different in 1.4
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1 changed files with 11 additions and 13 deletions
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@ -2296,23 +2296,21 @@ namespace TShockAPI
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private static bool HandleProjectileNew(GetDataHandlerArgs args)
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{
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short ident = args.Data.ReadInt16();
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var pos = new Vector2(args.Data.ReadSingle(), args.Data.ReadSingle());
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var vel = new Vector2(args.Data.ReadSingle(), args.Data.ReadSingle());
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float knockback = args.Data.ReadSingle();
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short dmg = args.Data.ReadInt16();
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Vector2 pos = args.Data.ReadVector2();
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Vector2 vel = args.Data.ReadVector2();
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byte owner = args.Data.ReadInt8();
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short type = args.Data.ReadInt16();
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BitsByte bits = args.Data.ReadInt8();
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//owner = (byte)args.Player.Index;
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BitsByte bits = (BitsByte)args.Data.ReadByte();
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float[] ai = new float[Projectile.maxAI];
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for (int i = 0; i < Projectile.maxAI; ++i)
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ai[i] = !bits[i] ? 0.0f : args.Data.ReadSingle();
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short dmg = bits[4] ? args.Data.ReadInt16() : (short)0;
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float knockback = bits[5] ? args.Data.ReadSingle() : 0.0f;
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short origDmg = bits[6] ? args.Data.ReadInt16() : (short)0;
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short projUUID = bits[7] ? args.Data.ReadInt16() : (short)-1;
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if (projUUID >= 1000)
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projUUID = -1;
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for (int i = 0; i < Projectile.maxAI; i++)
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{
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if (bits[i])
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ai[i] = args.Data.ReadSingle();
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else
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ai[i] = 0f;
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}
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var index = TShock.Utils.SearchProjectile(ident, owner);
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