Several grammatical issues pertaining to checks

This commit is contained in:
Lucas Nicodemus 2012-05-25 23:47:38 -06:00
parent e596f309c5
commit 9ed6eb46b2

View file

@ -1691,20 +1691,20 @@ namespace TShockAPI
if (tiletype == 48 && !args.Player.Group.HasPermission(Permissions.usebanneditem) && if (tiletype == 48 && !args.Player.Group.HasPermission(Permissions.usebanneditem) &&
TShock.Itembans.ItemIsBanned("Spike", args.Player)) TShock.Itembans.ItemIsBanned("Spike", args.Player))
{ {
args.Player.Disable("Using banned spikes without permissions"); args.Player.Disable("Used banned spikes without permission.");
args.Player.SendTileSquare(tileX, tileY); args.Player.SendTileSquare(tileX, tileY);
return true; return true;
} }
if (type == 1 && tiletype == 21 && TShock.Utils.MaxChests()) if (type == 1 && tiletype == 21 && TShock.Utils.MaxChests())
{ {
args.Player.SendMessage("Reached world's max chest limit, unable to place more!", Color.Red); args.Player.SendMessage("Reached the world's max chest limit, unable to place more.", Color.Red);
args.Player.SendTileSquare(tileX, tileY); args.Player.SendTileSquare(tileX, tileY);
return true; return true;
} }
if (tiletype == 141 && !args.Player.Group.HasPermission(Permissions.usebanneditem) && if (tiletype == 141 && !args.Player.Group.HasPermission(Permissions.usebanneditem) &&
TShock.Itembans.ItemIsBanned("Explosives", args.Player)) TShock.Itembans.ItemIsBanned("Explosives", args.Player))
{ {
args.Player.Disable("Using banned explosives tile without permissions"); args.Player.Disable("Used banned explosives tile without permission.");
args.Player.SendTileSquare(tileX, tileY); args.Player.SendTileSquare(tileX, tileY);
return true; return true;
} }
@ -1735,14 +1735,14 @@ namespace TShockAPI
if (args.Player.TileKillThreshold >= TShock.Config.TileKillThreshold) if (args.Player.TileKillThreshold >= TShock.Config.TileKillThreshold)
{ {
args.Player.Disable("Reached TileKill threshold"); args.Player.Disable("Reached TileKill threshold.");
args.Player.SendTileSquare(tileX, tileY); args.Player.SendTileSquare(tileX, tileY);
return true; return true;
} }
if (args.Player.TilePlaceThreshold >= TShock.Config.TilePlaceThreshold) if (args.Player.TilePlaceThreshold >= TShock.Config.TilePlaceThreshold)
{ {
args.Player.Disable("Reached TilePlace threshold"); args.Player.Disable("Reached TilePlace threshold.");
args.Player.SendTileSquare(tileX, tileY); args.Player.SendTileSquare(tileX, tileY);
return true; return true;
} }