Update /gbuff with the same changes
totally forgot this existed
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1 changed files with 7 additions and 6 deletions
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@ -539,7 +539,7 @@ namespace TShockAPI
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});
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add(new Command(Permissions.buffplayer, GBuff, "gbuff", "buffplayer")
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{
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HelpText = "Gives another player a buff for an amount of time."
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HelpText = "Gives another player a buff or debuff for an amount of time. Putting -1 for time will set it to 415 days."
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});
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add(new Command(Permissions.godmode, ToggleGodMode, "godmode")
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{
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@ -6001,11 +6001,12 @@ namespace TShockAPI
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{
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if (args.Parameters.Count < 2 || args.Parameters.Count > 3)
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{
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args.Player.SendErrorMessage("Invalid syntax! Proper syntax: {0}gbuff <player> <buff id/name> [time(seconds)]", Specifier);
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args.Player.SendErrorMessage("Invalid syntax! Proper syntax: {0}gbuff <player> <buff name or ID> [time in seconds]", Specifier);
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return;
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}
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int id = 0;
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int time = 60;
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var timeLimit = (int.MaxValue / 60) - 1;
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var foundplr = TSPlayer.FindByNameOrID(args.Parameters[0]);
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if (foundplr.Count == 0)
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{
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@ -6038,13 +6039,13 @@ namespace TShockAPI
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int.TryParse(args.Parameters[2], out time);
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if (id > 0 && id < Main.maxBuffTypes)
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{
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if (time < 0 || time > short.MaxValue)
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time = 60;
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if (time < 0 || time > timeLimit)
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time = timeLimit;
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foundplr[0].SetBuff(id, time * 60);
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args.Player.SendSuccessMessage(string.Format("You have buffed {0} with {1}({2}) for {3} seconds!",
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args.Player.SendSuccessMessage(string.Format("You have buffed {0} with {1} ({2}) for {3} seconds!",
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foundplr[0].Name, TShock.Utils.GetBuffName(id),
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TShock.Utils.GetBuffDescription(id), (time)));
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foundplr[0].SendSuccessMessage(string.Format("{0} has buffed you with {1}({2}) for {3} seconds!",
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foundplr[0].SendSuccessMessage(string.Format("{0} has buffed you with {1} ({2}) for {3} seconds!",
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args.Player.Name, TShock.Utils.GetBuffName(id),
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TShock.Utils.GetBuffDescription(id), (time)));
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}
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