Using Player Damage instead of Kill Me message for /kill
Added current value of DisableBuild to the debug-condig output
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2 changed files with 11 additions and 14 deletions
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@ -837,10 +837,9 @@ namespace TShockAPI
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}
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}
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public static void KillMe(int plr)
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public static void PlayerDamage(int plr, int damage)
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{
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for (int i = 0; i < Main.player.Length; i++)
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NetMessage.SendData(44, i, -1, "", plr, 1, 9999999, (float)0);
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NetMessage.SendData(26, -1, -1, "", plr, ((new Random()).Next(-1, 1)), damage, (float)0);
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}
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//TODO : Notify the player if there is more than one match. (or do we want a First() kinda thing?)
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