diff --git a/TShockAPI/GetDataHandlers.cs b/TShockAPI/GetDataHandlers.cs
index cb94ef20..563ee8ea 100644
--- a/TShockAPI/GetDataHandlers.cs
+++ b/TShockAPI/GetDataHandlers.cs
@@ -1679,7 +1679,7 @@ namespace TShockAPI
return true;
}
- NetMessage.SendData((int)PacketTypes.TimeSet, -1, -1, NetworkText.FromLiteral(""), Main.dayTime ? 1 : 0, (int)Main.time, Main.sunModY, Main.moonModY);
+ NetMessage.SendData((int)PacketTypes.TimeSet, -1, -1, NetworkText.Empty, Main.dayTime ? 1 : 0, (int)Main.time, Main.sunModY, Main.moonModY);
return false;
}
@@ -2720,11 +2720,11 @@ namespace TShockAPI
args.TPlayer.Update(args.TPlayer.whoAmI);
- NetMessage.SendData((int)PacketTypes.PlayerUpdate, -1, -1, NetworkText.FromLiteral(""), args.Player.Index);
+ NetMessage.SendData((int)PacketTypes.PlayerUpdate, -1, -1, NetworkText.Empty, args.Player.Index);
return true;
}
- NetMessage.SendData((int)PacketTypes.PlayerUpdate, -1, args.Player.Index, NetworkText.FromLiteral(""), args.Player.Index);
+ NetMessage.SendData((int)PacketTypes.PlayerUpdate, -1, args.Player.Index, NetworkText.Empty, args.Player.Index);
return true;
}
@@ -3829,7 +3829,7 @@ namespace TShockAPI
}
- NetMessage.SendData((int)PacketTypes.PlayerBuff, -1, args.Player.Index, NetworkText.FromLiteral(""), args.Player.Index);
+ NetMessage.SendData((int)PacketTypes.PlayerBuff, -1, args.Player.Index, NetworkText.Empty, args.Player.Index);
return true;
}
@@ -4258,7 +4258,7 @@ namespace TShockAPI
if (Main.npc[npcID]?.catchItem == 0)
{
Main.npc[npcID].active = true;
- NetMessage.SendData((int)PacketTypes.NpcUpdate, -1, -1, NetworkText.FromLiteral(""), npcID);
+ NetMessage.SendData((int)PacketTypes.NpcUpdate, -1, -1, NetworkText.Empty, npcID);
return true;
}
@@ -4275,13 +4275,13 @@ namespace TShockAPI
if (projectile == null || !projectile.active)
{
- NetMessage.SendData((int)PacketTypes.NpcUpdate, -1, -1, NetworkText.FromLiteral(""), npcIndex);
+ NetMessage.SendData((int)PacketTypes.NpcUpdate, -1, -1, NetworkText.Empty, npcIndex);
return true;
}
if (projectile.type != ProjectileID.PortalGunGate)
{
- NetMessage.SendData((int)PacketTypes.NpcUpdate, -1, -1, NetworkText.FromLiteral(""), npcIndex);
+ NetMessage.SendData((int)PacketTypes.NpcUpdate, -1, -1, NetworkText.Empty, npcIndex);
return true;
}
@@ -4346,25 +4346,25 @@ namespace TShockAPI
if (TShock.CheckIgnores(args.Player))
{
- NetMessage.SendData((int)PacketTypes.UpdateTileEntity, -1, -1, NetworkText.FromLiteral(""), itemFrame.ID, 0, 1);
