/setspawn spawn shouldn't save into world file unless using /savespawn

This commit is contained in:
Deathmax 2011-06-24 22:43:17 +08:00
parent 679a28af0a
commit a0c71e7b30
4 changed files with 178 additions and 6 deletions

View file

@ -314,6 +314,7 @@ namespace TShockAPI
{
return Tools.HandleGriefer(args.Player, "Update Player abuse");
}
return false;
}
@ -473,6 +474,7 @@ namespace TShockAPI
}
else
args.Player.InitSpawn = true;
return false;
}
}