From 9e4bf72cbf2a457b3c86422b9708cedd4ebdfdf0 Mon Sep 17 00:00:00 2001 From: punchready <22683812+punchready@users.noreply.github.com> Date: Wed, 19 Oct 2022 04:51:47 +0200 Subject: [PATCH] Update changelog --- docs/changelog.md | 1 + 1 file changed, 1 insertion(+) diff --git a/docs/changelog.md b/docs/changelog.md index 703f35a2..653bd529 100644 --- a/docs/changelog.md +++ b/docs/changelog.md @@ -58,6 +58,7 @@ Use past tense when adding new entries; sign your name off when you add or chang * Introduce `AddPlayerBuffWhitelist` (replacing `WhitelistBuffMaxTime`), which allows us to specify the maximum amount of ticks a buff can be applied for, and if it can be applied without the target being in PvP. * When rejecting from `OnPlayerBuff`, instead of sending a `PlayerAddBuff` packet with the rejected buff (essentially a no-op, as the sender implicitly applies the buff to the target, and causes desync as the buff was rejected), send a `PlayerBuff` to re-sync the target's buffs, without the buff we just rejected. * Added new tile provider. Use `-constileation` or `-c` to use it. Constileation is an alternative tile provider to Tiled and HeapTile. (@SignatureBeef) +* Fixed an exploit with grass mowing not removing hanging vines. (@punchready) ## TShock 4.5.18 * Fixed `TSPlayer.GiveItem` not working if the player is in lava. (@PotatoCider)