Merge branch 'general-devel' into fishoutnpc-event
This commit is contained in:
commit
9a49f6ad15
9 changed files with 116 additions and 32 deletions
22
CHANGELOG.md
22
CHANGELOG.md
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@ -3,19 +3,31 @@
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This is the rolling changelog for TShock for Terraria. Use past tense when adding new entries; sign your name off when you add or change something. This should primarily be things like user changes, not necessarily codebase changes unless it's really relevant or large.
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## Upcoming Release
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* Fix pet licenses. (@Olink)
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* Initial support for Journey mode in SSC worlds. (@Olink)
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* Make TShock database MySQL 8 compatible by escaping column names in our IQueryBuilder code. (Name `Groups` is a reserved element in this version, which is used in our `Region` table.) (@Patrikkk)
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* Reintroduce `-worldselectpath` per feedback from @fjfnaranjo. This command line argument should be used to specify the place where the interactive server startup will look for worlds to show on the world select screen. The original version of this argument, `-worldpath`, was removed because several game service providers have broken configurations that stop the server from running with an unhelpful error. This specific configuration was `-world` and `-worldpath`. In the new world, you can do the following:
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* Fixed pet licenses. (@Olink)
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* Added initial support for Journey mode in SSC worlds. (@Olink)
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* Made TShock database MySQL 8 compatible by escaping column names in our IQueryBuilder code. (Name `Groups` is a reserved element in this version, which is used in our `Region` table.) (@Patrikkk)
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* Reintroduced `-worldselectpath` per feedback from @fjfnaranjo. This command line argument should be used to specify the place where the interactive server startup will look for worlds to show on the world select screen. The original version of this argument, `-worldpath`, was removed because several game service providers have broken configurations that stop the server from running with an unhelpful error. This specific configuration was `-world` and `-worldpath`. In the new world, you can do the following:
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* `-worldselectpath` should be used if you want to customize the server interactive boot world list (so that you can select from a number of worlds in non-standard locations).
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* `-world` will behave as an absolute path to the world to load. This is the most common thing you want if you're starting the server and have a specific world in mind.
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* `-worldselectpath` and `-worldname` should work together enabling you to select from a world from the list that you specify. This is *not* a world file name, but a world name as described by Terraria.
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* `-worldselectpath` is identical to the old `-worldpath`. If you specify `-worldselectpath` and `-world` without specifying an absolute path the server will crash for sure.
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* Thank you again to @fjfnaranjo for supplying a [detailed feature request](https://github.com/Pryaxis/TShock/issues/1914) explaining precisely why this option should be available. Without this, we would have had no context as to why this feature was useful or important. Thank you, @fjfnaranjo!
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* This change was implemented by (@QuiCM, @hakusaro).
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* Updated Bouncer to include Sparkle Slime debuff that can be applied to town NPCs. (@moisterrific)
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* Updated `/spawnboss` command to include Empress of Light and Queen Slime. (@moisterrific)
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* Added journey mode permissions to owner group by default. (@moisterrific)
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* Fixed kick on hardcore death / kick on mediumcore death / ban on either from taking action against journey mode players. (@hakusaro)
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* Attempted to fix the problem with the magic mirror spawn problems. You should be able to remove your spawn point in SSC by right clicking on a bed now. (@hakusaro, @AxeelAnder)
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* Add HandleFoodPlatterTryPlacing event, which is called whenever a player places a food in a plate. Add antihack to bouncer, to prevent removing food from plates if the region is protected; To prevent placement if they are not in range; To prevent placement if the item is not placed from player hand. (@Patrikkk)
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* Added HandleFoodPlatterTryPlacing event, which is called whenever a player places a food in a plate. Add antihack to bouncer, to prevent removing food from plates if the region is protected; To prevent placement if they are not in range; To prevent placement if the item is not placed from player hand. (@Patrikkk)
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* Fixed an offset error in NetTile that impacted `SendTileSquare`. It was being read as a `byte` and not a `ushort`. (@QuiCM)
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* Fixed coins not dropping after being picked up by npcs. The ExtraValue packet was not being read correctly. (@Olink)
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* Removed packet monitoring from debug logs. To achieve the same results, install @QuiCM's packet monitor plugin (it does better things). (@hakusaro)
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* Updated packet monitoring in send tile square handler for Bouncer debugging. (@hakusaro)
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* Added `/sync`, activated with `tshock.synclocalarea`. This is a default guest permission. When the command is issued, the server will resync area around the player in the event of a desync issue. (@hakusaro)
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* If your doors disappear, this command will allow a player to resync without having to disconnect from the server.
