/netdump and /netflush are now not compiled by default. For debugging purposes only

This commit is contained in:
high 2011-08-05 00:48:28 -04:00
parent 7049fd65cd
commit 9bab68c6a2
2 changed files with 30 additions and 11 deletions

View file

@ -1,13 +1,9 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Net.Sockets;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using Microsoft.Xna.Framework;
using Terraria;
using TerrariaAPI;
@ -26,6 +22,7 @@ namespace TShockAPI
int[] Bytes = new int[52];
int[] Packets = new int[52];
int[] Compressed = new int[52];
Command dump;
Command flush;
@ -36,10 +33,12 @@ namespace TShockAPI
for (int i = 0; i < buffers.Length; i++)
buffers[i] = new PacketBuffer();
#if DEBUG_NET
dump = new Command("superadmin", Dump, "netdump");
flush = new Command("superadmin", Flush, "netflush");
Commands.ChatCommands.Add(dump);
Commands.ChatCommands.Add(flush);
#endif
ServerHooks.SendBytes += ServerHooks_SendBytes;
ServerHooks.SocketReset += ServerHooks_SocketReset;
@ -48,8 +47,10 @@ namespace TShockAPI
public void Dispose()
{
#if DEBUG_NET
Commands.ChatCommands.Remove(dump);
Commands.ChatCommands.Remove(flush);
#endif
ServerHooks.SendBytes -= ServerHooks_SendBytes;
ServerHooks.SocketReset -= ServerHooks_SocketReset;
GameHooks.PostUpdate -= GameHooks_Update;
@ -58,17 +59,19 @@ namespace TShockAPI
void Dump(CommandArgs args)
{
var sb = new StringBuilder();
sb.AppendLine("{0}{1}{2}".SFormat("Name:".PadRight(25, ' '), "Packets".PadRight(10, ' '), "Bytes"));
sb.AppendLine("{0,-25}{1,-25}{2,-25}{3}".SFormat("Name:", "Packets", "Bytes", "Compression"));
for (int i = 1; i < Bytes.Length; i++)
{
sb.AppendLine("{0}{1}{2}".SFormat((Enum.GetName(typeof(PacketTypes), i) + ":").PadRight(25, ' '), Packets[i].ToString().PadRight(10, ' '), Bytes[i]));
sb.AppendLine("{0,-25}{1,-25}{2,-25}{3}".SFormat(Enum.GetName(typeof(PacketTypes), i) + ":", Packets[i], Bytes[i], Compressed[i]));
}
File.WriteAllText(Path.Combine(TShock.SavePath, "dmp.txt"), sb.ToString());
}
void Flush(CommandArgs args)
{
Bytes = new int[52];
Packets = new int[52];
Compressed = new int[52];
}
void GameHooks_Update(GameTime obj)
@ -109,14 +112,30 @@ namespace TShockAPI
e.Handled = true;
lock (buffers[socket.whoAmI])
{
#if DEBUG_NET
int size = (count - offset);
var pt = buffer[offset + 4];
Packets[pt]++;
Bytes[pt] += (count - offset);
Bytes[pt] += size;
Compressed[pt] += Compress(buffer, offset, count);
#endif
buffers[socket.whoAmI].AddRange(new MemoryStream(buffer, offset, count).ToArray());
}
}
#if DEBUG_NET
static int Compress(byte[] buffer, int offset, int count)
{
using (var ms = new MemoryStream())
{
using (var gzip = new GZipStream(ms, CompressionMode.Compress, true))
{
gzip.Write(buffer, offset, count);
}
return (int)ms.Length;
}
}
#endif
}
public class PacketBuffer : List<byte>