+ NetMessage.SendData((int)PacketTypes.UpdateTileEntity, -1, -1, NetworkText.Empty, itemFrame.ID, 0, 1);
return true;
}
if (TShock.CheckTilePermission(args.Player, x, y))
{
- NetMessage.SendData((int)PacketTypes.UpdateTileEntity, -1, -1, NetworkText.FromLiteral(""), itemFrame.ID, 0, 1);
+ NetMessage.SendData((int)PacketTypes.UpdateTileEntity, -1, -1, NetworkText.Empty, itemFrame.ID, 0, 1);
return true;
}
if (TShock.CheckRangePermission(args.Player, x, y))
{
- NetMessage.SendData((int)PacketTypes.UpdateTileEntity, -1, -1, NetworkText.FromLiteral(""), itemFrame.ID, 0, 1);
+ NetMessage.SendData((int)PacketTypes.UpdateTileEntity, -1, -1, NetworkText.Empty, itemFrame.ID, 0, 1);
return true;
}
if (itemFrame.item?.netID == args.TPlayer.inventory[args.TPlayer.selectedItem]?.netID)
{
- NetMessage.SendData((int)PacketTypes.UpdateTileEntity, -1, -1, NetworkText.FromLiteral(""), itemFrame.ID, 0, 1);
+ NetMessage.SendData((int)PacketTypes.UpdateTileEntity, -1, -1, NetworkText.Empty, itemFrame.ID, 0, 1);
return true;
}
diff --git a/TShockAPI/PlayerData.cs b/TShockAPI/PlayerData.cs
index ec7aa379..01be0f14 100644
--- a/TShockAPI/PlayerData.cs
+++ b/TShockAPI/PlayerData.cs
@@ -383,8 +383,8 @@ namespace TShockAPI
NetMessage.SendData(4, -1, -1, NetworkText.FromLiteral(player.Name), player.Index, 0f, 0f, 0f, 0);
- NetMessage.SendData(42, -1, -1, NetworkText.FromLiteral(""), player.Index, 0f, 0f, 0f, 0);
- NetMessage.SendData(16, -1, -1, NetworkText.FromLiteral(""), player.Index, 0f, 0f, 0f, 0);
+ NetMessage.SendData(42, -1, -1, NetworkText.Empty, player.Index, 0f, 0f, 0f, 0);
+ NetMessage.SendData(16, -1, -1, NetworkText.Empty, player.Index, 0f, 0f, 0f, 0);
slot = 0f;
for (int k = 0; k < NetItem.InventorySlots; k++)
@@ -432,8 +432,8 @@ namespace TShockAPI
NetMessage.SendData(4, player.Index, -1, NetworkText.FromLiteral(player.Name), player.Index, 0f, 0f, 0f, 0);
- NetMessage.SendData(42, player.Index, -1, NetworkText.FromLiteral(""), player.Index, 0f, 0f, 0f, 0);
- NetMessage.SendData(16, player.Index, -1, NetworkText.FromLiteral(""), player.Index, 0f, 0f, 0f, 0);
+ NetMessage.SendData(42, player.Index, -1, NetworkText.Empty, player.Index, 0f, 0f, 0f, 0);
+ NetMessage.SendData(16, player.Index, -1, NetworkText.Empty, player.Index, 0f, 0f, 0f, 0);
for (int k = 0; k < 22; k++)
{
@@ -446,13 +446,13 @@ namespace TShockAPI
* This is for when players login via uuid or serverpassword instead of via
* the login command.
