Bank3 Implementation

This commit is contained in:
Zaicon Kiroshu 2016-11-23 18:51:11 -06:00
parent 73294cc2e2
commit a0a98d19f3
4 changed files with 66 additions and 3 deletions

View file

@ -117,6 +117,7 @@ namespace TShockAPI
Item[] miscDyes = player.TPlayer.miscDyes;
Item[] piggy = player.TPlayer.bank.item;
Item[] safe = player.TPlayer.bank2.item;
Item[] forge = player.TPlayer.bank3.item;
Item trash = player.TPlayer.trashItem;
for (int i = 0; i < NetItem.MaxInventory; i++)
@ -172,9 +173,18 @@ namespace TShockAPI
+ NetItem.MiscEquipSlots + NetItem.MiscDyeSlots + NetItem.PiggySlots);
this.inventory[i] = (NetItem)safe[index];
}
else if (i <
NetItem.InventorySlots + NetItem.ArmorSlots + NetItem.DyeSlots + NetItem.MiscEquipSlots +
NetItem.MiscDyeSlots + NetItem.PiggySlots + NetItem.SafeSlots + NetItem.ForgeSlots)
{
//179-219
var index = i - (NetItem.InventorySlots + NetItem.ArmorSlots + NetItem.DyeSlots
+ NetItem.MiscEquipSlots + NetItem.MiscDyeSlots + NetItem.PiggySlots + NetItem.ForgeSlots);
this.inventory[i] = (NetItem)forge[index];
}
else
{
//179
//220
this.inventory[i] = (NetItem)trash;
}
}
@ -320,6 +330,20 @@ namespace TShockAPI
player.TPlayer.bank2.item[index].prefix = (byte)this.inventory[i].PrefixId;
}
}
else if (i <
NetItem.InventorySlots + NetItem.ArmorSlots + NetItem.DyeSlots + NetItem.MiscEquipSlots +
NetItem.MiscDyeSlots + NetItem.PiggySlots + NetItem.SafeSlots + NetItem.ForgeSlots)
{
var index = i - (NetItem.InventorySlots + NetItem.ArmorSlots + NetItem.DyeSlots
+ NetItem.MiscEquipSlots + NetItem.MiscDyeSlots + NetItem.PiggySlots + NetItem.SafeSlots);
player.TPlayer.bank3.item[index].netDefaults(this.inventory[i].NetId);
if (player.TPlayer.bank3.item[index].netID != 0)
{
player.TPlayer.bank3.item[index].stack = this.inventory[i].Stack;
player.TPlayer.bank3.item[index].prefix = (byte)this.inventory[i].PrefixId;
}
}
else
{
player.TPlayer.trashItem.netDefaults(this.inventory[i].NetId);
@ -368,6 +392,11 @@ namespace TShockAPI
NetMessage.SendData(5, -1, -1, Main.player[player.Index].bank2.item[k].name, player.Index, slot, (float)Main.player[player.Index].bank2.item[k].prefix);
slot++;
}
for (int k = 0; k < NetItem.ForgeSlots; k++)
{
NetMessage.SendData(5, -1, -1, Main.player[player.Index].bank3.item[k].name, player.Index, slot, (float)Main.player[player.Index].bank3.item[k].prefix);
slot++;
}
NetMessage.SendData(5, -1, -1, Main.player[player.Index].trashItem.name, player.Index, slot, (float)Main.player[player.Index].trashItem.prefix);
@ -411,6 +440,11 @@ namespace TShockAPI
NetMessage.SendData(5, player.Index, -1, Main.player[player.Index].bank2.item[k].name, player.Index, slot, (float)Main.player[player.Index].bank2.item[k].prefix);
slot++;
}
for (int k = 0; k < NetItem.ForgeSlots; k++)
{
NetMessage.SendData(5, player.Index, -1, Main.player[player.Index].bank3.item[k].name, player.Index, slot, (float)Main.player[player.Index].bank3.item[k].prefix);
slot++;
}
NetMessage.SendData(5, player.Index, -1, Main.player[player.Index].trashItem.name, player.Index, slot, (float)Main.player[player.Index].trashItem.prefix);