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* The default group that gets this permission is `Guest` for the time being.
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* To add this command to your guest group, give them `tshock.synclocalarea`, with `/group addperm guest tshock.synclocalarea`.
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* This command may be removed at any time in the future (and will likely be removed when send tile square handling is fixed).
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* Add FishOutNPC event handler, which is called whenever a player fishes out an NPC using a fishing rod. Added antihack to Bouncer, to prevent unathorized and invalid mob spawning, by checking player action, NPC IDs and range. (@Patrikkk, @moisterrific)
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## TShock 4.4.0 (Pre-release 8)
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@ -559,6 +559,8 @@ namespace TShockAPI
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return;
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}
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bool changed = false;
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bool failed = false;
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try
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{
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var tiles = new NetTile[size, size];
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@ -570,7 +572,6 @@ namespace TShockAPI
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}
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}
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bool changed = false;
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for (int x = 0; x < size; x++)
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{
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int realx = tileX + x;
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@ -710,9 +711,10 @@ namespace TShockAPI
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catch
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{
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args.Player.SendTileSquare(tileX, tileY, size);
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failed = true;
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}
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TShock.Log.ConsoleDebug("Bouncer / SendTileSquare reimplemented from spaghetti from {0}", args.Player.Name);
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TShock.Log.ConsoleDebug("Bouncer / SendTileSquare from {0} {1} {2}", args.Player.Name, changed, failed);
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args.Handled = true;
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}
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@ -1539,7 +1541,7 @@ namespace TShockAPI
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if (npc.townNPC && npc.netID != NPCID.Guide && npc.netID != NPCID.Clothier)
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{
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if (type != BuffID.Lovestruck && type != BuffID.Stinky && type != BuffID.DryadsWard &&
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type != BuffID.Wet && type != BuffID.Slimed)
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type != BuffID.Wet && type != BuffID.Slimed && type != BuffID.GelBalloonBuff)
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{
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detectedNPCBuffTimeCheat = true;
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}
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@ -2099,7 +2101,7 @@ namespace TShockAPI
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/// <param name="args"></param>
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internal void OnFoodPlatterTryPlacing(object sender, GetDataHandlers.FoodPlatterTryPlacingEventArgs args)
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{
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if (args.Player.ItemInHand.type != args.ItemID)
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if ((args.Player.SelectedItem.type != args.ItemID && args.Player.ItemInHand.type != args.ItemID))
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{
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TShock.Log.ConsoleDebug("Bouncer / OnFoodPlatterTryPlacing rejected item not placed by hand from {0}", args.Player.Name);
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args.Player.SendTileSquare(args.TileX, args.TileY, 1);
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@ -2128,12 +2130,9 @@ namespace TShockAPI
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return;
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}
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if (!args.Player.IsInRange(args.TileX, args.TileY))
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if (!args.Player.IsInRange(args.TileX, args.TileY, range: 13)) // To my knowledge, max legit tile reach with accessories.
