Make Kick/BanOnMediumcoreDeath behave like their Hardcore equvivalents
fixes #1618
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parent
691aa043a9
commit
9ac3dfa228
2 changed files with 14 additions and 28 deletions
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@ -2380,16 +2380,21 @@ namespace TShockAPI
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}
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}
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if (args.TPlayer.difficulty == 2 && (TShock.Config.KickOnHardcoreDeath || TShock.Config.BanOnHardcoreDeath))
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if (args.TPlayer.difficulty != 0)
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{
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if (TShock.Config.BanOnHardcoreDeath)
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{
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if (!args.Player.Ban(TShock.Config.HardcoreBanReason, false, "hardcore-death"))
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bool mediumcore = args.TPlayer.difficulty == 1;
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bool shouldBan = mediumcore ? TShock.Config.BanOnMediumcoreDeath : TShock.Config.BanOnHardcoreDeath;
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bool shouldKick = mediumcore ? TShock.Config.KickOnMediumcoreDeath : TShock.Config.KickOnHardcoreDeath;
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string banReason = mediumcore ? TShock.Config.MediumcoreBanReason : TShock.Config.HardcoreBanReason;
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string kickReason = mediumcore ? TShock.Config.MediumcoreKickReason : TShock.Config.HardcoreKickReason;
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string banAdminName = mediumcore ? "mediumcore-death" : "hardcore-death";
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if(shouldBan) {
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if (!args.Player.Ban(banReason, false, banAdminName))
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args.Player.Kick("You died! Normally, you'd be banned.", true, true);
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}
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else
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{
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args.Player.Kick(TShock.Config.HardcoreKickReason, true, true, null, false);
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else if(shouldKick) {
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args.Player.Kick(kickReason, true, true, null, false);
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}
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}
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@ -2440,27 +2445,7 @@ namespace TShockAPI
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if (OnPlayerSpawn(args.Player, args.Data, player, spawnx, spawny))
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return true;
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if (args.Player.InitSpawn && args.TPlayer.inventory[args.TPlayer.selectedItem].type != 50)
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{
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if (args.TPlayer.difficulty == 1 && (TShock.Config.KickOnMediumcoreDeath || TShock.Config.BanOnMediumcoreDeath))
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{
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if (args.TPlayer.selectedItem != 50)
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{
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if (TShock.Config.BanOnMediumcoreDeath)
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{
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if (!args.Player.Ban(TShock.Config.MediumcoreBanReason, false, "mediumcore-death"))
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args.Player.Kick("You died! Normally, you'd be banned.", true, true);
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}
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else
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{
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args.Player.Kick(TShock.Config.MediumcoreKickReason, true, true, null, false);
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}
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return true;
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}
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}
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}
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else
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args.Player.InitSpawn = true;
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args.Player.InitSpawn = true;
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if ((Main.ServerSideCharacter) && (args.Player.sX > 0) && (args.Player.sY > 0) && (args.TPlayer.SpawnX > 0) && ((args.TPlayer.SpawnX != args.Player.sX) && (args.TPlayer.SpawnY != args.Player.sY)))
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{
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