diff --git a/TShockAPI/Bouncer.cs b/TShockAPI/Bouncer.cs index 57b4554e..91e3d6e8 100644 --- a/TShockAPI/Bouncer.cs +++ b/TShockAPI/Bouncer.cs @@ -42,26 +42,26 @@ namespace TShockAPI { // Setup hooks - GetDataHandlers.PlaceItemFrame.Register(OnPlaceItemFrame); - GetDataHandlers.GemLockToggle.Register(OnGemLockToggle); - GetDataHandlers.PlaceTileEntity.Register(OnPlaceTileEntity); - GetDataHandlers.PlayerAnimation.Register(OnPlayerAnimation); - GetDataHandlers.NPCStrike.Register(OnNPCStrike); - GetDataHandlers.ItemDrop.Register(OnItemDrop); - GetDataHandlers.PlayerBuff.Register(OnPlayerBuff); - GetDataHandlers.ChestItemChange.Register(OnChestItemChange); - GetDataHandlers.NPCHome.Register(OnUpdateNPCHome); - GetDataHandlers.ChestOpen.Register(OnChestOpen); - GetDataHandlers.PlaceChest.Register(OnPlaceChest); - GetDataHandlers.LiquidSet.Register(OnLiquidSet); - GetDataHandlers.ProjectileKill.Register(OnProjectileKill); - GetDataHandlers.PlayerUpdate.Register(OnPlayerUpdate); - GetDataHandlers.KillMe.Register(OnKillMe); - GetDataHandlers.NewProjectile.Register(OnNewProjectile); - GetDataHandlers.PlaceObject.Register(OnPlaceObject); - GetDataHandlers.SendTileSquare.Register(OnSendTileSquare); - GetDataHandlers.HealOtherPlayer.Register(OnHealOtherPlayer); - GetDataHandlers.TileEdit.Register(OnTileEdit); + GetDataHandlers.PlaceItemFrame += OnPlaceItemFrame; + GetDataHandlers.GemLockToggle += OnGemLockToggle; + GetDataHandlers.PlaceTileEntity += OnPlaceTileEntity; + GetDataHandlers.PlayerAnimation += OnPlayerAnimation; + GetDataHandlers.NPCStrike += OnNPCStrike; + GetDataHandlers.ItemDrop += OnItemDrop; + GetDataHandlers.PlayerBuff += OnPlayerBuff; + GetDataHandlers.ChestItemChange += OnChestItemChange; + GetDataHandlers.NPCHome += OnUpdateNPCHome; + GetDataHandlers.ChestOpen += OnChestOpen; + GetDataHandlers.PlaceChest += OnPlaceChest; + GetDataHandlers.LiquidSet += OnLiquidSet; + GetDataHandlers.ProjectileKill += OnProjectileKill; + GetDataHandlers.PlayerUpdate += OnPlayerUpdate; + GetDataHandlers.KillMe += OnKillMe; + GetDataHandlers.NewProjectile += OnNewProjectile; + GetDataHandlers.PlaceObject += OnPlaceObject; + GetDataHandlers.SendTileSquare += OnSendTileSquare; + GetDataHandlers.HealOtherPlayer += OnHealOtherPlayer; + GetDataHandlers.TileEdit += OnTileEdit; } /// Fired when an item frame is placed for anti-cheat detection.