diff --git a/TShockAPI/GetDataHandlers.cs b/TShockAPI/GetDataHandlers.cs
index b79c0e12..f59a5ffe 100644
--- a/TShockAPI/GetDataHandlers.cs
+++ b/TShockAPI/GetDataHandlers.cs
@@ -88,13 +88,18 @@ namespace TShockAPI
/// Did the tile get destroyed successfully.
///
public bool Fail { get; set; }
+
+ ///
+ /// Used when a tile is placed to denote a subtype of tile. (e.g. for tile id 21: Chest = 0, Gold Chest = 1)
+ ///
+ public byte Style { get; set; }
}
///
/// TileEdit - called when a tile is placed or destroyed
///
public static HandlerList TileEdit;
- private static bool OnTileEdit(TSPlayer ply, int x, int y, byte type, byte editType, bool fail)
+ private static bool OnTileEdit(TSPlayer ply, int x, int y, byte type, byte editType, bool fail, byte style)
{
if (TileEdit == null)
return false;
@@ -106,7 +111,8 @@ namespace TShockAPI
Y = y,
Type = type,
EditType = editType,
- Fail = fail
+ Fail = fail,
+ Style = style
};
TileEdit.Invoke(null, args);
return args.Handled;
@@ -1678,8 +1684,9 @@ namespace TShockAPI
var tileX = args.Data.ReadInt32();
var tileY = args.Data.ReadInt32();
var tiletype = args.Data.ReadInt8();
- var fail = args.Data.ReadBoolean();
- if (OnTileEdit(args.Player, tileX, tileY, tiletype, type, fail))
+ var fail = tiletype == 1;
+ var style = args.Data.ReadInt8();
+ if (OnTileEdit(args.Player, tileX, tileY, tiletype, type, fail, style))
return true;
if (!TShock.Utils.TileValid(tileX, tileY))
return false;