Fix that awful code that parses colors to use a regex. This likely fixes the issue Icy mentioned.

This commit is contained in:
Zack Piispanen 2013-11-10 07:53:14 -05:00
parent 39e1d9ced8
commit 9b477e461d

View file

@ -24,6 +24,7 @@ using System.Net;
using System.Net.Sockets;
using System.Security.Cryptography;
using System.Text;
using System.Text.RegularExpressions;
using Terraria;
using TShockAPI.DB;
@ -717,7 +718,7 @@ namespace TShockAPI
/// <summary>
/// Shows a file to the user.
/// </summary>
/// <param name="ply">int player</param>
/// <param name="ply">TSPlayer player</param>
/// <param name="file">string filename reletave to savedir</param>
public void ShowFileToUser(TSPlayer player, string file)
{
@ -726,31 +727,28 @@ namespace TShockAPI
{
while ((foo = tr.ReadLine()) != null)
{
if (string.IsNullOrWhiteSpace(foo))
{
continue;
}
foo = foo.Replace("%map%", Main.worldName);
foo = foo.Replace("%players%", GetPlayers());
//foo = SanitizeString(foo);
if (foo.Substring(0, 1) == "%" && foo.Substring(12, 1) == "%") //Look for a beginning color code.
Regex reg = new Regex("%\\s*(?<r>\\d{0,3})\\s*,\\s*(?<g>\\d{0,3})\\s*,\\s*(?<b>\\d{0,3})\\s*%");
var matches = reg.Matches(foo);
Color c = Color.White;
foreach (Match match in matches)
{
string possibleColor = foo.Substring(0, 13);
foo = foo.Remove(0, 13);
float[] pC = {0, 0, 0};
possibleColor = possibleColor.Replace("%", "");
string[] pCc = possibleColor.Split(',');
if (pCc.Length == 3)
byte r, g, b;
if (byte.TryParse(match.Groups["r"].Value, out r) &&
byte.TryParse(match.Groups["g"].Value, out g) &&
byte.TryParse(match.Groups["b"].Value, out b))
{
try
{
player.SendMessage(foo, (byte) Convert.ToInt32(pCc[0]), (byte) Convert.ToInt32(pCc[1]),
(byte) Convert.ToInt32(pCc[2]));
continue;
}
catch (Exception e)
{
Log.Error(e.ToString());
}
c = new Color(r, g, b);
}
foo = foo.Remove(match.Index, match.Length);
}
player.SendMessage(foo);
player.SendMessage(foo, c);
}
}
}