Update /gbuff with the same changes

totally forgot this existed
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stacey 2021-05-14 13:44:37 -04:00 committed by GitHub
parent 44d7bf04f8
commit a1ddea4f59
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@ -539,7 +539,7 @@ namespace TShockAPI
}); });
add(new Command(Permissions.buffplayer, GBuff, "gbuff", "buffplayer") add(new Command(Permissions.buffplayer, GBuff, "gbuff", "buffplayer")
{ {
HelpText = "Gives another player a buff for an amount of time." HelpText = "Gives another player a buff or debuff for an amount of time. Putting -1 for time will set it to 415 days."
}); });
add(new Command(Permissions.godmode, ToggleGodMode, "godmode") add(new Command(Permissions.godmode, ToggleGodMode, "godmode")
{ {
@ -6001,11 +6001,12 @@ namespace TShockAPI
{ {
if (args.Parameters.Count < 2 || args.Parameters.Count > 3) if (args.Parameters.Count < 2 || args.Parameters.Count > 3)
{ {
args.Player.SendErrorMessage("Invalid syntax! Proper syntax: {0}gbuff <player> <buff id/name> [time(seconds)]", Specifier); args.Player.SendErrorMessage("Invalid syntax! Proper syntax: {0}gbuff <player> <buff name or ID> [time in seconds]", Specifier);
return; return;
} }
int id = 0; int id = 0;
int time = 60; int time = 60;
var timeLimit = (int.MaxValue / 60) - 1;
var foundplr = TSPlayer.FindByNameOrID(args.Parameters[0]); var foundplr = TSPlayer.FindByNameOrID(args.Parameters[0]);
if (foundplr.Count == 0) if (foundplr.Count == 0)
{ {
@ -6038,13 +6039,13 @@ namespace TShockAPI
int.TryParse(args.Parameters[2], out time); int.TryParse(args.Parameters[2], out time);
if (id > 0 && id < Main.maxBuffTypes) if (id > 0 && id < Main.maxBuffTypes)
{ {
if (time < 0 || time > short.MaxValue) if (time < 0 || time > timeLimit)
time = 60; time = timeLimit;
foundplr[0].SetBuff(id, time * 60); foundplr[0].SetBuff(id, time * 60);
args.Player.SendSuccessMessage(string.Format("You have buffed {0} with {1}({2}) for {3} seconds!", args.Player.SendSuccessMessage(string.Format("You have buffed {0} with {1} ({2}) for {3} seconds!",
foundplr[0].Name, TShock.Utils.GetBuffName(id), foundplr[0].Name, TShock.Utils.GetBuffName(id),
TShock.Utils.GetBuffDescription(id), (time))); TShock.Utils.GetBuffDescription(id), (time)));
foundplr[0].SendSuccessMessage(string.Format("{0} has buffed you with {1}({2}) for {3} seconds!", foundplr[0].SendSuccessMessage(string.Format("{0} has buffed you with {1} ({2}) for {3} seconds!",
args.Player.Name, TShock.Utils.GetBuffName(id), args.Player.Name, TShock.Utils.GetBuffName(id),
TShock.Utils.GetBuffDescription(id), (time))); TShock.Utils.GetBuffDescription(id), (time)));
} }