Add FishOutNPC event handler.
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3 changed files with 123 additions and 0 deletions
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@ -151,6 +151,7 @@ namespace TShockAPI
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{ PacketTypes.CrystalInvasionStart, HandleOldOnesArmy },
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{ PacketTypes.PlayerHurtV2, HandlePlayerDamageV2 },
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{ PacketTypes.PlayerDeathV2, HandlePlayerKillMeV2 },
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{ PacketTypes.FishOutNPC, HandleFishOutNPC },
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{ PacketTypes.FoodPlatterTryPlacing, HandleFoodPlatterTryPlacing }
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};
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}
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@ -1864,6 +1865,45 @@ namespace TShockAPI
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return args.Handled;
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}
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/// <summary>
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/// For use in a FishOutNPC event.
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/// </summary>
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public class FishOutNPCEventArgs : GetDataHandledEventArgs
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{
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/// <summary>
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/// The X world position of the spawning NPC.
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/// </summary>
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public ushort TileX { get; set; }
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/// <summary>
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/// The Y world position of the spawning NPC.
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/// </summary>
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public ushort TileY { get; set; }
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/// <summary>
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/// The NPC type that is being spawned.
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/// </summary>
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public short NpcID { get; set; }
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}
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/// <summary>
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/// Called when a player fishes out an NPC.
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/// </summary>
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public static HandlerList<FishOutNPCEventArgs> FishOutNPC = new HandlerList<FishOutNPCEventArgs>();
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private static bool OnFishOutNPC(TSPlayer player, MemoryStream data, ushort tileX, ushort tileY, short npcID)
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{
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if (FoodPlatterTryPlacing == null)
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return false;
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var args = new FishOutNPCEventArgs
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{
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Player = player,
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Data = data,
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TileX = tileX,
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TileY = tileY,
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NpcID = npcID
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};
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FishOutNPC.Invoke(null, args);
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return args.Handled;
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}
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public class FoodPlatterTryPlacingEventArgs : GetDataHandledEventArgs
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{
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/// <summary>
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@ -3606,6 +3646,19 @@ namespace TShockAPI
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return false;
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}
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private static bool HandleFishOutNPC(GetDataHandlerArgs args)
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{
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ushort tileX = args.Data.ReadUInt16();
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ushort tileY = args.Data.ReadUInt16();
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short npcType = args.Data.ReadInt16();
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if (OnFishOutNPC(args.Player, args.Data, tileX, tileY, npcType))
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return true;
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return false;
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}
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private static bool HandleFoodPlatterTryPlacing(GetDataHandlerArgs args)
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{
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short tileX = args.Data.ReadInt16();
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@ -3679,6 +3732,39 @@ namespace TShockAPI
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TileID.Womannequin,
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};
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/// <summary>
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/// List of Fishing rod item IDs.
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/// </summary>
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internal static readonly List<int> FishingRodItemIDs = new List<int>()
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{
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ItemID.WoodFishingPole,
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ItemID.ReinforcedFishingPole,
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ItemID.FiberglassFishingPole,
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ItemID.FisherofSouls,
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ItemID.GoldenFishingRod,
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ItemID.MechanicsRod,
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ItemID.SittingDucksFishingRod,
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ItemID.Fleshcatcher,
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ItemID.HotlineFishingHook,
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ItemID.BloodFishingRod,
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ItemID.ScarabFishingRod
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};
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/// <summary>
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/// List of NPC IDs that can be fished out by the player.
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/// </summary>
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internal static readonly List<int> FishableNpcIDs = new List<int>()
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{
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NPCID.EyeballFlyingFish,
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NPCID.ZombieMerman,
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NPCID.GoblinShark,
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NPCID.BloodEelHead,
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NPCID.BloodEelBody,
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NPCID.BloodEelTail,
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NPCID.BloodNautilus,
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NPCID.DukeFishron
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};
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/// <summary>
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/// These projectiles create tiles on death.
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/// </summary>
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