Add more annoy commands, because MarioE loves them so much ;)
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9d0b6d38d9
commit
9e59de4f5a
3 changed files with 84 additions and 2 deletions
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@ -230,6 +230,8 @@ namespace TShockAPI
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add(Permissions.whisper, Whisper, "whisper", "w", "tell");
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add(Permissions.whisper, Whisper, "whisper", "w", "tell");
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add(Permissions.whisper, Reply, "reply", "r");
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add(Permissions.whisper, Reply, "reply", "r");
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add(Permissions.annoy, Annoy, "annoy");
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add(Permissions.annoy, Annoy, "annoy");
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add(Permissions.annoy, Confuse, "confuse");
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add(Permissions.annoy, Rocket, "rocket");
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add(Permissions.kill, Kill, "kill");
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add(Permissions.kill, Kill, "kill");
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add(Permissions.godmode, ToggleGodMode, "godmode");
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add(Permissions.godmode, ToggleGodMode, "godmode");
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add(Permissions.butcher, Butcher, "butcher");
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add(Permissions.butcher, Butcher, "butcher");
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@ -3558,6 +3560,47 @@ namespace TShockAPI
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}
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}
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}
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}
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private static void Confuse(CommandArgs args)
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{
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if (args.Parameters.Count != 1)
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{
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args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /confuse <player>");
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return;
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}
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var players = TShock.Utils.FindPlayer(args.Parameters[0]);
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if (players.Count == 0)
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args.Player.SendErrorMessage("Invalid player!");
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else if (players.Count > 1)
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TShock.Utils.SendMultipleMatchError(args.Player, players.Select(p => p.Name));
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else
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{
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var ply = players[0];
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ply.Confused = !ply.Confused;
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args.Player.SendSuccessMessage("{0} is {1} confused.", ply.Name, ply.Confused ? "now" : "no longer");
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}
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}
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private static void Rocket(CommandArgs args)
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{
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if (args.Parameters.Count != 1)
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{
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args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /rocket <player>");
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return;
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}
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var players = TShock.Utils.FindPlayer(args.Parameters[0]);
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if (players.Count == 0)
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args.Player.SendErrorMessage("Invalid player!");
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else if (players.Count > 1)
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TShock.Utils.SendMultipleMatchError(args.Player, players.Select(p => p.Name));
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else
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{
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var ply = players[0];
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ply.TPlayer.velocity.Y = -50;
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TSPlayer.All.SendData(PacketTypes.PlayerUpdate, "", ply.Index);
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args.Player.SendSuccessMessage("Rocketed {0}.", ply.Name);
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}
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}
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private static void Aliases(CommandArgs args)
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private static void Aliases(CommandArgs args)
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{
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{
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if (args.Parameters.Count < 1)
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if (args.Parameters.Count < 1)
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@ -2309,8 +2309,42 @@ namespace TShockAPI
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{
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{
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args.TPlayer.direction = 1;
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args.TPlayer.direction = 1;
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}
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}
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NetMessage.SendData((int) PacketTypes.PlayerUpdate, -1, args.Player.Index, "", args.Player.Index);
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if (args.Player.Confused && TShock.Config.ServerSideCharacter && args.Player.IsLoggedIn)
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{
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if (args.TPlayer.controlUp)
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{
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args.TPlayer.controlDown = true;
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args.TPlayer.controlUp = false;
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}
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else if (args.TPlayer.controlDown)
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{
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args.TPlayer.controlDown = false;
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args.TPlayer.controlUp = true;
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}
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if (args.TPlayer.controlLeft)
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{
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args.TPlayer.controlRight = true;
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args.TPlayer.controlLeft = false;
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}
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else if (args.TPlayer.controlRight)
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{
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args.TPlayer.controlRight = false;
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args.TPlayer.controlLeft = true;
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}
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args.TPlayer.UpdatePlayer(args.TPlayer.whoAmi);
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NetMessage.SendData((int)PacketTypes.PlayerUpdate, -1, -1, "", args.Player.Index);
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return true;
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}
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NetMessage.SendData((int)PacketTypes.PlayerUpdate, -1, args.Player.Index, "", args.Player.Index);
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return true;
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return true;
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}
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}
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@ -293,7 +293,12 @@ namespace TShockAPI
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/// </summary>
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/// </summary>
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public bool GodMode = false;
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public bool GodMode = false;
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/// <summary>
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/// <summary>
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/// Players controls are inverted if using SSC
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/// </summary>
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public bool Confused = false;
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/// <summary>
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/// Whether the player is a real, human, player on the server.
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/// Whether the player is a real, human, player on the server.
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/// </summary>
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/// </summary>
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public bool RealPlayer
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public bool RealPlayer
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