Limit explosive tiles
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parent
348685bb2a
commit
9cee83660f
1 changed files with 15 additions and 1 deletions
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@ -552,6 +552,20 @@ namespace TShockAPI
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args.Player.SendTileSquare(x, y);
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args.Player.SendTileSquare(x, y);
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return true;
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return true;
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}
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}
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if (type == 141)
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{
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Log.Debug(string.Format("ExplosiveTile(PlyXY:{0}_{1}, Type:{2})", args.Player.TileX, args.Player.TileY, type));
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if (TShock.Config.DisableExplosives && (!args.Player.Group.HasPermission(Permissions.useexplosives) || !args.Player.Group.HasPermission(Permissions.ignoregriefdetection)))
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{
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args.Player.SendTileSquare(x, y);
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args.Player.SendMessage("Explosives are disabled!", Color.Red);
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args.Player.LastExplosive = DateTime.UtcNow;
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}
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else
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return TShock.Utils.HandleExplosivesUser(args.Player, TShock.Config.ExplosiveAbuseReason);
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}
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return false;
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return false;
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}
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}
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@ -934,7 +948,7 @@ namespace TShockAPI
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if (TShock.Config.EnableItemStackChecks)
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if (TShock.Config.EnableItemStackChecks)
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{
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{
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var item = new Item();
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var item = new Item();
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item.SetDefaults(type);
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item.netDefaults(type);
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if (stacks > item.maxStack)
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if (stacks > item.maxStack)
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TShock.Utils.HandleCheater(args.Player, "Dropped illegal stack of item");
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TShock.Utils.HandleCheater(args.Player, "Dropped illegal stack of item");
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return true;
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return true;
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