TSPlayer.Disable() now uses new debuffs, removed weird code?
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1 changed files with 9 additions and 9 deletions
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@ -24,6 +24,7 @@ using System.Text;
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using System.Threading;
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using System.Timers;
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using Terraria;
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using Terraria.ID;
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using TShockAPI.DB;
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using TShockAPI.Net;
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using Timer = System.Timers.Timer;
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@ -770,13 +771,17 @@ namespace TShockAPI
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public int ActiveChest = -1;
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public Item ItemInHand = new Item();
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/// <summary>
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/// Disables the player for the given <paramref name="reason"/>.
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/// </summary>
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/// <param name="reason">The reason why the player was disabled.</param>
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/// <param name="displayConsole">Whether or not to log this event to the console.</param>
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public virtual void Disable(string reason = "", bool displayConsole = true)
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{
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LastThreat = DateTime.UtcNow;
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SetBuff(33, 330, true); //Weak
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SetBuff(32, 330, true); //Slow
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SetBuff(23, 330, true); //Cursed
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SetBuff(47, 330, true); //Frozen
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SetBuff(BuffID.Frozen, 330, true);
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SetBuff(BuffID.Stoned, 330, true);
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SetBuff(BuffID.Webbed, 330, true);
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if (ActiveChest != -1)
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{
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@ -798,11 +803,6 @@ namespace TShockAPI
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LastDisableNotification = DateTime.UtcNow;
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}
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}
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var trace = new StackTrace();
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StackFrame frame = null;
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frame = trace.GetFrame(1);
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if (frame != null && frame.GetMethod().DeclaringType != null)
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TShock.Log.Debug(frame.GetMethod().DeclaringType.Name + " called Disable().");
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}
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public virtual void Whoopie(object time)
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