Don't need the testing releated log statement anymore
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@ -212,7 +212,6 @@ namespace TShockAPI
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/// <param name="reason">string reason</param>
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public static void ForceKick(TSPlayer player, string reason)
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{
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Log.Info("ForceKick Pre : " + player.Index + " status " + Main.player[player.Index].active + " " + player.TPlayer.active + " " + Main.player[player.Index].name + " " + player.TPlayer.name);
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if (!Netplay.serverSock[player.Index].active || Netplay.serverSock[player.Index].kill)
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return;
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NetMessage.SendData(0x2, player.Index, -1, reason, 0x0, 0f, 0f, 0f);
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