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{
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TShock.Log.ConsoleDebug("Bouncer / OnFoodPlatterTryPlacing rejected range checks from {0}", args.Player.Name);
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Item item = new Item();
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item.netDefaults(args.ItemID);
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args.Player.GiveItemCheck(args.ItemID, item.Name, args.Stack, args.Prefix);
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args.Player.SendTileSquare(args.TileX, args.TileY, 1);
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args.Handled = true;
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return;
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@ -589,6 +589,10 @@ namespace TShockAPI
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{
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HelpText = "Creates a reference tables for Terraria data types and the TShock permission system in the server folder."
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});
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add(new Command(Permissions.synclocalarea, SyncLocalArea, "sync")
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{
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HelpText = "Sends all tiles from the server to the player to resync the client with the actual world state."
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});
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#endregion
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add(new Command(Aliases, "aliases")
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@ -2378,7 +2382,7 @@ namespace TShockAPI
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{
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case "*":
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case "all":
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int[] npcIds = { 4, 13, 35, 50, 125, 126, 127, 134, 222, 245, 262, 266, 370, 398 };
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int[] npcIds = { 4, 13, 35, 50, 125, 126, 127, 134, 222, 245, 262, 266, 370, 398, 636, 657 };
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TSPlayer.Server.SetTime(false, 0.0);
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foreach (int i in npcIds)
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{
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@ -2442,7 +2446,6 @@ namespace TShockAPI
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TSPlayer.Server.SpawnNPC(npc.type, npc.FullName, amount, args.Player.TileX, args.Player.TileY);
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TSPlayer.All.SendSuccessMessage("{0} has spawned Skeletron Prime {1} time(s).", args.Player.Name, amount);
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return;
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case "queen":
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case "queen bee":
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npc.SetDefaults(222);
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TSPlayer.Server.SpawnNPC(npc.type, npc.FullName, amount, args.Player.TileX, args.Player.TileY);
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@ -2483,6 +2486,17 @@ namespace TShockAPI
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TSPlayer.Server.SpawnNPC(npc.type, npc.FullName, amount, args.Player.TileX, args.Player.TileY);
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TSPlayer.All.SendSuccessMessage("{0} has spawned the Moon Lord {1} time(s).", args.Player.Name, amount);
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return;
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case "empress":
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case "empress of light":
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npc.SetDefaults(636);
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TSPlayer.Server.SpawnNPC(npc.type, npc.FullName, amount, args.Player.TileX, args.Player.TileY);
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TSPlayer.All.SendSuccessMessage("{0} has spawned the Empress of Light {1} time(s).", args.Player.Name, amount);
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return;
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case "queen slime":
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npc.SetDefaults(657);
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TSPlayer.Server.SpawnNPC(npc.type, npc.FullName, amount, args.Player.TileX, args.Player.TileY);
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TSPlayer.All.SendSuccessMessage("{0} has spawned the Queen Slime {1} time(s).", args.Player.Name, amount);
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return;
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default:
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args.Player.SendErrorMessage("Invalid boss type!");
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return;
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@ -5302,6 +5316,13 @@ namespace TShockAPI
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return;
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}
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private static void SyncLocalArea(CommandArgs args)
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{
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args.Player.SendTileSquare((int) args.Player.TileX, (int) args.Player.TileY, 32);
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args.Player.SendWarningMessage("Sync'd!");
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return;
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}
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#endregion General Commands
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#region Cheat Commands
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@ -64,7 +64,8 @@ namespace TShockAPI.DB
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Permissions.canlogin,
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Permissions.canpartychat,
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Permissions.cantalkinthird,
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Permissions.canchat));
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Permissions.canchat,
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Permissions.synclocalarea));
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AddDefaultGroup("default", "guest",
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string.Join(",",
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@ -172,7 +173,19 @@ namespace TShockAPI.DB
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Permissions.settempgroup,
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Permissions.spawnrate,
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Permissions.tpoverride,
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Permissions.createdumps));
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Permissions.createdumps,
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Permissions.journey_timefreeze,
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Permissions.journey_timeset,
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Permissions.journey_timespeed,
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Permissions.journey_godmode,
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Permissions.journey_windstrength,
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Permissions.journey_windfreeze,
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Permissions.journey_rainstrength,
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Permissions.journey_rainfreeze,
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Permissions.journey_placementrange,
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Permissions.journey_setdifficulty,
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Permissions.journey_biomespreadfreeze,
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Permissions.journey_setspawnrate));
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}
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// Load Permissions from the DB
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@ -152,7 +152,8 @@ namespace TShockAPI
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{ PacketTypes.PlayerHurtV2, HandlePlayerDamageV2 },
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{ PacketTypes.PlayerDeathV2, HandlePlayerKillMeV2 },
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{ PacketTypes.FishOutNPC, HandleFishOutNPC },
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{ PacketTypes.FoodPlatterTryPlacing, HandleFoodPlatterTryPlacing }
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{ PacketTypes.FoodPlatterTryPlacing, HandleFoodPlatterTryPlacing },
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{ PacketTypes.SyncRevengeMarker, HandleSyncRevengeMarker }
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};
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}
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@ -2356,6 +2357,14 @@ namespace TShockAPI
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{
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var player = args.Player;
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var size = args.Data.ReadInt16();
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var changeType = TileChangeType.None;
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bool hasChangeType = ((size & 0x7FFF) & 0x8000) != 0;
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if (hasChangeType)
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{
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changeType = (TileChangeType)args.Data.ReadInt8();
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}
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var tileX = args.Data.ReadInt16();
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var tileY = args.Data.ReadInt16();
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var data = args.Data;
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@ -3415,24 +3424,38 @@ namespace TShockAPI
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private static bool HandleSyncExtraValue(GetDataHandlerArgs args)
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{
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var npcIndex = args.Data.ReadInt16();
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var extraValue = args.Data.ReadSingle();
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var extraValue = args.Data.ReadInt32();
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var position = new Vector2(args.Data.ReadSingle(), args.Data.ReadSingle());
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if (position.X < 0 || position.X >= Main.maxTilesX || position.Y < 0 || position.Y >= Main.maxTilesY)
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if (position.X < 0 || position.X >= (Main.maxTilesX * 16.0f) || position.Y < 0 || position.Y >= (Main.maxTilesY * 16.0f))
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{
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TShock.Log.ConsoleDebug("GetDataHandlers / HandleSyncExtraValue rejected extents check {0}", args.Player.Name);
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return true;
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}
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if (!Main.expertMode)
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if (!Main.expertMode && !Main.masterMode)
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{
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TShock.Log.ConsoleDebug("GetDataHandlers / HandleSyncExtraValue rejected expert mode check {0}", args.Player.Name);
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TShock.Log.ConsoleDebug("GetDataHandlers / HandleSyncExtraValue rejected expert/master mode check {0}", args.Player.Name);
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return true;
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}
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if (!args.Player.IsInRange((int)position.X, (int)position.Y))
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if (npcIndex < 0 || npcIndex >= Main.npc.Length)
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{
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TShock.Log.ConsoleDebug("GetDataHandlers / HandleSyncExtraValue rejected range check {0}", args.Player.Name);
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TShock.Log.ConsoleDebug("GetDataHandlers / HandleSyncExtraValue rejected npc id out of bounds check - NPC ID: {0}", npcIndex);
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return true;
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}
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var npc = Main.npc[npcIndex];
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if (npc == null)
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{
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TShock.Log.ConsoleDebug("GetDataHandlers / HandleSyncExtraValue rejected npc is null - NPC ID: {0}", npcIndex);
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return true;
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}
