/setspawn spawn shouldn't save into world file unless using /savespawn
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4 changed files with 178 additions and 6 deletions
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@ -314,6 +314,7 @@ namespace TShockAPI
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{
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return Tools.HandleGriefer(args.Player, "Update Player abuse");
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}
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return false;
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}
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@ -473,6 +474,7 @@ namespace TShockAPI
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}
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else
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args.Player.InitSpawn = true;
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return false;
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}
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}
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