*/
- NetMessage.SendData(50, -1, -1, NetworkText.FromLiteral(""), player.Index, 0f, 0f, 0f, 0);
- NetMessage.SendData(50, player.Index, -1, NetworkText.FromLiteral(""), player.Index, 0f, 0f, 0f, 0);
+ NetMessage.SendData(50, -1, -1, NetworkText.Empty, player.Index, 0f, 0f, 0f, 0);
+ NetMessage.SendData(50, player.Index, -1, NetworkText.Empty, player.Index, 0f, 0f, 0f, 0);
- NetMessage.SendData(76, player.Index, -1, NetworkText.FromLiteral(""), player.Index);
- NetMessage.SendData(76, -1, -1, NetworkText.FromLiteral(""), player.Index);
+ NetMessage.SendData(76, player.Index, -1, NetworkText.Empty, player.Index);
+ NetMessage.SendData(76, -1, -1, NetworkText.Empty, player.Index);
- NetMessage.SendData(39, player.Index, -1, NetworkText.FromLiteral(""), 400);
+ NetMessage.SendData(39, player.Index, -1, NetworkText.Empty, 400);
}
}
}
diff --git a/TShockAPI/TSPlayer.cs b/TShockAPI/TSPlayer.cs
index d5c0684c..627d44ab 100644
--- a/TShockAPI/TSPlayer.cs
+++ b/TShockAPI/TSPlayer.cs
@@ -746,7 +746,7 @@ namespace TShockAPI
SendTileSquare((int) (x/16), (int) (y/16), 15);
TPlayer.Teleport(new Vector2(x, y), style);
- NetMessage.SendData((int)PacketTypes.Teleport, -1, -1, NetworkText.FromLiteral(""), 0, TPlayer.whoAmI, x, y, style);
+ NetMessage.SendData((int)PacketTypes.Teleport, -1, -1, NetworkText.Empty, 0, TPlayer.whoAmI, x, y, style);
return true;
}
@@ -756,7 +756,7 @@ namespace TShockAPI
/// Heal health amount.
public void Heal(int health = 600)
{
- NetMessage.SendData((int)PacketTypes.PlayerHealOther, -1, -1, NetworkText.FromLiteral(""), this.TPlayer.whoAmI, health);
+ NetMessage.SendData((int)PacketTypes.PlayerHealOther, -1, -1, NetworkText.Empty, this.TPlayer.whoAmI, health);
}
///
@@ -906,8 +906,8 @@ namespace TShockAPI
Main.item[itemid].prefix = (byte) prefix;
Main.item[itemid].noGrabDelay = 1;
Main.item[itemid].velocity = Main.player[this.Index].velocity;
- NetMessage.SendData((int)PacketTypes.ItemDrop, -1, -1, NetworkText.FromLiteral(""), itemid, 0f, 0f, 0f);
- NetMessage.SendData((int)PacketTypes.ItemOwner, -1, -1, NetworkText.FromLiteral(""), itemid, 0f, 0f, 0f);
+ NetMessage.SendData((int)PacketTypes.ItemDrop, -1, -1, NetworkText.Empty, itemid, 0f, 0f, 0f);
+ NetMessage.SendData((int)PacketTypes.ItemOwner, -1, -1, NetworkText.Empty, itemid, 0f, 0f, 0f);
}
///
@@ -1067,8 +1067,8 @@ namespace TShockAPI
public virtual void SetTeam(int team)
{
Main.player[Index].team = team;
- NetMessage.SendData((int)PacketTypes.PlayerTeam, -1, -1, NetworkText.FromLiteral(""), Index);
- NetMessage.SendData((int)PacketTypes.PlayerTeam, -1, Index, NetworkText.FromLiteral(""), Index);
+ NetMessage.SendData((int)PacketTypes.PlayerTeam, -1, -1, NetworkText.Empty, Index);
+ NetMessage.SendData((int)PacketTypes.PlayerTeam, -1, Index, NetworkText.Empty, Index);
}
private DateTime LastDisableNotification = DateTime.UtcNow;
diff --git a/TShockAPI/TSServerPlayer.cs b/TShockAPI/TSServerPlayer.cs
index 1ed0cb9b..a1084d61 100644
--- a/TShockAPI/TSServerPlayer.cs
+++ b/TShockAPI/TSServerPlayer.cs
@@ -168,7 +168,7 @@ namespace TShockAPI
Main.rand = new UnifiedRandom();
Main.npc[npcid].StrikeNPC(damage, knockBack, hitDirection);
- NetMessage.SendData((int)PacketTypes.NpcStrike, -1, -1, NetworkText.FromLiteral(""), npcid, damage, knockBack, hitDirection);
+ NetMessage.SendData((int)PacketTypes.NpcStrike, -1, -1, NetworkText.Empty, npcid, damage, knockBack, hitDirection);
}
public void RevertTiles(Dictionary tiles)