Replaced half of like all the messages to players with the new methods

Deprecated use of Utils.Broadcast; Use TSPlayer.All instead.
Removed some really freaking odd capitalization issues.
This commit is contained in:
Lucas Nicodemus 2012-05-30 02:12:40 -06:00
parent ccc109bb63
commit 9dcd58435e
2 changed files with 114 additions and 104 deletions

View file

@ -1175,6 +1175,7 @@ namespace TShockAPI
private static void CheckUpdates(CommandArgs args)
{
args.Player.SendInfoMessage("An update check has been queued.");
ThreadPool.QueueUserWorkItem(UpdateManager.CheckUpdate);
}
@ -1186,6 +1187,7 @@ namespace TShockAPI
{
WorldGen.spawnMeteor = false;
WorldGen.dropMeteor();
args.Player.SendInfoMessage("A meteor has been triggered.");
}
private static void Star(CommandArgs args)
@ -1202,30 +1204,31 @@ namespace TShockAPI
speedX *= penis61;
speedY *= penis61;
Projectile.NewProjectile(vector.X, vector.Y, speedX, speedY, 12, 0x3e8, 10f, Main.myPlayer);
args.Player.SendInfoMessage("An attempt has been made to spawn a star.");
}
private static void Fullmoon(CommandArgs args)
{
TSPlayer.Server.SetFullMoon(true);
TShock.Utils.Broadcast(string.Format("{0} turned on full moon.", args.Player.Name));
TShock.Utils.Broadcast(string.Format("{0} turned on a full moon.", args.Player.Name));
}
private static void Bloodmoon(CommandArgs args)
{
TSPlayer.Server.SetBloodMoon(true);
TShock.Utils.Broadcast(string.Format("{0} turned on blood moon.", args.Player.Name));
TShock.Utils.Broadcast(string.Format("{0} turned on a blood moon.", args.Player.Name));
}
private static void Invade(CommandArgs args)
{
if (Main.invasionSize <= 0)
{
TShock.Utils.Broadcast(string.Format("{0} has started an invasion.", args.Player.Name));
TSPlayer.All.SendInfoMessage(string.Format("{0} has started a goblin army invasion.", args.Player.Name));
TShock.StartInvasion();
}
else
{
TShock.Utils.Broadcast(string.Format("{0} has ended an invasion.", args.Player.Name));
TSPlayer.All.SendInfoMessage(string.Format("{0} has ended a goblin army invasion.", args.Player.Name));
Main.invasionSize = 0;
}
}
@ -1411,60 +1414,60 @@ namespace TShockAPI
{
if (!args.Player.RealPlayer)
{
args.Player.SendMessage("You cannot use teleport commands!");
args.Player.SendErrorMessage("You cannot use teleport commands!");
return;
}
args.Player.Spawn();
args.Player.SendMessage("Teleported to your spawnpoint.");
args.Player.SendSuccessMessage("Teleported to your spawnpoint.");
}
private static void Spawn(CommandArgs args)
{
if (!args.Player.RealPlayer)
{
args.Player.SendMessage("You cannot use teleport commands!");
args.Player.SendErrorMessage"You cannot use teleport commands!");
return;
}
if (args.Player.Teleport(Main.spawnTileX, Main.spawnTileY))
args.Player.SendMessage("Teleported to the map's spawnpoint.");
args.Player.SendSuccessMessage("Teleported to the map's spawnpoint.");
}
private static void TP(CommandArgs args)
{
if (!args.Player.RealPlayer)
{
args.Player.SendMessage("You cannot use teleport commands!");
args.Player.SendErrorMessage("You cannot use teleport commands!");
return;
}
if (args.Parameters.Count < 1)
{
args.Player.SendMessage("Invalid syntax! Proper syntax: /tp <player> ", Color.Red);
args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /tp <player> ");
return;
}
string plStr = String.Join(" ", args.Parameters);
var players = TShock.Utils.FindPlayer(plStr);
if (players.Count == 0)
args.Player.SendMessage("Invalid player!", Color.Red);
args.Player.SendErrorMessage("Invalid player!");
else if (players.Count > 1)
args.Player.SendMessage("More than one player matched!", Color.Red);
args.Player.SendErrorMessage("More than one player matched!");
else if (!players[0].TPAllow && !args.Player.Group.HasPermission(Permissions.tpall))
{
var plr = players[0];
args.Player.SendMessage(plr.Name + " Has Selected For Users Not To Teleport To Them");
plr.SendMessage(args.Player.Name + " Attempted To Teleport To You");
args.Player.SendErrorMessage(plr.Name + " has prevented users from teleporting to them.");
plr.SendInfoMessage(args.Player.Name + " attempted to teleport to you.");
}
else
{
var plr = players[0];
if (args.Player.Teleport(plr.TileX, plr.TileY + 3))
{
args.Player.SendMessage(string.Format("Teleported to {0}", plr.Name));
args.Player.SendSuccessMessage(string.Format("Teleported to {0}", plr.Name));
if (!args.Player.Group.HasPermission(Permissions.tphide))
plr.SendMessage(args.Player.Name + " Teleported To You");
plr.SendInfoMessage(args.Player.Name + " teleported to you.");
}
}
}
@ -1473,13 +1476,13 @@ namespace TShockAPI
{
if (!args.Player.RealPlayer)
{
args.Player.SendMessage("You cannot use teleport commands!");
args.Player.SendErrorMessage("You cannot use teleport commands!");
return;
}
if (args.Parameters.Count < 1)
{
args.Player.SendMessage("Invalid syntax! Proper syntax: /tphere <player> ", Color.Red);
args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /tphere <player> ");
return;
}
@ -1487,7 +1490,7 @@ namespace TShockAPI
if (plStr == "all" || plStr == "*")
{
args.Player.SendMessage(string.Format("You brought all players here."));
args.Player.SendInfoMessage(string.Format("You brought all players here."));
for (int i = 0; i < Main.maxPlayers; i++)
{
if (Main.player[i].active && (Main.player[i] != args.TPlayer))
@ -1502,19 +1505,19 @@ namespace TShockAPI
var players = TShock.Utils.FindPlayer(plStr);
if (players.Count == 0)
{
args.Player.SendMessage("Invalid player!", Color.Red);
args.Player.SendErrorMessage("Invalid player!");
}
else if (players.Count > 1)
{
args.Player.SendMessage("More than one player matched!", Color.Red);
args.Player.SendErrorMessage("More than one player matched!");
}
else
{
var plr = players[0];
if (plr.Teleport(args.Player.TileX, args.Player.TileY + 3))
{
plr.SendMessage(string.Format("You were teleported to {0}.", args.Player.Name));
args.Player.SendMessage(string.Format("You brought {0} here.", plr.Name));
plr.SendInfoMessage(string.Format("You were teleported to {0}.", args.Player.Name));
args.Player.SendSuccessMessage(string.Format("You brought {0} here.", plr.Name));
}
}
}
@ -1522,9 +1525,9 @@ namespace TShockAPI
private static void TPAllow(CommandArgs args)
{
if (!args.Player.TPAllow)
args.Player.SendMessage("Other Players Can Now Teleport To You");
args.Player.SendMessage("You have removed your teleportation protection.");
if (args.Player.TPAllow)
args.Player.SendMessage("Other Players Can No Longer Teleport To You");
args.Player.SendMessage("You have enabled teleportation protection.");
args.Player.TPAllow = !args.Player.TPAllow;
}
@ -1535,19 +1538,19 @@ namespace TShockAPI
{
if (hasManageWarpPermission)
{
args.Player.SendMessage("All warp commands were merged into one in TShock 4.0.", Color.Yellow);
args.Player.SendMessage("Previous warps with spaces should be wrapped in single quotes.", Color.Red);
args.Player.SendMessage("Invalid syntax. Syntax: /warp [command] [arguments]", Color.Green);
args.Player.SendMessage("Commands: add, del, hide, list, send, [warpname]", Color.Green);
args.Player.SendMessage("Arguments: add [warp name], del [warp name], list [page]", Color.Green);
args.Player.SendMessage("Arguments: send [player] [warp name], hide [warp name] [Enable(true/false)]", Color.Green);
args.Player.SendMessage("Examples: /warp add foobar, /warp hide foobar true, /warp foobar", Color.Green);
args.Player.SendInfoMessage("All warp commands were merged into one in TShock 4.0.");
args.Player.SendInfoMessage("Previous warps with spaces should be wrapped in single quotes.");
args.Player.SendInfoMessage("Invalid syntax. Syntax: /warp [command] [arguments]");
args.Player.SendInfoMessage("Commands: add, del, hide, list, send, [warpname]");
args.Player.SendInfoMessage("Arguments: add [warp name], del [warp name], list [page]");
args.Player.SendInfoMessage("Arguments: send [player] [warp name], hide [warp name] [Enable(true/false)]");
args.Player.SendInfoMessage("Examples: /warp add foobar, /warp hide foobar true, /warp foobar");
return;
}
else
{
args.Player.SendMessage("Invalid syntax. Syntax: /warp [name] or /warp list <page>", Color.Red);
args.Player.SendMessage("Previous warps with spaces should be wrapped in single quotes.", Color.Red);
args.Player.SendErrorMessage("Invalid syntax. Syntax: /warp [name] or /warp list <page>");
args.Player.SendErrorMessage("Previous warps with spaces should be wrapped in single quotes.");
return;
}
@ -1718,11 +1721,11 @@ namespace TShockAPI
if (warp.WarpPos != Vector2.Zero)
{
if (args.Player.Teleport((int)warp.WarpPos.X, (int)warp.WarpPos.Y + 3))
args.Player.SendMessage("Warped to " + warpName, Color.Yellow);
args.Player.SendSuccessMessage("Warped to " + warpName);
}
else
{
args.Player.SendMessage("Specified warp not found", Color.Red);
args.Player.SendErrorMessage("The specified warp was not found.");
}
}
}
@ -1741,11 +1744,11 @@ namespace TShockAPI
String response = TShock.Groups.AddGroup(groupname, permissions);
if (response.Length > 0)
args.Player.SendMessage(response, Color.Green);
args.Player.SendSuccessMessage(response);
}
else
{
args.Player.SendMessage("Incorrect format: /addGroup <group name> [optional permissions]", Color.Red);
args.Player.SendErrorMessage("Incorrect format: /addGroup <group name> [optional permissions]");
}
}
@ -1757,11 +1760,11 @@ namespace TShockAPI
String response = TShock.Groups.DeleteGroup(groupname);
if (response.Length > 0)
args.Player.SendMessage(response, Color.Green);
args.Player.SendSuccessMessage(response);
}
else
{
args.Player.SendMessage("Incorrect format: /delGroup <group name>", Color.Red);
args.Player.SendErrorMessage("Incorrect format: /delGroup <group name>");
}
}
@ -1787,12 +1790,12 @@ namespace TShockAPI
if (!response.StartsWith("Error:"))
count++;
}
args.Player.SendMessage(String.Format("{0} groups were modified.", count ), Color.Green );
args.Player.SendSuccessMessage(String.Format("{0} groups were modified.", count ));
return;
}
response = TShock.Groups.AddPermissions(groupname, args.Parameters);
if (response.Length > 0)
args.Player.SendMessage(response, Color.Green);
args.Player.SendSuccessMessage(response);
return;
}
@ -1807,16 +1810,16 @@ namespace TShockAPI
if (!response.StartsWith("Error:"))
count++;
}
args.Player.SendMessage(String.Format("{0} groups were modified.", count), Color.Green);
args.Player.SendSuccessMessage(String.Format("{0} groups were modified.", count));
return;
}
response = TShock.Groups.DeletePermissions(groupname, args.Parameters);
if (response.Length > 0)
args.Player.SendMessage(response, Color.Green);
args.Player.SendSuccessMessage(response);
return;
}
}
args.Player.SendMessage("Incorrect format: /modGroup add|del <group name> <permission to add or remove>", Color.Red);
args.Player.SendErrorMessage("Incorrect format: /modGroup add|del <group name> <permission to add or remove>");
}
private static void ViewGroups(CommandArgs args)
@ -1832,7 +1835,7 @@ namespace TShockAPI
{
if (ret.Length > 50)
{
args.Player.SendMessage(ret, Color.Green);
args.Player.SendSuccessMessage(ret);
ret = "";
}
@ -1846,7 +1849,7 @@ namespace TShockAPI
if (ret.Length > 0)
{
args.Player.SendMessage(ret, Color.Green);
args.Player.SendSuccessMessage(ret);
}
return;
}
@ -1863,7 +1866,7 @@ namespace TShockAPI
{
if (ret.Length > 50)
{
args.Player.SendMessage(ret, Color.Green);
args.Player.SendSuccessMessage(ret);
ret = "";
}
@ -1876,21 +1879,21 @@ namespace TShockAPI
}
if (ret.Length > 0)
{
args.Player.SendMessage(ret, Color.Green);
args.Player.SendSuccessMessage(ret);
}
return;
}
else
{
args.Player.SendMessage("Group does not exist.", Color.Red);
args.Player.SendErrorMessage("Group does not exist.");
return;
}
}
}
}
args.Player.SendMessage("Incorrect format: /group list", Color.Red);
args.Player.SendMessage(" /group perm <group name>", Color.Red);
args.Player.SendErrorMessage("Incorrect format: /group list");
args.Player.SendErrorMessage(" /group perm <group name>");
}
#endregion Group Management
@ -1904,11 +1907,11 @@ namespace TShockAPI
var items = TShock.Utils.GetItemByIdOrName(args.Parameters[0]);
if (items.Count == 0)
{
args.Player.SendMessage("Invalid item type!", Color.Red);
args.Player.SendErrorMessage("Invalid item type!");
}
else if (items.Count > 1)
{
args.Player.SendMessage(string.Format("More than one ({0}) item matched!", items.Count), Color.Red);
args.Player.SendErrorMessage(string.Format("More than one ({0}) item matched!", items.Count));
}
else
{
@ -1916,17 +1919,17 @@ namespace TShockAPI
if (item.type >= 1)
{
TShock.Itembans.AddNewBan(item.name);
args.Player.SendMessage(item.name + " has been banned.", Color.Green);
args.Player.SendErrorMessage(item.name + " has been banned.");
}
else
{
args.Player.SendMessage("Invalid item type!", Color.Red);
args.Player.SendErrorMessage("Invalid item type!");
}
}
}
else
{
args.Player.SendMessage("Invalid use: /additem \"item name\" or /additem ##", Color.Red);
args.Player.SendErrorMessage("Invalid use: /additem \"item name\" or /additem ##");
}
}
@ -1937,11 +1940,11 @@ namespace TShockAPI
var items = TShock.Utils.GetItemByIdOrName(args.Parameters[0]);
if (items.Count == 0)
{
args.Player.SendMessage("Invalid item type!", Color.Red);
args.Player.SendErrorMessage("Invalid item type!");
}
else if (items.Count > 1)
{
args.Player.SendMessage(string.Format("More than one ({0}) item matched!", items.Count), Color.Red);
args.Player.SendErrorMessage(string.Format("More than one ({0}) item matched!", items.Count));
}
else
{
@ -1949,23 +1952,23 @@ namespace TShockAPI
if (item.type >= 1)
{
TShock.Itembans.RemoveBan(item.name);
args.Player.SendMessage(item.name + " has been unbanned.", Color.Green);
args.Player.SendSuccessMessage(item.name + " has been unbanned.");
}
else
{
args.Player.SendMessage("Invalid item type!", Color.Red);
args.Player.SendErrorMessage("Invalid item type!");
}
}
}
else
{
args.Player.SendMessage("Invalid use: /delitem \"item name\" or /delitem ##", Color.Red);
args.Player.SendErrorMessage("Invalid use: /delitem \"item name\" or /delitem ##");
}
}
private static void ListItems(CommandArgs args)
{
args.Player.SendMessage("The banned items are: " + String.Join(",", TShock.Itembans.ItemBans), Color.Yellow);
args.Player.SendInfoMessage("The banned items are: " + String.Join(",", TShock.Itembans.ItemBans));
}
private static void AddItemGroup(CommandArgs args)
@ -1975,11 +1978,11 @@ namespace TShockAPI
var items = TShock.Utils.GetItemByIdOrName(args.Parameters[0]);
if (items.Count == 0)
{
args.Player.SendMessage("Invalid item type!", Color.Red);
args.Player.SendErrorMessage("Invalid item type!");
}
else if (items.Count > 1)
{
args.Player.SendMessage(string.Format("More than one ({0}) item matched!", items.Count), Color.Red);
args.Player.SendErrorMessage(string.Format("More than one ({0}) item matched!", items.Count));
}
else
{
@ -1993,27 +1996,27 @@ namespace TShockAPI
if(!ban.AllowedGroups.Contains(args.Parameters[1]))
{
TShock.Itembans.AllowGroup(item.name, args.Parameters[1]);
args.Player.SendMessage("Banned item " + item.name + " has been allowed for group " + args.Parameters[1] + ".", Color.Green);
args.Player.SendSuccessMessage("Banned item " + item.name + " has been allowed for group " + args.Parameters[1] + ".");
}
else
{
args.Player.SendMessage("Banned item " + item.name + " is already allowed for group " + args.Parameters[1] + "!", Color.OrangeRed);
args.Player.SendWarningMessage("Banned item " + item.name + " is already allowed for group " + args.Parameters[1] + "!");
}
}
else
{
args.Player.SendMessage("Group " + args.Parameters[1] + " not found!", Color.Red);
args.Player.SendErrorMessage("Group " + args.Parameters[1] + " not found!");
}
}
else
{
args.Player.SendMessage("Invalid item type!", Color.Red);
args.Player.SendErrorMessage("Invalid item type!");
}
}
}
else
{
args.Player.SendMessage("Invalid use: /additemgroup \"item name\" \"group name\"", Color.Red);
args.Player.SendErrorMessage("Invalid use: /additemgroup \"item name\" \"group name\"");
}
}
@ -2024,11 +2027,11 @@ namespace TShockAPI
var items = TShock.Utils.GetItemByIdOrName(args.Parameters[0]);
if (items.Count == 0)
{
args.Player.SendMessage("Invalid item type!", Color.Red);
args.Player.SendErrorMessage("Invalid item type!");
}
else if (items.Count > 1)
{
args.Player.SendMessage(string.Format("More than one ({0}) item matched!", items.Count), Color.Red);
args.Player.SendErrorMessage(string.Format("More than one ({0}) item matched!", items.Count));
}
else
{
@ -2042,27 +2045,27 @@ namespace TShockAPI
if(ban.AllowedGroups.Contains(args.Parameters[1]))
{
TShock.Itembans.RemoveGroup(item.name, args.Parameters[1]);
args.Player.SendMessage("Removed access for group " + args.Parameters[1] + " to banned item " + item.name + ".", Color.Green);
args.Player.SendSuccessMessage("Removed access for group " + args.Parameters[1] + " to banned item " + item.name + ".");
}
else
{
args.Player.SendMessage("Group " + args.Parameters[1] + " has not access to banned item " + item.name + "!", Color.Red);
args.Player.SendWarningMessage("Group " + args.Parameters[1] + " did not have access to banned item " + item.name + "!");
}
}
else
{
args.Player.SendMessage("Group " + args.Parameters[1] + " not found!", Color.Red);
args.Player.SendErrorMessage("Group " + args.Parameters[1] + " not found!");
}
}
else
{
args.Player.SendMessage("Invalid item type!", Color.Red);
args.Player.SendErrorMessage("Invalid item type!");
}
}
}
else
{
args.Player.SendMessage("Invalid use: /delitemgroup \"item name\" \"group name\"", Color.Red);
args.Player.SendErrorMessage("Invalid use: /delitemgroup \"item name\" \"group name\"");
}
}
@ -2075,7 +2078,7 @@ namespace TShockAPI
Main.spawnTileX = args.Player.TileX + 1;
Main.spawnTileY = args.Player.TileY + 3;
SaveManager.Instance.SaveWorld(false);
args.Player.SendMessage( "Spawn has now been set at your location.", Color.Green);
args.Player.SendSuccessMessage("Spawn has now been set at your location.");
}
private static void Reload(CommandArgs args)
@ -2084,7 +2087,7 @@ namespace TShockAPI
TShock.HandleCommandLinePostConfigLoad(Environment.GetCommandLineArgs());
TShock.Groups.LoadPermisions();
TShock.Regions.ReloadAllRegions();
args.Player.SendMessage(
args.Player.SendSuccessMessage(
"Configuration, Permissions, and Regions reload complete. Some changes may require server restart.");
}
@ -2092,12 +2095,12 @@ namespace TShockAPI
{
if (args.Parameters.Count != 1)
{
args.Player.SendMessage("Invalid syntax! Proper syntax: /password \"<new password>\"", Color.Red);
args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /password \"<new password>\"");
return;
}
string passwd = args.Parameters[0];
TShock.Config.ServerPassword = passwd;
args.Player.SendMessage(string.Format("Server password changed to: {0}", passwd));
args.Player.SendSuccessMessage(string.Format("Server password changed to: {0}", passwd));
}
private static void Save(CommandArgs args)
@ -2107,39 +2110,40 @@ namespace TShockAPI
{
tsply.SaveServerInventory();
}
args.Player.SendSuccessMessage("Save succeeded.");
}
private static void Settle(CommandArgs args)
{
if (Liquid.panicMode)
{
args.Player.SendMessage("Liquid is already settling!", Color.Red);
args.Player.SendWarningMessage("Liquid is already settling!");
return;
}
Liquid.StartPanic();
TShock.Utils.Broadcast("Settling all liquids...");
args.Player.SendInfoMessage("Settling liquids.");
}
private static void MaxSpawns(CommandArgs args)
{
if (args.Parameters.Count != 1)
{
args.Player.SendMessage("Invalid syntax! Proper syntax: /maxspawns <maxspawns>", Color.Red);
args.Player.SendMessage("Proper syntax: /maxspawns show", Color.Red);
args.Player.SendMessage("Proper syntax: /maxspawns default", Color.Red);
args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /maxspawns <maxspawns>");
args.Player.SendErrorMessage("Proper syntax: /maxspawns show");
args.Player.SendErrorMessage("Proper syntax: /maxspawns default");
return;
}
if (args.Parameters[0] == "show")
{
args.Player.SendMessage("Current maximum spawns is: " + TShock.Config.DefaultMaximumSpawns);
args.Player.SendInfoMessage("Current maximum spawns is: " + TShock.Config.DefaultMaximumSpawns);
return;
}
if(args.Parameters[0]=="default"){
TShock.Config.DefaultMaximumSpawns = 5;
NPC.defaultMaxSpawns = 5;
TShock.Utils.Broadcast(string.Format("{0} changed the maximum spawns to: 5", args.Player.Name));
TSPlayer.All.SendInfoMessage(string.Format("{0} changed the maximum spawns to: 5", args.Player.Name));
return;
}
@ -2147,22 +2151,22 @@ namespace TShockAPI
int.TryParse(args.Parameters[0], out amount);
NPC.defaultMaxSpawns = amount;
TShock.Config.DefaultMaximumSpawns = amount;
TShock.Utils.Broadcast(string.Format("{0} changed the maximum spawns to: {1}", args.Player.Name, amount));
TSPlayer.All.SendInfoMessage(string.Format("{0} changed the maximum spawns to: {1}", args.Player.Name, amount));
}
private static void SpawnRate(CommandArgs args)
{
if (args.Parameters.Count != 1)
{
args.Player.SendMessage("Invalid syntax! Proper syntax: /spawnrate <spawnrate>", Color.Red);
args.Player.SendMessage("/spawnrate show", Color.Red);
args.Player.SendMessage("/spawnrate default", Color.Red);
args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /spawnrate <spawnrate>");
args.Player.SendErrorMessage("/spawnrate show");
args.Player.SendErrorMessage("/spawnrate default");
return;
}
if (args.Parameters[0] == "show")
{
args.Player.SendMessage("Current spawn rate is: " + TShock.Config.DefaultSpawnRate);
args.Player.SendInfoMessage("Current spawn rate is: " + TShock.Config.DefaultSpawnRate);
return;
}
@ -2170,7 +2174,7 @@ namespace TShockAPI
{
TShock.Config.DefaultSpawnRate = 600;
NPC.defaultSpawnRate = 600;
TShock.Utils.Broadcast(string.Format("{0} changed the spawn rate to: 600", args.Player.Name));
TSPlayer.All.SendInfoMessage(string.Format("{0} changed the spawn rate to: 600", args.Player.Name));
return;
}
@ -2178,7 +2182,7 @@ namespace TShockAPI
int.TryParse(args.Parameters[0], out amount);
NPC.defaultSpawnRate = amount;
TShock.Config.DefaultSpawnRate = amount;
TShock.Utils.Broadcast(string.Format("{0} changed the spawn rate to: {1}", args.Player.Name, amount));
TSPlayer.All.SendInfoMessage(string.Format("{0} changed the spawn rate to: {1}", args.Player.Name, amount));
}
#endregion Server Config Commands
@ -2189,7 +2193,7 @@ namespace TShockAPI
{
if (args.Parameters.Count != 1)
{
args.Player.SendMessage("Invalid syntax! Proper syntax: /time <day/night/dusk/noon/midnight>", Color.Red);
args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /time <day/night/dusk/noon/midnight>");
return;
}
@ -2197,40 +2201,42 @@ namespace TShockAPI
{
case "day":
TSPlayer.Server.SetTime(true, 150.0);
TShock.Utils.Broadcast(string.Format("{0} set time to day.", args.Player.Name));
TSPlayer.All.SendInfoMessage(string.Format("{0} set time to day.", args.Player.Name));
break;
case "night":
TSPlayer.Server.SetTime(false, 0.0);
TShock.Utils.Broadcast(string.Format("{0} set time to night.", args.Player.Name));
TSPlayer.All.SendInfoMessage(string.Format("{0} set time to night.", args.Player.Name));
break;
case "dusk":
TSPlayer.Server.SetTime(false, 0.0);
TShock.Utils.Broadcast(string.Format("{0} set time to dusk.", args.Player.Name));
TSPlayer.All.SendInfoMessage(string.Format("{0} set time to dusk.", args.Player.Name));
break;
case "noon":
TSPlayer.Server.SetTime(true, 27000.0);
TShock.Utils.Broadcast(string.Format("{0} set time to noon.", args.Player.Name));
TSPlayer.All.SendInfoMessage(string.Format("{0} set time to noon.", args.Player.Name));
break;
case "midnight":
TSPlayer.Server.SetTime(false, 16200.0);
TShock.Utils.Broadcast(string.Format("{0} set time to midnight.", args.Player.Name));
TSPlayer.All.SendInfoMessage(string.Format("{0} set time to midnight.", args.Player.Name));
break;
default:
args.Player.SendMessage("Invalid syntax! Proper syntax: /time <day/night/dusk/noon/midnight>", Color.Red);
args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /time <day/night/dusk/noon/midnight>");
break;
}
}
//TODO: Come back here
private static void Slap(CommandArgs args)
{
if (args.Parameters.Count < 1 || args.Parameters.Count > 2)
{
args.Player.SendMessage("Invalid syntax! Proper syntax: /slap <player> [dmg]", Color.Red);
args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /slap <player> [dmg]");
return;
}
if (args.Parameters[0].Length == 0)
{
args.Player.SendMessage("Missing player name", Color.Red);
args.Player.SendErrorMessage("Missing player name");
return;
}

View file

@ -183,11 +183,13 @@ namespace TShockAPI
/// Broadcasts a message to all players
/// </summary>
/// <param name="msg">string message</param>
[Obsolete("Use TSPlayer.All and send a message via that method rather than using Broadcast.")]
public void Broadcast(string msg)
{
Broadcast(msg, Color.Green);
}
[Obsolete("Use TSPlayer.All and send a message via that method rather than using Broadcast.")]
public void Broadcast(string msg, byte red, byte green, byte blue)
{
TSPlayer.All.SendMessage(msg, red, green, blue);
@ -195,6 +197,7 @@ namespace TShockAPI
Log.Info(string.Format("Broadcast: {0}", msg));
}
[Obsolete("Use TSPlayer.All and send a message via that method rather than using Broadcast.")]
public void Broadcast(string msg, Color color)
{
Broadcast(msg, color.R, color.G, color.B);
@ -208,6 +211,7 @@ namespace TShockAPI
/// <param name="red">r</param>
/// <param name="green">g</param>
/// <param name="blue">b</param>
[Obsolete("Use TSPlayer.All and send a message via that method rather than using Broadcast.")]
public void Broadcast(int ply, string msg, byte red, byte green, byte blue)
{
TSPlayer.All.SendMessageFromPlayer(msg, red, green, blue, ply);