/netdump and /netflush are now not compiled by default. For debugging purposes only
This commit is contained in:
parent
7049fd65cd
commit
9bab68c6a2
2 changed files with 30 additions and 11 deletions
|
|
@ -1,13 +1,9 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Diagnostics;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Net.Sockets;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Terraria;
|
||||
using TerrariaAPI;
|
||||
|
|
@ -26,6 +22,7 @@ namespace TShockAPI
|
|||
|
||||
int[] Bytes = new int[52];
|
||||
int[] Packets = new int[52];
|
||||
int[] Compressed = new int[52];
|
||||
|
||||
Command dump;
|
||||
Command flush;
|
||||
|
|
@ -36,10 +33,12 @@ namespace TShockAPI
|
|||
for (int i = 0; i < buffers.Length; i++)
|
||||
buffers[i] = new PacketBuffer();
|
||||
|
||||
#if DEBUG_NET
|
||||
dump = new Command("superadmin", Dump, "netdump");
|
||||
flush = new Command("superadmin", Flush, "netflush");
|
||||
Commands.ChatCommands.Add(dump);
|
||||
Commands.ChatCommands.Add(flush);
|
||||
#endif
|
||||
|
||||
ServerHooks.SendBytes += ServerHooks_SendBytes;
|
||||
ServerHooks.SocketReset += ServerHooks_SocketReset;
|
||||
|
|
@ -48,8 +47,10 @@ namespace TShockAPI
|
|||
|
||||
public void Dispose()
|
||||
{
|
||||
#if DEBUG_NET
|
||||
Commands.ChatCommands.Remove(dump);
|
||||
Commands.ChatCommands.Remove(flush);
|
||||
#endif
|
||||
ServerHooks.SendBytes -= ServerHooks_SendBytes;
|
||||
ServerHooks.SocketReset -= ServerHooks_SocketReset;
|
||||
GameHooks.PostUpdate -= GameHooks_Update;
|
||||
|
|
@ -58,17 +59,19 @@ namespace TShockAPI
|
|||
void Dump(CommandArgs args)
|
||||
{
|
||||
var sb = new StringBuilder();
|
||||
sb.AppendLine("{0}{1}{2}".SFormat("Name:".PadRight(25, ' '), "Packets".PadRight(10, ' '), "Bytes"));
|
||||
sb.AppendLine("{0,-25}{1,-25}{2,-25}{3}".SFormat("Name:", "Packets", "Bytes", "Compression"));
|
||||
for (int i = 1; i < Bytes.Length; i++)
|
||||
{
|
||||
sb.AppendLine("{0}{1}{2}".SFormat((Enum.GetName(typeof(PacketTypes), i) + ":").PadRight(25, ' '), Packets[i].ToString().PadRight(10, ' '), Bytes[i]));
|
||||
sb.AppendLine("{0,-25}{1,-25}{2,-25}{3}".SFormat(Enum.GetName(typeof(PacketTypes), i) + ":", Packets[i], Bytes[i], Compressed[i]));
|
||||
}
|
||||
File.WriteAllText(Path.Combine(TShock.SavePath, "dmp.txt"), sb.ToString());
|
||||
}
|
||||
|
||||
void Flush(CommandArgs args)
|
||||
{
|
||||
Bytes = new int[52];
|
||||
Packets = new int[52];
|
||||
Compressed = new int[52];
|
||||
}
|
||||
|
||||
void GameHooks_Update(GameTime obj)
|
||||
|
|
@ -109,14 +112,30 @@ namespace TShockAPI
|
|||
e.Handled = true;
|
||||
lock (buffers[socket.whoAmI])
|
||||
{
|
||||
#if DEBUG_NET
|
||||
int size = (count - offset);
|
||||
var pt = buffer[offset + 4];
|
||||
|
||||
Packets[pt]++;
|
||||
Bytes[pt] += (count - offset);
|
||||
Bytes[pt] += size;
|
||||
Compressed[pt] += Compress(buffer, offset, count);
|
||||
#endif
|
||||
buffers[socket.whoAmI].AddRange(new MemoryStream(buffer, offset, count).ToArray());
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
#if DEBUG_NET
|
||||
static int Compress(byte[] buffer, int offset, int count)
|
||||
{
|
||||
using (var ms = new MemoryStream())
|
||||
{
|
||||
using (var gzip = new GZipStream(ms, CompressionMode.Compress, true))
|
||||
{
|
||||
gzip.Write(buffer, offset, count);
|
||||
}
|
||||
return (int)ms.Length;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
public class PacketBuffer : List<byte>
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue