From 9ff3036469b373beb009a1f4891b72e874985a75 Mon Sep 17 00:00:00 2001 From: Lucas Nicodemus Date: Fri, 21 May 2021 04:13:01 -0700 Subject: [PATCH] Version tick: 4.5.3 --- TShockAPI/Properties/AssemblyInfo.cs | 4 ++-- TShockAPI/TShock.cs | 2 +- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/TShockAPI/Properties/AssemblyInfo.cs b/TShockAPI/Properties/AssemblyInfo.cs index b8a1fbb0..e01e270c 100644 --- a/TShockAPI/Properties/AssemblyInfo.cs +++ b/TShockAPI/Properties/AssemblyInfo.cs @@ -53,5 +53,5 @@ using System.Runtime.InteropServices; // Also, be sure to release on github with the exact assembly version tag as below // so that the update manager works correctly (via the Github releases api and mimic) -[assembly: AssemblyVersion("4.5.2")] -[assembly: AssemblyFileVersion("4.5.2")] +[assembly: AssemblyVersion("4.5.3")] +[assembly: AssemblyFileVersion("4.5.3")] diff --git a/TShockAPI/TShock.cs b/TShockAPI/TShock.cs index 48c9bfe8..89e57ba0 100644 --- a/TShockAPI/TShock.cs +++ b/TShockAPI/TShock.cs @@ -58,7 +58,7 @@ namespace TShockAPI /// VersionNum - The version number the TerrariaAPI will return back to the API. We just use the Assembly info. public static readonly Version VersionNum = Assembly.GetExecutingAssembly().GetName().Version; /// VersionCodename - The version codename is displayed when the server starts. Inspired by software codenames conventions. - public static readonly string VersionCodename = "April Lyrids edition"; + public static readonly string VersionCodename = "Blood Moon edition"; /// SavePath - This is the path TShock saves its data in. This path is relative to the TerrariaServer.exe (not in ServerPlugins). public static string SavePath = "tshock";