Add region protection to painting tiles & walls

This commit is contained in:
MarioE 2013-10-04 17:11:11 -04:00
parent ef35ffe091
commit 9aa27b9d3f
2 changed files with 99 additions and 103 deletions

View file

@ -3191,32 +3191,31 @@ namespace TShockAPI
if (OnPaintTile(x, y, t))
return true;
if (!args.Player.Group.HasPermission(Permissions.canpaint))
if (TShock.CheckTilePermission(args.Player, x, y, true))
{
args.Player.SendTileSquare(x, y);
args.Player.SendData(PacketTypes.PaintTile, "", x, y, 0);
return true;
}
return false;
}
private static bool HandlePaintWall(GetDataHandlerArgs args)
{
var x = args.Data.ReadInt32();
var y = args.Data.ReadInt32();
var t = args.Data.ReadInt8();
if (OnPaintTile(x, y, t))
return true;
if (!args.Player.Group.HasPermission(Permissions.canpaint))
if (TShock.CheckTilePermission(args.Player, x, y, true))
{
args.Player.SendTileSquare(x, y);
args.Player.SendData(PacketTypes.PaintWall, "", x, y, 0);
return true;
}
return false;
}
private static bool HandleTeleport(GetDataHandlerArgs args)
{
var flag = args.Data.ReadInt8();