diff --git a/TShockAPI/Bouncer.cs b/TShockAPI/Bouncer.cs index c48494e5..85a1c637 100644 --- a/TShockAPI/Bouncer.cs +++ b/TShockAPI/Bouncer.cs @@ -1308,18 +1308,6 @@ namespace TShockAPI return; } - // If the created projectile is a Portal Gun Bolt but the player isn't holding a Portal Gun, - // reject the projectile as this indicates potential cheating. - if (type == ProjectileID.PortalGunBolt) - { - if (args.Player.SelectedItem.type != ItemID.PortalGun) - { - TShock.Log.ConsoleDebug(GetString("Bouncer / OnNewProjectile rejected from portal gun bolt from {0} (not holding portal gun)", args.Player.Name)); - args.Player.RemoveProjectile(ident, owner); - args.Handled = true; - } - } - // Portal Gun Gate projectiles must meet several validation criteria: // 1. The angle must be within valid discrete directions (45 degree increments) // 2. Must have an active PortalGunBolt projectile associated