diff --git a/TShockAPI/Properties/AssemblyInfo.cs b/TShockAPI/Properties/AssemblyInfo.cs
index b8a1fbb0..e01e270c 100644
--- a/TShockAPI/Properties/AssemblyInfo.cs
+++ b/TShockAPI/Properties/AssemblyInfo.cs
@@ -53,5 +53,5 @@ using System.Runtime.InteropServices;
// Also, be sure to release on github with the exact assembly version tag as below
// so that the update manager works correctly (via the Github releases api and mimic)
-[assembly: AssemblyVersion("4.5.2")]
-[assembly: AssemblyFileVersion("4.5.2")]
+[assembly: AssemblyVersion("4.5.3")]
+[assembly: AssemblyFileVersion("4.5.3")]
diff --git a/TShockAPI/TShock.cs b/TShockAPI/TShock.cs
index 48c9bfe8..89e57ba0 100644
--- a/TShockAPI/TShock.cs
+++ b/TShockAPI/TShock.cs
@@ -58,7 +58,7 @@ namespace TShockAPI
/// VersionNum - The version number the TerrariaAPI will return back to the API. We just use the Assembly info.
public static readonly Version VersionNum = Assembly.GetExecutingAssembly().GetName().Version;
/// VersionCodename - The version codename is displayed when the server starts. Inspired by software codenames conventions.
- public static readonly string VersionCodename = "April Lyrids edition";
+ public static readonly string VersionCodename = "Blood Moon edition";
/// SavePath - This is the path TShock saves its data in. This path is relative to the TerrariaServer.exe (not in ServerPlugins).
public static string SavePath = "tshock";