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var distanceFromCoinPacketToNpc = Utils.Distance(position, npc.position);
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if (distanceFromCoinPacketToNpc >= (5*16f)) //5 tile range
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{
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TShock.Log.ConsoleDebug("GetDataHandlers / HandleSyncExtraValue rejected range check {0},{1} vs {2},{3} which is {4}", npc.position.X, npc.position.Y, position.X, position.Y, distanceFromCoinPacketToNpc);
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return true;
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}
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@ -3673,6 +3696,21 @@ namespace TShockAPI
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return false;
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}
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private static bool HandleSyncRevengeMarker(GetDataHandlerArgs args)
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{
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int uniqueID = args.Data.ReadInt32();
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Vector2 location = args.Data.ReadVector2();
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int netId = args.Data.ReadInt32();
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float npcHpPercent = args.Data.ReadSingle();
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int npcTypeAgainstDiscouragement = args.Data.ReadInt32(); //tfw the argument is Type Against Discouragement
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int npcAiStyleAgainstDiscouragement = args.Data.ReadInt32(); //see ^
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int coinsValue = args.Data.ReadInt32();
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float baseValue = args.Data.ReadSingle();
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bool spawnedFromStatus = args.Data.ReadBoolean();
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return false;
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}
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public enum EditAction
|
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{
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KillTile = 0,
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|
|
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|
@ -30,7 +30,7 @@ namespace TShockAPI.Net
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public short FrameX { get; set; }
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public short FrameY { get; set; }
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||||
public bool Lighted { get; set; }
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public byte Wall { get; set; }
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public ushort Wall { get; set; }
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public byte Liquid { get; set; }
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public byte LiquidType { get; set; }
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public bool Wire { get; set; }
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|
@ -175,7 +175,7 @@ namespace TShockAPI.Net
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}
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if (HasWall)
|
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stream.WriteInt8(Wall);
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stream.WriteInt16((short)Wall);;
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if (HasLiquid)
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{
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|
@ -218,7 +218,7 @@ namespace TShockAPI.Net
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|||
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if (flags[2])
|
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{
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Wall = stream.ReadInt8();
|
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Wall = stream.ReadUInt16();
|
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}
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||||
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if (flags[3])
|
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|
|
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|||
|
|
@ -465,6 +465,9 @@ namespace TShockAPI
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|||
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||||
[Description("Player can see advanced information about any user account.")]
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public static readonly string advaccountinfo = "tshock.accountinfo.details";
|
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[Description("Player can resync themselves with server state.")]
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public static readonly string synclocalarea = "tshock.synclocalarea";
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#endregion
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/// <summary>
|
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/// Lists all commands associated with a given permission
|
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|
|
|
|||
|
|
@ -685,7 +685,7 @@ namespace TShockAPI
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/// <returns>True if they can paint.</returns>
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public bool HasPaintPermission(int x, int y)
|
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{
|
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return HasBuildPermission(x, y) || HasPermission(Permissions.canpaint);
|
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return HasBuildPermission(x, y) && HasPermission(Permissions.canpaint);
|
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}
|
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/// <summary>Checks if a player can place ice, and if they can, tracks ice placements and removals.</summary>
|
||||
|
|
|
|||
|
|
@ -1493,8 +1493,6 @@ namespace TShockAPI
|
|||
|
||||
PacketTypes type = e.MsgID;
|
||||
|
||||
Log.ConsoleDebug("Recv: {0:X}: {2} ({1:XX})", e.Msg.whoAmI, (byte)type, type);
|
||||
|
||||
var player = Players[e.Msg.whoAmI];
|
||||
if (player == null || !player.ConnectionAlive)
|
||||
{
|
||||
|
|
@ -1635,7 +1633,8 @@ namespace TShockAPI
|
|||
e.Handled = true;
|
||||
return;
|
||||
}
|
||||
} else if (e.MsgId == PacketTypes.ProjectileNew)
|
||||
}
|
||||
else if (e.MsgId == PacketTypes.ProjectileNew)
|
||||
{
|
||||
if (e.number >= 0 && e.number < Main.projectile.Length)
|
||||
{
|
||||
|
|
@ -1660,7 +1659,6 @@ namespace TShockAPI
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue