Use CanBuild instead of InProtectedRegionAndCantBuild

This commit is contained in:
Deathmax 2011-07-14 22:31:48 +08:00
parent e1fda7a466
commit 9b2409c9b5

View file

@ -278,7 +278,7 @@ namespace TShockAPI
return true; return true;
} }
} }
if (!args.Player.Group.HasPermission("editspawn") && TShock.Regions.InProtectedAreaAndCantBuild(x, y, TShock.Users.GetUserByIP(args.Player.IP))) if (!args.Player.Group.HasPermission("editspawn") && !TShock.Regions.CanBuild(x, y, args.Player))
{ {
if ((DateTime.UtcNow - args.Player.LastTileChangeNotify).TotalMilliseconds > 1000) if ((DateTime.UtcNow - args.Player.LastTileChangeNotify).TotalMilliseconds > 1000)
{ {
@ -537,7 +537,7 @@ namespace TShockAPI
args.Player.SendTileSquare(tilex, tiley); args.Player.SendTileSquare(tilex, tiley);
return true; return true;
} }
if (!args.Player.Group.HasPermission("editspawn") && TShock.Regions.InProtectedAreaAndCantBuild(tilex, tiley, TShock.Users.GetUserByName(args.Player.Name))) if (!args.Player.Group.HasPermission("editspawn") && !TShock.Regions.CanBuild(tilex, tiley, args.Player))
{ {
args.Player.SendMessage("Region protected from changes.", Color.Red); args.Player.SendMessage("Region protected from changes.", Color.Red);
args.Player.SendTileSquare(tilex, tiley); args.Player.SendTileSquare(tilex, tiley);