Fix /spawnmob not spawning negative IDs again.
This commit is contained in:
parent
331eeb8cec
commit
9ad63c37a6
2 changed files with 2 additions and 7 deletions
|
|
@ -152,12 +152,7 @@ namespace TShockAPI
|
|||
int spawnTileY;
|
||||
TShock.Utils.GetRandomClearTileWithInRange(startTileX, startTileY, tileXRange, tileYRange, out spawnTileX,
|
||||
out spawnTileY);
|
||||
int npcid = NPC.NewNPC(spawnTileX * 16, spawnTileY * 16, type, 0);
|
||||
|
||||
// TODO: If special slimes break look at the git blame for this spot
|
||||
// It's probably because I removed something that didn't work
|
||||
Main.npc[npcid].SetDefaults(type);
|
||||
|
||||
NPC.NewNPC(spawnTileX * 16, spawnTileY * 16, type);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue