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Cai 2026-01-28 14:13:30 +08:00
parent b74725a707
commit 9eb49b0447
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18 changed files with 242 additions and 165 deletions

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@ -94,37 +94,71 @@ namespace TShockAPI
/// <summary>
/// 180 - The inventory size (inventory, held item, armour, dies, coins, ammo, piggy, safe, and trash)
/// </summary>
public static readonly int MaxInventory = InventorySlots + ArmorSlots + DyeSlots + MiscEquipSlots + MiscDyeSlots + PiggySlots +
SafeSlots + ForgeSlots + VoidSlots + TrashSlots + (LoadoutArmorSlots * 3) +
public static readonly int MaxInventory = InventorySlots + ArmorSlots + DyeSlots + MiscEquipSlots +
MiscDyeSlots + PiggySlots +
SafeSlots + ForgeSlots + VoidSlots + TrashSlots +
(LoadoutArmorSlots * 3) +
(LoadoutDyeSlots * 3);
public static readonly Tuple<int, int> InventoryIndex = new Tuple<int, int>(0, InventorySlots);
public static readonly Tuple<int, int> ArmorIndex = new Tuple<int, int>(InventoryIndex.Item2, InventoryIndex.Item2 + ArmorSlots);
public static readonly Tuple<int, int> DyeIndex = new Tuple<int, int>(ArmorIndex.Item2, ArmorIndex.Item2 + DyeSlots);
public static readonly Tuple<int, int> MiscEquipIndex = new Tuple<int, int>(DyeIndex.Item2, DyeIndex.Item2 + MiscEquipSlots);
public static readonly Tuple<int, int> MiscDyeIndex = new Tuple<int, int>(MiscEquipIndex.Item2, MiscEquipIndex.Item2 + MiscDyeSlots);
public static readonly Tuple<int, int> PiggyIndex = new Tuple<int, int>(MiscDyeIndex.Item2, MiscDyeIndex.Item2 + PiggySlots);
public static readonly Tuple<int, int> SafeIndex = new Tuple<int, int>(PiggyIndex.Item2, PiggyIndex.Item2 + SafeSlots);
public static readonly Tuple<int, int> TrashIndex = new Tuple<int, int>(SafeIndex.Item2, SafeIndex.Item2 + TrashSlots);
public static readonly Tuple<int, int> ForgeIndex = new Tuple<int, int>(TrashIndex.Item2, TrashIndex.Item2 + ForgeSlots);
public static readonly Tuple<int, int> VoidIndex = new Tuple<int, int>(ForgeIndex.Item2, ForgeIndex.Item2 + VoidSlots);
public static readonly Tuple<int, int> Loadout1Armor = new Tuple<int, int>(VoidIndex.Item2, VoidIndex.Item2 + LoadoutArmorSlots);
public static readonly Tuple<int, int> Loadout1Dye = new Tuple<int, int>(Loadout1Armor.Item2, Loadout1Armor.Item2 + LoadoutDyeSlots);
public static readonly Tuple<int, int> ArmorIndex =
new Tuple<int, int>(InventoryIndex.Item2, InventoryIndex.Item2 + ArmorSlots);
public static readonly Tuple<int, int> Loadout2Armor = new Tuple<int, int>(Loadout1Dye.Item2, Loadout1Dye.Item2 + LoadoutArmorSlots);
public static readonly Tuple<int, int> Loadout2Dye = new Tuple<int, int>(Loadout2Armor.Item2, Loadout2Armor.Item2 + LoadoutDyeSlots);
public static readonly Tuple<int, int> DyeIndex =
new Tuple<int, int>(ArmorIndex.Item2, ArmorIndex.Item2 + DyeSlots);
public static readonly Tuple<int, int> Loadout3Armor = new Tuple<int, int>(Loadout2Dye.Item2, Loadout2Dye.Item2 + LoadoutArmorSlots);
public static readonly Tuple<int, int> Loadout3Dye = new Tuple<int, int>(Loadout3Armor.Item2, Loadout3Armor.Item2 + LoadoutDyeSlots);
public static readonly Tuple<int, int> MiscEquipIndex =
new Tuple<int, int>(DyeIndex.Item2, DyeIndex.Item2 + MiscEquipSlots);
public static readonly Tuple<int, int> MiscDyeIndex =
new Tuple<int, int>(MiscEquipIndex.Item2, MiscEquipIndex.Item2 + MiscDyeSlots);
public static readonly Tuple<int, int> PiggyIndex =
new Tuple<int, int>(MiscDyeIndex.Item2, MiscDyeIndex.Item2 + PiggySlots);
public static readonly Tuple<int, int> SafeIndex =
new Tuple<int, int>(PiggyIndex.Item2, PiggyIndex.Item2 + SafeSlots);
public static readonly Tuple<int, int> TrashIndex =
new Tuple<int, int>(SafeIndex.Item2, SafeIndex.Item2 + TrashSlots);
public static readonly Tuple<int, int> ForgeIndex =
new Tuple<int, int>(TrashIndex.Item2, TrashIndex.Item2 + ForgeSlots);
public static readonly Tuple<int, int> VoidIndex =
new Tuple<int, int>(ForgeIndex.Item2, ForgeIndex.Item2 + VoidSlots);
public static readonly Tuple<int, int> Loadout1Armor =
new Tuple<int, int>(VoidIndex.Item2, VoidIndex.Item2 + LoadoutArmorSlots);
public static readonly Tuple<int, int> Loadout1Dye =
new Tuple<int, int>(Loadout1Armor.Item2, Loadout1Armor.Item2 + LoadoutDyeSlots);
public static readonly Tuple<int, int> Loadout2Armor =
new Tuple<int, int>(Loadout1Dye.Item2, Loadout1Dye.Item2 + LoadoutArmorSlots);
public static readonly Tuple<int, int> Loadout2Dye =
new Tuple<int, int>(Loadout2Armor.Item2, Loadout2Armor.Item2 + LoadoutDyeSlots);
public static readonly Tuple<int, int> Loadout3Armor =
new Tuple<int, int>(Loadout2Dye.Item2, Loadout2Dye.Item2 + LoadoutArmorSlots);
public static readonly Tuple<int, int> Loadout3Dye =
new Tuple<int, int>(Loadout3Armor.Item2, Loadout3Armor.Item2 + LoadoutDyeSlots);
[JsonProperty("netID")]
private int _netId;
[JsonProperty("prefix")]
private byte _prefixId;
[JsonProperty("stack")]
private int _stack;
[JsonProperty("favorited")]
private bool _favorited;
/// <summary>
/// Gets the net ID.
/// </summary>
@ -149,17 +183,28 @@ namespace TShockAPI
get { return _stack; }
}
/// <summary>
/// Gets the favorited.
/// </summary>
public bool Favorited
{
get { return _favorited; }
}
/// <summary>
/// Creates a new <see cref="NetItem"/>.
/// </summary>
/// <param name="netId">The net ID.</param>
/// <param name="stack">The stack.</param>
/// <param name="prefixId">The prefix ID.</param>
public NetItem(int netId, int stack = 1, byte prefixId = 0)
/// <param name="favorited">The favorited.</param>
public NetItem(int netId, int stack = 1, byte prefixId = 0, bool favorited = false)
{
_netId = netId;
_stack = stack;
_prefixId = prefixId;
_favorited = favorited;
}
/// <summary>
@ -168,9 +213,10 @@ namespace TShockAPI
/// <param name="item">Item in the game.</param>
public NetItem(Item item)
{
_netId = item.netID;
_netId = item.type;
_stack = item.stack;
_prefixId = item.prefix;
_favorited = item.favorited;
}
/// <summary>
@ -184,6 +230,7 @@ namespace TShockAPI
item.netDefaults(_netId);
item.stack = _stack;
item.prefix = _prefixId;
item.favorited = _favorited;
return item;
}
@ -194,7 +241,7 @@ namespace TShockAPI
/// <returns></returns>
public override string ToString()
{
return String.Format("{0},{1},{2}", _netId, _stack, _prefixId);
return String.Format("{0},{1},{2},{3}", _netId, _stack, _prefixId, _favorited ? 1 : 0);
}
/// <summary>
@ -216,8 +263,9 @@ namespace TShockAPI
int netId = Int32.Parse(comp[0]);
int stack = Int32.Parse(comp[1]);
byte prefixId = Byte.Parse(comp[2]);
bool favorited = Int32.Parse(comp[3]) == 1;
return new NetItem(netId, stack, prefixId);
return new NetItem(netId, stack, prefixId, favorited);
}
/// <summary>
@ -229,7 +277,7 @@ namespace TShockAPI
{
return item == null
? new NetItem()
: new NetItem(item.netID, item.stack, item.prefix);
: new NetItem(item.type, item.stack, item.prefix, item.favorited);
}
}
}