From 9b0cd1bb230730fdb3f5df623679e8555fda6c0a Mon Sep 17 00:00:00 2001 From: Lucas Nicodemus Date: Fri, 10 Jul 2015 00:13:10 -0600 Subject: [PATCH] Ignore Moon Lord projectiles (thanks @k0rd) --- TShockAPI/GetDataHandlers.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/TShockAPI/GetDataHandlers.cs b/TShockAPI/GetDataHandlers.cs index 75fcddfa..55c29f5e 100755 --- a/TShockAPI/GetDataHandlers.cs +++ b/TShockAPI/GetDataHandlers.cs @@ -2475,7 +2475,7 @@ namespace TShockAPI bool hasPermission = !TShock.CheckProjectilePermission(args.Player, index, type); if (!TShock.Config.IgnoreProjUpdate && !hasPermission && !args.Player.Group.HasPermission(Permissions.ignoreprojectiledetection)) { - if (type == 100 || type == 164 || type == 180 || type == 261 || (type > 289 && type < 298) || (type >= 325 && type <= 328) || (type >= 345 && type <= 352) || (type >= 435 && type <= 438)) + if (type == 622 || (type >= 638 && type <= 642) || type == 100 || type == 164 || type == 180 || type == 261 || (type > 289 && type < 298) || (type >= 325 && type <= 328) || (type >= 345 && type <= 352) || (type >= 435 && type <= 438)) { TShock.Log.Debug("Certain projectiles have been ignored for cheat detection."); }