Bank3 Implementation
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73294cc2e2
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4 changed files with 66 additions and 3 deletions
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@ -117,6 +117,7 @@ namespace TShockAPI
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Item[] miscDyes = player.TPlayer.miscDyes;
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Item[] piggy = player.TPlayer.bank.item;
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Item[] safe = player.TPlayer.bank2.item;
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Item[] forge = player.TPlayer.bank3.item;
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Item trash = player.TPlayer.trashItem;
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for (int i = 0; i < NetItem.MaxInventory; i++)
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@ -172,9 +173,18 @@ namespace TShockAPI
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+ NetItem.MiscEquipSlots + NetItem.MiscDyeSlots + NetItem.PiggySlots);
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this.inventory[i] = (NetItem)safe[index];
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}
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else if (i <
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NetItem.InventorySlots + NetItem.ArmorSlots + NetItem.DyeSlots + NetItem.MiscEquipSlots +
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NetItem.MiscDyeSlots + NetItem.PiggySlots + NetItem.SafeSlots + NetItem.ForgeSlots)
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{
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//179-219
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var index = i - (NetItem.InventorySlots + NetItem.ArmorSlots + NetItem.DyeSlots
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+ NetItem.MiscEquipSlots + NetItem.MiscDyeSlots + NetItem.PiggySlots + NetItem.ForgeSlots);
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this.inventory[i] = (NetItem)forge[index];
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}
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else
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{
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//179
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//220
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this.inventory[i] = (NetItem)trash;
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}
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}
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@ -320,6 +330,20 @@ namespace TShockAPI
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player.TPlayer.bank2.item[index].prefix = (byte)this.inventory[i].PrefixId;
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}
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}
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else if (i <
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NetItem.InventorySlots + NetItem.ArmorSlots + NetItem.DyeSlots + NetItem.MiscEquipSlots +
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NetItem.MiscDyeSlots + NetItem.PiggySlots + NetItem.SafeSlots + NetItem.ForgeSlots)
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{
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var index = i - (NetItem.InventorySlots + NetItem.ArmorSlots + NetItem.DyeSlots
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+ NetItem.MiscEquipSlots + NetItem.MiscDyeSlots + NetItem.PiggySlots + NetItem.SafeSlots);
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player.TPlayer.bank3.item[index].netDefaults(this.inventory[i].NetId);
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if (player.TPlayer.bank3.item[index].netID != 0)
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{
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player.TPlayer.bank3.item[index].stack = this.inventory[i].Stack;
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player.TPlayer.bank3.item[index].prefix = (byte)this.inventory[i].PrefixId;
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}
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}
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else
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{
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player.TPlayer.trashItem.netDefaults(this.inventory[i].NetId);
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@ -368,6 +392,11 @@ namespace TShockAPI
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NetMessage.SendData(5, -1, -1, Main.player[player.Index].bank2.item[k].name, player.Index, slot, (float)Main.player[player.Index].bank2.item[k].prefix);
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slot++;
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}
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for (int k = 0; k < NetItem.ForgeSlots; k++)
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{
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NetMessage.SendData(5, -1, -1, Main.player[player.Index].bank3.item[k].name, player.Index, slot, (float)Main.player[player.Index].bank3.item[k].prefix);
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slot++;
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}
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NetMessage.SendData(5, -1, -1, Main.player[player.Index].trashItem.name, player.Index, slot, (float)Main.player[player.Index].trashItem.prefix);
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@ -411,6 +440,11 @@ namespace TShockAPI
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NetMessage.SendData(5, player.Index, -1, Main.player[player.Index].bank2.item[k].name, player.Index, slot, (float)Main.player[player.Index].bank2.item[k].prefix);
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slot++;
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}
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for (int k = 0; k < NetItem.ForgeSlots; k++)
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{
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NetMessage.SendData(5, player.Index, -1, Main.player[player.Index].bank3.item[k].name, player.Index, slot, (float)Main.player[player.Index].bank3.item[k].prefix);
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slot++;
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}
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NetMessage.SendData(5, player.Index, -1, Main.player[player.Index].trashItem.name, player.Index, slot, (float)Main.player[player.Index].trashItem.prefix);
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