Limit explosive tiles

This commit is contained in:
Deathmax 2011-12-18 08:59:40 +08:00
parent 348685bb2a
commit 9cee83660f

View file

@ -552,6 +552,20 @@ namespace TShockAPI
args.Player.SendTileSquare(x, y);
return true;
}
if (type == 141)
{
Log.Debug(string.Format("ExplosiveTile(PlyXY:{0}_{1}, Type:{2})", args.Player.TileX, args.Player.TileY, type));
if (TShock.Config.DisableExplosives && (!args.Player.Group.HasPermission(Permissions.useexplosives) || !args.Player.Group.HasPermission(Permissions.ignoregriefdetection)))
{
args.Player.SendTileSquare(x, y);
args.Player.SendMessage("Explosives are disabled!", Color.Red);
args.Player.LastExplosive = DateTime.UtcNow;
}
else
return TShock.Utils.HandleExplosivesUser(args.Player, TShock.Config.ExplosiveAbuseReason);
}
return false;
}
@ -934,7 +948,7 @@ namespace TShockAPI
if (TShock.Config.EnableItemStackChecks)
{
var item = new Item();
item.SetDefaults(type);
item.netDefaults(type);
if (stacks > item.maxStack)
TShock.Utils.HandleCheater(args.Player, "Dropped illegal stack of item");
return true;