diff --git a/TShockAPI/GetDataHandlers.cs b/TShockAPI/GetDataHandlers.cs index cb94ef20..563ee8ea 100644 --- a/TShockAPI/GetDataHandlers.cs +++ b/TShockAPI/GetDataHandlers.cs @@ -1679,7 +1679,7 @@ namespace TShockAPI return true; } - NetMessage.SendData((int)PacketTypes.TimeSet, -1, -1, NetworkText.FromLiteral(""), Main.dayTime ? 1 : 0, (int)Main.time, Main.sunModY, Main.moonModY); + NetMessage.SendData((int)PacketTypes.TimeSet, -1, -1, NetworkText.Empty, Main.dayTime ? 1 : 0, (int)Main.time, Main.sunModY, Main.moonModY); return false; } @@ -2720,11 +2720,11 @@ namespace TShockAPI args.TPlayer.Update(args.TPlayer.whoAmI); - NetMessage.SendData((int)PacketTypes.PlayerUpdate, -1, -1, NetworkText.FromLiteral(""), args.Player.Index); + NetMessage.SendData((int)PacketTypes.PlayerUpdate, -1, -1, NetworkText.Empty, args.Player.Index); return true; } - NetMessage.SendData((int)PacketTypes.PlayerUpdate, -1, args.Player.Index, NetworkText.FromLiteral(""), args.Player.Index); + NetMessage.SendData((int)PacketTypes.PlayerUpdate, -1, args.Player.Index, NetworkText.Empty, args.Player.Index); return true; } @@ -3829,7 +3829,7 @@ namespace TShockAPI } - NetMessage.SendData((int)PacketTypes.PlayerBuff, -1, args.Player.Index, NetworkText.FromLiteral(""), args.Player.Index); + NetMessage.SendData((int)PacketTypes.PlayerBuff, -1, args.Player.Index, NetworkText.Empty, args.Player.Index); return true; } @@ -4258,7 +4258,7 @@ namespace TShockAPI if (Main.npc[npcID]?.catchItem == 0) { Main.npc[npcID].active = true; - NetMessage.SendData((int)PacketTypes.NpcUpdate, -1, -1, NetworkText.FromLiteral(""), npcID); + NetMessage.SendData((int)PacketTypes.NpcUpdate, -1, -1, NetworkText.Empty, npcID); return true; } @@ -4275,13 +4275,13 @@ namespace TShockAPI if (projectile == null || !projectile.active) { - NetMessage.SendData((int)PacketTypes.NpcUpdate, -1, -1, NetworkText.FromLiteral(""), npcIndex); + NetMessage.SendData((int)PacketTypes.NpcUpdate, -1, -1, NetworkText.Empty, npcIndex); return true; } if (projectile.type != ProjectileID.PortalGunGate) { - NetMessage.SendData((int)PacketTypes.NpcUpdate, -1, -1, NetworkText.FromLiteral(""), npcIndex); + NetMessage.SendData((int)PacketTypes.NpcUpdate, -1, -1, NetworkText.Empty, npcIndex); return true; } @@ -4346,25 +4346,25 @@ namespace TShockAPI if (TShock.CheckIgnores(args.Player)) { - NetMessage.SendData((int)PacketTypes.UpdateTileEntity, -1, -1, NetworkText.FromLiteral(""), itemFrame.ID, 0, 1); + NetMessage.SendData((int)PacketTypes.UpdateTileEntity, -1, -1, NetworkText.Empty, itemFrame.ID, 0, 1); return true; } if (TShock.CheckTilePermission(args.Player, x, y)) { - NetMessage.SendData((int)PacketTypes.UpdateTileEntity, -1, -1, NetworkText.FromLiteral(""), itemFrame.ID, 0, 1); + NetMessage.SendData((int)PacketTypes.UpdateTileEntity, -1, -1, NetworkText.Empty, itemFrame.ID, 0, 1); return true; } if (TShock.CheckRangePermission(args.Player, x, y)) { - NetMessage.SendData((int)PacketTypes.UpdateTileEntity, -1, -1, NetworkText.FromLiteral(""), itemFrame.ID, 0, 1); + NetMessage.SendData((int)PacketTypes.UpdateTileEntity, -1, -1, NetworkText.Empty, itemFrame.ID, 0, 1); return true; } if (itemFrame.item?.netID == args.TPlayer.inventory[args.TPlayer.selectedItem]?.netID) { - NetMessage.SendData((int)PacketTypes.UpdateTileEntity, -1, -1, NetworkText.FromLiteral(""), itemFrame.ID, 0, 1); + NetMessage.SendData((int)PacketTypes.UpdateTileEntity, -1, -1, NetworkText.Empty, itemFrame.ID, 0, 1); return true; } diff --git a/TShockAPI/PlayerData.cs b/TShockAPI/PlayerData.cs index ec7aa379..01be0f14 100644 --- a/TShockAPI/PlayerData.cs +++ b/TShockAPI/PlayerData.cs @@ -383,8 +383,8 @@ namespace TShockAPI NetMessage.SendData(4, -1, -1, NetworkText.FromLiteral(player.Name), player.Index, 0f, 0f, 0f, 0); - NetMessage.SendData(42, -1, -1, NetworkText.FromLiteral(""), player.Index, 0f, 0f, 0f, 0); - NetMessage.SendData(16, -1, -1, NetworkText.FromLiteral(""), player.Index, 0f, 0f, 0f, 0); + NetMessage.SendData(42, -1, -1, NetworkText.Empty, player.Index, 0f, 0f, 0f, 0); + NetMessage.SendData(16, -1, -1, NetworkText.Empty, player.Index, 0f, 0f, 0f, 0); slot = 0f; for (int k = 0; k < NetItem.InventorySlots; k++) @@ -432,8 +432,8 @@ namespace TShockAPI NetMessage.SendData(4, player.Index, -1, NetworkText.FromLiteral(player.Name), player.Index, 0f, 0f, 0f, 0); - NetMessage.SendData(42, player.Index, -1, NetworkText.FromLiteral(""), player.Index, 0f, 0f, 0f, 0); - NetMessage.SendData(16, player.Index, -1, NetworkText.FromLiteral(""), player.Index, 0f, 0f, 0f, 0); + NetMessage.SendData(42, player.Index, -1, NetworkText.Empty, player.Index, 0f, 0f, 0f, 0); + NetMessage.SendData(16, player.Index, -1, NetworkText.Empty, player.Index, 0f, 0f, 0f, 0); for (int k = 0; k < 22; k++) { @@ -446,13 +446,13 @@ namespace TShockAPI * This is for when players login via uuid or serverpassword instead of via * the login command. */ - NetMessage.SendData(50, -1, -1, NetworkText.FromLiteral(""), player.Index, 0f, 0f, 0f, 0); - NetMessage.SendData(50, player.Index, -1, NetworkText.FromLiteral(""), player.Index, 0f, 0f, 0f, 0); + NetMessage.SendData(50, -1, -1, NetworkText.Empty, player.Index, 0f, 0f, 0f, 0); + NetMessage.SendData(50, player.Index, -1, NetworkText.Empty, player.Index, 0f, 0f, 0f, 0); - NetMessage.SendData(76, player.Index, -1, NetworkText.FromLiteral(""), player.Index); - NetMessage.SendData(76, -1, -1, NetworkText.FromLiteral(""), player.Index); + NetMessage.SendData(76, player.Index, -1, NetworkText.Empty, player.Index); + NetMessage.SendData(76, -1, -1, NetworkText.Empty, player.Index); - NetMessage.SendData(39, player.Index, -1, NetworkText.FromLiteral(""), 400); + NetMessage.SendData(39, player.Index, -1, NetworkText.Empty, 400); } } } diff --git a/TShockAPI/TSPlayer.cs b/TShockAPI/TSPlayer.cs index d5c0684c..627d44ab 100644 --- a/TShockAPI/TSPlayer.cs +++ b/TShockAPI/TSPlayer.cs @@ -746,7 +746,7 @@ namespace TShockAPI SendTileSquare((int) (x/16), (int) (y/16), 15); TPlayer.Teleport(new Vector2(x, y), style); - NetMessage.SendData((int)PacketTypes.Teleport, -1, -1, NetworkText.FromLiteral(""), 0, TPlayer.whoAmI, x, y, style); + NetMessage.SendData((int)PacketTypes.Teleport, -1, -1, NetworkText.Empty, 0, TPlayer.whoAmI, x, y, style); return true; } @@ -756,7 +756,7 @@ namespace TShockAPI /// Heal health amount. public void Heal(int health = 600) { - NetMessage.SendData((int)PacketTypes.PlayerHealOther, -1, -1, NetworkText.FromLiteral(""), this.TPlayer.whoAmI, health); + NetMessage.SendData((int)PacketTypes.PlayerHealOther, -1, -1, NetworkText.Empty, this.TPlayer.whoAmI, health); } /// @@ -906,8 +906,8 @@ namespace TShockAPI Main.item[itemid].prefix = (byte) prefix; Main.item[itemid].noGrabDelay = 1; Main.item[itemid].velocity = Main.player[this.Index].velocity; - NetMessage.SendData((int)PacketTypes.ItemDrop, -1, -1, NetworkText.FromLiteral(""), itemid, 0f, 0f, 0f); - NetMessage.SendData((int)PacketTypes.ItemOwner, -1, -1, NetworkText.FromLiteral(""), itemid, 0f, 0f, 0f); + NetMessage.SendData((int)PacketTypes.ItemDrop, -1, -1, NetworkText.Empty, itemid, 0f, 0f, 0f); + NetMessage.SendData((int)PacketTypes.ItemOwner, -1, -1, NetworkText.Empty, itemid, 0f, 0f, 0f); } /// @@ -1067,8 +1067,8 @@ namespace TShockAPI public virtual void SetTeam(int team) { Main.player[Index].team = team; - NetMessage.SendData((int)PacketTypes.PlayerTeam, -1, -1, NetworkText.FromLiteral(""), Index); - NetMessage.SendData((int)PacketTypes.PlayerTeam, -1, Index, NetworkText.FromLiteral(""), Index); + NetMessage.SendData((int)PacketTypes.PlayerTeam, -1, -1, NetworkText.Empty, Index); + NetMessage.SendData((int)PacketTypes.PlayerTeam, -1, Index, NetworkText.Empty, Index); } private DateTime LastDisableNotification = DateTime.UtcNow; diff --git a/TShockAPI/TSServerPlayer.cs b/TShockAPI/TSServerPlayer.cs index 1ed0cb9b..a1084d61 100644 --- a/TShockAPI/TSServerPlayer.cs +++ b/TShockAPI/TSServerPlayer.cs @@ -168,7 +168,7 @@ namespace TShockAPI Main.rand = new UnifiedRandom(); Main.npc[npcid].StrikeNPC(damage, knockBack, hitDirection); - NetMessage.SendData((int)PacketTypes.NpcStrike, -1, -1, NetworkText.FromLiteral(""), npcid, damage, knockBack, hitDirection); + NetMessage.SendData((int)PacketTypes.NpcStrike, -1, -1, NetworkText.Empty, npcid, damage, knockBack, hitDirection); } public void RevertTiles(Dictionary tiles)