Limit explosive tiles
This commit is contained in:
parent
348685bb2a
commit
9cee83660f
1 changed files with 15 additions and 1 deletions
|
|
@ -552,6 +552,20 @@ namespace TShockAPI
|
|||
args.Player.SendTileSquare(x, y);
|
||||
return true;
|
||||
}
|
||||
|
||||
if (type == 141)
|
||||
{
|
||||
Log.Debug(string.Format("ExplosiveTile(PlyXY:{0}_{1}, Type:{2})", args.Player.TileX, args.Player.TileY, type));
|
||||
if (TShock.Config.DisableExplosives && (!args.Player.Group.HasPermission(Permissions.useexplosives) || !args.Player.Group.HasPermission(Permissions.ignoregriefdetection)))
|
||||
{
|
||||
args.Player.SendTileSquare(x, y);
|
||||
args.Player.SendMessage("Explosives are disabled!", Color.Red);
|
||||
args.Player.LastExplosive = DateTime.UtcNow;
|
||||
}
|
||||
else
|
||||
return TShock.Utils.HandleExplosivesUser(args.Player, TShock.Config.ExplosiveAbuseReason);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
|
@ -934,7 +948,7 @@ namespace TShockAPI
|
|||
if (TShock.Config.EnableItemStackChecks)
|
||||
{
|
||||
var item = new Item();
|
||||
item.SetDefaults(type);
|
||||
item.netDefaults(type);
|
||||
if (stacks > item.maxStack)
|
||||
TShock.Utils.HandleCheater(args.Player, "Dropped illegal stack of item");
|
||||
return true;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue