Merge remote-tracking branch 'parent/general-devel' into fix-invalid-place-style

This commit is contained in:
Arthri 2021-11-24 09:21:40 +08:00
commit a1eaf285cd
14 changed files with 416 additions and 479 deletions

View file

@ -2078,11 +2078,14 @@ namespace TShockAPI
return;
}
if (!args.Player.HasBuildPermission(args.X, args.Y))
if (TShock.Config.Settings.RegionProtectGemLocks)
{
TShock.Log.ConsoleDebug("Bouncer / OnGemLockToggle rejected permissions check from {0}", args.Player.Name);
args.Handled = true;
return;
if (!args.Player.HasBuildPermission(args.X, args.Y))
{
TShock.Log.ConsoleDebug("Bouncer / OnGemLockToggle rejected permissions check from {0}", args.Player.Name);
args.Handled = true;
return;
}
}
}

View file

@ -582,11 +582,11 @@ namespace TShockAPI
{
HelpText = "Teleports you to a warp point or manages warps."
});
add(new Command(Permissions.whisper, Whisper, "whisper", "w", "tell")
add(new Command(Permissions.whisper, Whisper, "whisper", "w", "tell", "pm", "dm")
{
HelpText = "Sends a PM to a player."
});
add(new Command(Permissions.whisper, Wallow, "wallow")
add(new Command(Permissions.whisper, Wallow, "wallow", "wa")
{
AllowServer = false,
HelpText = "Toggles to either ignore or recieve whispers from other players."
@ -832,10 +832,16 @@ namespace TShockAPI
(usingUUID && account.UUID == args.Player.UUID && !TShock.Config.Settings.DisableUUIDLogin &&
!String.IsNullOrWhiteSpace(args.Player.UUID)))
{
args.Player.PlayerData = TShock.CharacterDB.GetPlayerData(args.Player, account.ID);
var group = TShock.Groups.GetGroupByName(account.Group);
if (!TShock.Groups.AssertGroupValid(args.Player, group, false))
{
args.Player.SendErrorMessage("Login attempt failed - see the message above.");
return;
}
args.Player.PlayerData = TShock.CharacterDB.GetPlayerData(args.Player, account.ID);
args.Player.Group = group;
args.Player.tempGroup = null;
args.Player.Account = account;
@ -1508,6 +1514,11 @@ namespace TShockAPI
if (!exactTarget && !banAccount && !banUuid && !banName && !banIp)
{
banAccount = banUuid = banIp = true;
if (TShock.Config.Settings.DisableDefaultIPBan)
{
banIp = false;
}
}
reason = reason ?? "Banned";
@ -2668,6 +2679,11 @@ namespace TShockAPI
TSPlayer.Server.SpawnNPC(npc.type, npc.FullName, amount, args.Player.TileX, args.Player.TileY);
spawnName = "a Stardust Pillar";
break;
case "deerclops":
npc.SetDefaults(668);
TSPlayer.Server.SpawnNPC(npc.type, npc.FullName, amount, args.Player.TileX, args.Player.TileY);
spawnName = "a Deerclops";
break;
default:
args.Player.SendErrorMessage("Invalid boss type!");
return;
@ -5103,7 +5119,7 @@ namespace TShockAPI
}
IEnumerable<string> cmdNames = from cmd in ChatCommands
where cmd.CanRun(args.Player) && (cmd.Name != "auth" || TShock.SetupToken != 0)
where cmd.CanRun(args.Player) && (cmd.Name != "setup" || TShock.SetupToken != 0)
select Specifier + cmd.Name;
PaginationTools.SendPage(args.Player, pageNumber, PaginationTools.BuildLinesFromTerms(cmdNames),
@ -5148,7 +5164,7 @@ namespace TShockAPI
private static void GetVersion(CommandArgs args)
{
args.Player.SendInfoMessage("TShock: {0} ({1}).", TShock.VersionNum, TShock.VersionCodename);
args.Player.SendMessage($"TShock: {TShock.VersionNum.Color(Utils.BoldHighlight)} {TShock.VersionCodename.Color(Utils.RedHighlight)}.", Color.White);
}
private static void ListConnectedPlayers(CommandArgs args)
@ -5176,16 +5192,24 @@ namespace TShockAPI
}
if (invalidUsage)
{
args.Player.SendErrorMessage("Invalid usage, proper usage: {0}who [-i] [pagenumber]", Specifier);
args.Player.SendMessage($"List Online Players Syntax", Color.White);
args.Player.SendMessage($"{"playing".Color(Utils.BoldHighlight)} {"[-i]".Color(Utils.RedHighlight)} {"[page]".Color(Utils.GreenHighlight)}", Color.White);
args.Player.SendMessage($"Command aliases: {"playing".Color(Utils.GreenHighlight)}, {"online".Color(Utils.GreenHighlight)}, {"who".Color(Utils.GreenHighlight)}", Color.White);
args.Player.SendMessage($"Example usage: {"who".Color(Utils.BoldHighlight)} {"-i".Color(Utils.RedHighlight)}", Color.White);
return;
}
if (displayIdsRequested && !args.Player.HasPermission(Permissions.seeids))
{
args.Player.SendErrorMessage("You do not have permission to list player ids.");
args.Player.SendErrorMessage("You do not have permission to see player IDs.");
return;
}
args.Player.SendSuccessMessage("Online Players ({0}/{1})", TShock.Utils.GetActivePlayerCount(), TShock.Config.Settings.MaxSlots);
if (TShock.Utils.GetActivePlayerCount() == 0)
{
args.Player.SendMessage("There are currently no players online.", Color.White);
return;
}
args.Player.SendMessage($"Online Players ({TShock.Utils.GetActivePlayerCount().Color(Utils.GreenHighlight)}/{TShock.Config.Settings.MaxSlots})", Color.White);
var players = new List<string>();
@ -5194,13 +5218,9 @@ namespace TShockAPI
if (ply != null && ply.Active)
{
if (displayIdsRequested)
{
players.Add(String.Format("{0} (Index: {1}{2})", ply.Name, ply.Index, ply.Account != null ? ", Account ID: " + ply.Account.ID : ""));
}
players.Add($"{ply.Name} (Index: {ply.Index}{(ply.Account != null ? ", Account ID: " + ply.Account.ID : "")})");
else
{
players.Add(ply.Name);
}
}
}
@ -5209,7 +5229,7 @@ namespace TShockAPI
new PaginationTools.Settings
{
IncludeHeader = false,
FooterFormat = string.Format("Type {0}who {1}{{0}} for more.", Specifier, displayIdsRequested ? "-i " : string.Empty)
FooterFormat = $"Type {Specifier}who {(displayIdsRequested ? "-i" : string.Empty)}{Specifier} for more."
}
);
}
@ -5303,14 +5323,17 @@ namespace TShockAPI
{
if (args.Parameters.Count < 1)
{
args.Player.SendErrorMessage("Invalid syntax! Proper syntax: {0}mute <player> [reason]", Specifier);
args.Player.SendMessage("Mute Syntax", Color.White);
args.Player.SendMessage($"{"mute".Color(Utils.BoldHighlight)} <{"player".Color(Utils.RedHighlight)}> [{"reason".Color(Utils.GreenHighlight)}]", Color.White);
args.Player.SendMessage($"Example usage: {"mute".Color(Utils.BoldHighlight)} \"{args.Player.Name.Color(Utils.RedHighlight)}\" \"{"No swearing on my Christian server".Color(Utils.GreenHighlight)}\"", Color.White);
args.Player.SendMessage($"To mute a player without broadcasting to chat, use the command with {SilentSpecifier.Color(Utils.GreenHighlight)} instead of {Specifier.Color(Utils.RedHighlight)}", Color.White);
return;
}
var players = TSPlayer.FindByNameOrID(args.Parameters[0]);
if (players.Count == 0)
{
args.Player.SendErrorMessage("Invalid player!");
args.Player.SendErrorMessage($"Could not find any players named \"{args.Parameters[0]}\"");
}
else if (players.Count > 1)
{
@ -5318,13 +5341,16 @@ namespace TShockAPI
}
else if (players[0].HasPermission(Permissions.mute))
{
args.Player.SendErrorMessage("You cannot mute this player.");
args.Player.SendErrorMessage($"You do not have permission to mute {players[0].Name}");
}
else if (players[0].mute)
{
var plr = players[0];
plr.mute = false;
TSPlayer.All.SendInfoMessage("{0} has been unmuted by {1}.", plr.Name, args.Player.Name);
if (args.Silent)
args.Player.SendSuccessMessage($"You have unmuted {plr.Name}.");
else
TSPlayer.All.SendInfoMessage($"{args.Player.Name} has unmuted {plr.Name}.");
}
else
{
@ -5333,7 +5359,10 @@ namespace TShockAPI
reason = String.Join(" ", args.Parameters.ToArray(), 1, args.Parameters.Count - 1);
var plr = players[0];
plr.mute = true;
TSPlayer.All.SendInfoMessage("{0} has been muted by {1} for {2}.", plr.Name, args.Player.Name, reason);
if (args.Silent)
args.Player.SendSuccessMessage($"You have muted {plr.Name} for {reason}");
else
TSPlayer.All.SendInfoMessage($"{args.Player.Name} has muted {plr.Name} for {reason}.");
}
}
@ -5351,13 +5380,15 @@ namespace TShockAPI
{
if (args.Parameters.Count < 2)
{
args.Player.SendErrorMessage("Invalid syntax! Proper usage: /whisper <player> <text>");
args.Player.SendMessage("Whisper Syntax", Color.White);
args.Player.SendMessage($"{"whisper".Color(Utils.BoldHighlight)} <{"player".Color(Utils.RedHighlight)}> <{"message".Color(Utils.PinkHighlight)}>", Color.White);
args.Player.SendMessage($"Example usage: {"w".Color(Utils.BoldHighlight)} {args.Player.Name.Color(Utils.RedHighlight)} {"We're no strangers to love, you know the rules, and so do I.".Color(Utils.PinkHighlight)}", Color.White);
return;
}
var players = TSPlayer.FindByNameOrID(args.Parameters[0]);
if (players.Count == 0)
{
args.Player.SendErrorMessage("Invalid player!");
args.Player.SendErrorMessage($"Could not find any player named \"{args.Parameters[0]}\"");
}
else if (players.Count > 1)
{
@ -5370,14 +5401,19 @@ namespace TShockAPI
else
{
var plr = players[0];
if (plr == args.Player)
{
args.Player.SendErrorMessage("You cannot whisper to yourself.");
return;
}
if (!plr.AcceptingWhispers)
{
args.Player.SendErrorMessage("This player is not accepting whispers.");
args.Player.SendErrorMessage($"{plr.Name} is not accepting whispers.");
return;
}
var msg = string.Join(" ", args.Parameters.ToArray(), 1, args.Parameters.Count - 1);
plr.SendMessage(String.Format("<From {0}> {1}", args.Player.Name, msg), Color.MediumPurple);
args.Player.SendMessage(String.Format("<To {0}> {1}", plr.Name, msg), Color.MediumPurple);
plr.SendMessage($"<From {args.Player.Name}> {msg}", Color.MediumPurple);
args.Player.SendMessage($"<To {plr.Name}> {msg}", Color.MediumPurple);
plr.LastWhisper = args.Player;
args.Player.LastWhisper = plr;
}
@ -5387,7 +5423,7 @@ namespace TShockAPI
{
args.Player.AcceptingWhispers = !args.Player.AcceptingWhispers;
args.Player.SendSuccessMessage($"You {(args.Player.AcceptingWhispers ? "may now" : "will no longer")} receive whispers from other players.");
args.Player.SendSuccessMessage($"You can toggle this with the '{Specifier}wallow' command.");
args.Player.SendMessage($"You can use {Specifier.Color(Utils.GreenHighlight)}{"wa".Color(Utils.GreenHighlight)} to toggle this setting.", Color.White);
}
private static void Reply(CommandArgs args)
@ -5400,20 +5436,21 @@ namespace TShockAPI
{
if (!args.Player.LastWhisper.AcceptingWhispers)
{
args.Player.SendErrorMessage("This player is not accepting whispers.");
args.Player.SendErrorMessage($"{args.Player.LastWhisper.Name} is not accepting whispers.");
return;
}
var msg = string.Join(" ", args.Parameters);
args.Player.LastWhisper.SendMessage(String.Format("<From {0}> {1}", args.Player.Name, msg), Color.MediumPurple);
args.Player.SendMessage(String.Format("<To {0}> {1}", args.Player.LastWhisper.Name, msg), Color.MediumPurple);
args.Player.LastWhisper.SendMessage($"<From {args.Player.Name}> {msg}", Color.MediumPurple);
args.Player.SendMessage($"<To {args.Player.LastWhisper.Name}> {msg}", Color.MediumPurple);
}
else if (args.Player.LastWhisper != null)
{
args.Player.SendErrorMessage("The player you're attempting to reply to is no longer online.");
args.Player.SendErrorMessage($"{args.Player.LastWhisper.Name} is offline and cannot receive your reply.");
}
else
{
args.Player.SendErrorMessage("You haven't previously received any whispers. Please use {0}whisper to whisper to other people.", Specifier);
args.Player.SendErrorMessage("You haven't previously received any whispers.");
args.Player.SendMessage($"You can use {Specifier.Color(Utils.GreenHighlight)}{"w".Color(Utils.GreenHighlight)} to whisper to other players.", Color.White);
}
}
@ -5421,7 +5458,10 @@ namespace TShockAPI
{
if (args.Parameters.Count != 2)
{
args.Player.SendErrorMessage("Invalid syntax! Proper syntax: {0}annoy <player> <seconds to annoy>", Specifier);
args.Player.SendMessage("Annoy Syntax", Color.White);
args.Player.SendMessage($"{"annoy".Color(Utils.BoldHighlight)} <{"player".Color(Utils.RedHighlight)}> <{"seconds".Color(Utils.PinkHighlight)}>", Color.White);
args.Player.SendMessage($"Example usage: {"annoy".Color(Utils.BoldHighlight)} <{args.Player.Name.Color(Utils.RedHighlight)}> <{"10".Color(Utils.PinkHighlight)}>", Color.White);
args.Player.SendMessage($"You can use {SilentSpecifier.Color(Utils.GreenHighlight)} instead of {Specifier.Color(Utils.RedHighlight)} to annoy a player silently.", Color.White);
return;
}
int annoy = 5;
@ -5429,14 +5469,16 @@ namespace TShockAPI
var players = TSPlayer.FindByNameOrID(args.Parameters[0]);
if (players.Count == 0)
args.Player.SendErrorMessage("Invalid player!");
args.Player.SendErrorMessage($"Could not find any player named \"{args.Parameters[0]}\"");
else if (players.Count > 1)
args.Player.SendMultipleMatchError(players.Select(p => p.Name));
else
{
var ply = players[0];
args.Player.SendSuccessMessage("Annoying " + ply.Name + " for " + annoy + " seconds.");
(new Thread(ply.Whoopie)).Start(annoy);
args.Player.SendSuccessMessage($"Annoying {ply.Name} for {annoy} seconds.");
if (!args.Silent)
ply.SendMessage("You are now being annoyed.", Color.LightGoldenrodYellow);
new Thread(ply.Whoopie).Start(annoy);
}
}
@ -5444,59 +5486,114 @@ namespace TShockAPI
{
if (args.Parameters.Count != 1)
{
args.Player.SendErrorMessage("Invalid syntax! Proper syntax: {0}rocket <player>", Specifier);
args.Player.SendMessage("Rocket Syntax", Color.White);
args.Player.SendMessage($"{"rocket".Color(Utils.BoldHighlight)} <{"player".Color(Utils.RedHighlight)}>", Color.White);
args.Player.SendMessage($"Example usage: {"rocket".Color(Utils.BoldHighlight)} {args.Player.Name.Color(Utils.RedHighlight)}", Color.White);
args.Player.SendMessage($"You can use {SilentSpecifier.Color(Utils.GreenHighlight)} instead of {Specifier.Color(Utils.RedHighlight)} to rocket a player silently.", Color.White);
return;
}
var players = TSPlayer.FindByNameOrID(args.Parameters[0]);
if (players.Count == 0)
args.Player.SendErrorMessage("Invalid player!");
args.Player.SendErrorMessage($"Could not find any player named \"{args.Parameters[0]}\"");
else if (players.Count > 1)
args.Player.SendMultipleMatchError(players.Select(p => p.Name));
else
{
var ply = players[0];
var target = players[0];
if (ply.IsLoggedIn && Main.ServerSideCharacter)
if (target.IsLoggedIn && Main.ServerSideCharacter)
{
ply.TPlayer.velocity.Y = -50;
TSPlayer.All.SendData(PacketTypes.PlayerUpdate, "", ply.Index);
args.Player.SendSuccessMessage("Rocketed {0}.", ply.Name);
target.TPlayer.velocity.Y = -50;
TSPlayer.All.SendData(PacketTypes.PlayerUpdate, "", target.Index);
if (!args.Silent)
{
TSPlayer.All.SendInfoMessage($"{args.Player.Name} has launched {(target == args.Player ? (args.Player.TPlayer.Male ? "himself" : "herself") : target.Name)} into space.");
return;
}
if (target == args.Player)
args.Player.SendSuccessMessage("You have launched yourself into space.");
else
args.Player.SendSuccessMessage($"You have launched {target.Name} into space.");
}
else
{
args.Player.SendErrorMessage("Failed to rocket player: Not logged in or not SSC mode.");
if (!Main.ServerSideCharacter)
args.Player.SendErrorMessage("SSC must be enabled to use this command.");
else
args.Player.SendErrorMessage($"Unable to rocket {target.Name} because {(target.TPlayer.Male ? "he" : "she")} is not logged in.");
}
}
}
private static void FireWork(CommandArgs args)
{
var user = args.Player;
if (args.Parameters.Count < 1)
{
args.Player.SendErrorMessage("Invalid syntax! Proper syntax: {0}firework <player> [red|green|blue|yellow]", Specifier);
// firework <player> [R|G|B|Y]
user.SendMessage("Firework Syntax", Color.White);
user.SendMessage($"{"firework".Color(Utils.CyanHighlight)} <{"player".Color(Utils.PinkHighlight)}> [{"R".Color(Utils.RedHighlight)}|{"G".Color(Utils.GreenHighlight)}|{"B".Color(Utils.BoldHighlight)}|{"Y".Color(Utils.YellowHighlight)}]", Color.White);
user.SendMessage($"Example usage: {"firework".Color(Utils.CyanHighlight)} {user.Name.Color(Utils.PinkHighlight)} {"R".Color(Utils.RedHighlight)}", Color.White);
user.SendMessage($"You can use {SilentSpecifier.Color(Utils.GreenHighlight)} instead of {Specifier.Color(Utils.RedHighlight)} to launch a firework silently.", Color.White);
return;
}
var players = TSPlayer.FindByNameOrID(args.Parameters[0]);
if (players.Count == 0)
args.Player.SendErrorMessage("Invalid player!");
user.SendErrorMessage($"Could not find any player named \"{args.Parameters[0]}\"");
else if (players.Count > 1)
args.Player.SendMultipleMatchError(players.Select(p => p.Name));
user.SendMultipleMatchError(players.Select(p => p.Name));
else
{
int type = 167;
int type = ProjectileID.RocketFireworkRed;
if (args.Parameters.Count > 1)
{
if (args.Parameters[1].ToLower() == "green")
type = 168;
else if (args.Parameters[1].ToLower() == "blue")
type = 169;
else if (args.Parameters[1].ToLower() == "yellow")
type = 170;
switch (args.Parameters[1].ToLower())
{
case "red":
case "r":
type = ProjectileID.RocketFireworkRed;
break;
case "green":
case "g":
type = ProjectileID.RocketFireworkGreen;
break;
case "blue":
case "b":
type = ProjectileID.RocketFireworkBlue;
break;
case "yellow":
case "y":
type = ProjectileID.RocketFireworkYellow;
break;
case "r2":
case "star":
type = ProjectileID.RocketFireworksBoxRed;
break;
case "g2":
case "spiral":
type = ProjectileID.RocketFireworksBoxGreen;
break;
case "b2":
case "rings":
type = ProjectileID.RocketFireworksBoxBlue;
break;
case "y2":
case "flower":
type = ProjectileID.RocketFireworksBoxYellow;
break;
default:
type = ProjectileID.RocketFireworkRed;
break;
}
}
var ply = players[0];
int p = Projectile.NewProjectile(Projectile.GetNoneSource(), ply.TPlayer.position.X, ply.TPlayer.position.Y - 64f, 0f, -8f, type, 0, (float)0);
var target = players[0];
int p = Projectile.NewProjectile(Projectile.GetNoneSource(), target.TPlayer.position.X, target.TPlayer.position.Y - 64f, 0f, -8f, type, 0, 0);
Main.projectile[p].Kill();
args.Player.SendSuccessMessage("Launched Firework on {0}.", ply.Name);
args.Player.SendSuccessMessage($"You launched fireworks on {(target == user ? "yourself" : target.Name)}.");
if (!args.Silent && target != user)
target.SendSuccessMessage($"{user.Name} launched fireworks on you.");
}
}
@ -5558,18 +5655,25 @@ namespace TShockAPI
private static void Clear(CommandArgs args)
{
var user = args.Player;
var everyone = TSPlayer.All;
int radius = 50;
if (args.Parameters.Count != 1 && args.Parameters.Count != 2)
{
args.Player.SendErrorMessage("Invalid syntax! Proper syntax: {0}clear <item/npc/projectile> [radius]", Specifier);
user.SendMessage("Clear Syntax", Color.White);
user.SendMessage($"{"clear".Color(Utils.BoldHighlight)} <{"item".Color(Utils.GreenHighlight)}|{"npc".Color(Utils.RedHighlight)}|{"projectile".Color(Utils.YellowHighlight)}> [{"radius".Color(Utils.PinkHighlight)}]", Color.White);
user.SendMessage($"Example usage: {"clear".Color(Utils.BoldHighlight)} {"i".Color(Utils.RedHighlight)} {"10000".Color(Utils.GreenHighlight)}", Color.White); user.SendMessage($"Example usage: {"clear".Color(Utils.BoldHighlight)} {"item".Color(Utils.RedHighlight)} {"10000".Color(Utils.GreenHighlight)}", Color.White);
user.SendMessage($"If you do not specify a radius, it will use a default radius of {radius} around your character.", Color.White);
user.SendMessage($"You can use {SilentSpecifier.Color(Utils.GreenHighlight)} instead of {Specifier.Color(Utils.RedHighlight)} to execute this command silently.", Color.White);
return;
}
int radius = 50;
if (args.Parameters.Count == 2)
{
if (!int.TryParse(args.Parameters[1], out radius) || radius <= 0)
{
args.Player.SendErrorMessage("Invalid radius.");
user.SendErrorMessage($"\"{args.Parameters[1]}\" is not a valid radius.");
return;
}
}
@ -5578,100 +5682,121 @@ namespace TShockAPI
{
case "item":
case "items":
case "i":
{
int cleared = 0;
for (int i = 0; i < Main.maxItems; i++)
{
float dX = Main.item[i].position.X - args.Player.X;
float dY = Main.item[i].position.Y - args.Player.Y;
float dX = Main.item[i].position.X - user.X;
float dY = Main.item[i].position.Y - user.Y;
if (Main.item[i].active && dX * dX + dY * dY <= radius * radius * 256f)
{
Main.item[i].active = false;
TSPlayer.All.SendData(PacketTypes.ItemDrop, "", i);
everyone.SendData(PacketTypes.ItemDrop, "", i);
cleared++;
}
}
args.Player.SendSuccessMessage("Deleted {0} items within a radius of {1}.", cleared, radius);
if (args.Silent)
user.SendSuccessMessage($"You deleted {cleared} item{(cleared > 1 ? "s": "")} within a radius of {radius}.");
else
everyone.SendInfoMessage($"{user.Name} deleted {cleared} item{(cleared > 1 ? "s" : "")} within a radius of {radius}.");
}
break;
case "npc":
case "npcs":
case "n":
{
int cleared = 0;
for (int i = 0; i < Main.maxNPCs; i++)
{
float dX = Main.npc[i].position.X - args.Player.X;
float dY = Main.npc[i].position.Y - args.Player.Y;
float dX = Main.npc[i].position.X - user.X;
float dY = Main.npc[i].position.Y - user.Y;
if (Main.npc[i].active && dX * dX + dY * dY <= radius * radius * 256f)
{
Main.npc[i].active = false;
Main.npc[i].type = 0;
TSPlayer.All.SendData(PacketTypes.NpcUpdate, "", i);
everyone.SendData(PacketTypes.NpcUpdate, "", i);
cleared++;
}
}
args.Player.SendSuccessMessage("Deleted {0} NPCs within a radius of {1}.", cleared, radius);
if (args.Silent)
user.SendSuccessMessage($"You deleted {cleared} NPC{(cleared > 1 ? "s" : "")} within a radius of {radius}.");
else
everyone.SendInfoMessage($"{user.Name} deleted {cleared} NPC{(cleared > 1 ? "s" : "")} within a radius of {radius}.");
}
break;
case "proj":
case "projectile":
case "projectiles":
case "p":
{
int cleared = 0;
for (int i = 0; i < Main.maxProjectiles; i++)
{
float dX = Main.projectile[i].position.X - args.Player.X;
float dY = Main.projectile[i].position.Y - args.Player.Y;
float dX = Main.projectile[i].position.X - user.X;
float dY = Main.projectile[i].position.Y - user.Y;
if (Main.projectile[i].active && dX * dX + dY * dY <= radius * radius * 256f)
{
Main.projectile[i].active = false;
Main.projectile[i].type = 0;
TSPlayer.All.SendData(PacketTypes.ProjectileNew, "", i);
everyone.SendData(PacketTypes.ProjectileNew, "", i);
cleared++;
}
}
args.Player.SendSuccessMessage("Deleted {0} projectiles within a radius of {1}.", cleared, radius);
if (args.Silent)
user.SendSuccessMessage($"You deleted {cleared} projectile{(cleared > 1 ? "s" : "")} within a radius of {radius}.");
else
everyone.SendInfoMessage($"{user.Name} deleted {cleared} projectile{(cleared > 1 ? "s" : "")} within a radius of {radius}");
}
break;
default:
args.Player.SendErrorMessage("Invalid clear option!");
user.SendErrorMessage($"\"{args.Parameters[0]}\" is not a valid clear option.");
break;
}
}
private static void Kill(CommandArgs args)
{
// To-Do: separate kill self and kill other player into two permissions
var user = args.Player;
if (args.Parameters.Count < 1)
{
args.Player.SendErrorMessage("Invalid syntax! Proper syntax: {0}kill <player>", Specifier);
user.SendMessage("Kill syntax and example", Color.White);
user.SendMessage($"{"kill".Color(Utils.BoldHighlight)} <{"player".Color(Utils.RedHighlight)}>", Color.White);
user.SendMessage($"Example usage: {"kill".Color(Utils.BoldHighlight)} {user.Name.Color(Utils.RedHighlight)}", Color.White);
user.SendMessage($"You can use {SilentSpecifier.Color(Utils.GreenHighlight)} instead of {Specifier.Color(Utils.RedHighlight)} to execute this command silently.", Color.White);
return;
}
string plStr = String.Join(" ", args.Parameters);
var players = TSPlayer.FindByNameOrID(plStr);
string targetName = String.Join(" ", args.Parameters);
var players = TSPlayer.FindByNameOrID(targetName);
if (players.Count == 0)
{
args.Player.SendErrorMessage("Invalid player!");
}
user.SendErrorMessage($"Could not find any player named \"{targetName}\".");
else if (players.Count > 1)
{
args.Player.SendMultipleMatchError(players.Select(p => p.Name));
}
user.SendMultipleMatchError(players.Select(p => p.Name));
else
{
var plr = players[0];
plr.KillPlayer();
args.Player.SendSuccessMessage(string.Format("You just killed {0}!", plr.Name));
plr.SendErrorMessage("{0} just killed you!", args.Player.Name);
var target = players[0];
if (target.Dead)
{
user.SendErrorMessage($"{(target == user ? "You" : target.Name)} {(target == user ? "are" : "is")} already dead!");
return;
}
target.KillPlayer();
user.SendSuccessMessage($"You just killed {(target == user ? "yourself" : target.Name)}!");
if (!args.Silent && target != user)
target.SendErrorMessage($"{user.Name} just killed you!");
}
}
private static void Respawn(CommandArgs args)
{
if (!args.Player.RealPlayer)
if (!args.Player.RealPlayer && args.Parameters.Count == 0)
{
args.Player.SendErrorMessage("You can't respawn the server console!");
return;
@ -5720,9 +5845,15 @@ namespace TShockAPI
private static void Butcher(CommandArgs args)
{
var user = args.Player;
if (args.Parameters.Count > 1)
{
args.Player.SendErrorMessage("Invalid syntax! Proper syntax: {0}butcher [mob type]", Specifier);
user.SendMessage("Butcher Syntax and Example", Color.White);
user.SendMessage($"{"butcher".Color(Utils.BoldHighlight)} [{"NPC name".Color(Utils.RedHighlight)}|{"ID".Color(Utils.RedHighlight)}]", Color.White);
user.SendMessage($"Example usage: {"butcher".Color(Utils.BoldHighlight)} {"pigron".Color(Utils.RedHighlight)}", Color.White);
user.SendMessage("All alive NPCs (excluding town NPCs) on the server will be killed if you do not input a name or ID.", Color.White);
user.SendMessage($"To get rid of NPCs without making them drop items, use the {"clear".Color(Utils.BoldHighlight)} command instead.", Color.White);
user.SendMessage($"To execute this command silently, use {SilentSpecifier.Color(Utils.GreenHighlight)} instead of {Specifier.Color(Utils.RedHighlight)}", Color.White);
return;
}
@ -5733,18 +5864,16 @@ namespace TShockAPI
var npcs = TShock.Utils.GetNPCByIdOrName(args.Parameters[0]);
if (npcs.Count == 0)
{
args.Player.SendErrorMessage("Invalid mob type!");
user.SendErrorMessage($"\"{args.Parameters[0]}\" is not a valid NPC.");
return;
}
else if (npcs.Count > 1)
if (npcs.Count > 1)
{
args.Player.SendMultipleMatchError(npcs.Select(n => $"{n.FullName}({n.type})"));
user.SendMultipleMatchError(npcs.Select(n => $"{n.FullName}({n.type})"));
return;
}
else
{
npcId = npcs[0].netID;
}
npcId = npcs[0].netID;
}
int kills = 0;
@ -5756,7 +5885,11 @@ namespace TShockAPI
kills++;
}
}
TSPlayer.All.SendInfoMessage("{0} butchered {1} NPCs.", args.Player.Name, kills);
if (args.Silent)
user.SendSuccessMessage($"You butchered {kills} NPC{(kills > 1 ? "s": "")}.");
else
TSPlayer.All.SendInfoMessage($"{user.Name} butchered {kills} NPC{(kills > 1 ? "s" : "")}.");
}
private static void Item(CommandArgs args)
@ -6007,93 +6140,114 @@ namespace TShockAPI
private static void Heal(CommandArgs args)
{
TSPlayer playerToHeal;
if (args.Parameters.Count > 0)
// heal <player> [amount]
// To-Do: break up heal self and heal other into two separate permissions
var user = args.Player;
if (args.Parameters.Count < 1 || args.Parameters.Count > 2)
{
string plStr = String.Join(" ", args.Parameters);
var players = TSPlayer.FindByNameOrID(plStr);
if (players.Count == 0)
{
args.Player.SendErrorMessage("Invalid player!");
return;
}
else if (players.Count > 1)
{
args.Player.SendMultipleMatchError(players.Select(p => p.Name));
return;
}
else
{
playerToHeal = players[0];
}
}
else if (!args.Player.RealPlayer)
{
args.Player.SendErrorMessage("You can't heal yourself!");
user.SendMessage("Heal Syntax and Example", Color.White);
user.SendMessage($"{"heal".Color(Utils.BoldHighlight)} <{"player".Color(Utils.RedHighlight)}> [{"amount".Color(Utils.GreenHighlight)}]", Color.White);
user.SendMessage($"Example usage: {"heal".Color(Utils.BoldHighlight)} {user.Name.Color(Utils.RedHighlight)} {"100".Color(Utils.GreenHighlight)}", Color.White);
user.SendMessage($"If no amount is specified, it will default to healing the target player by their max HP.", Color.White);
user.SendMessage($"To execute this command silently, use {SilentSpecifier.Color(Utils.GreenHighlight)} instead of {Specifier.Color(Utils.RedHighlight)}", Color.White);
return;
}
else
if (args.Parameters[0].Length == 0)
{
playerToHeal = args.Player;
user.SendErrorMessage($"You didn't put a player name.");
return;
}
playerToHeal.Heal();
if (playerToHeal == args.Player)
{
args.Player.SendSuccessMessage("You just got healed!");
}
string targetName = args.Parameters[0];
var players = TSPlayer.FindByNameOrID(targetName);
if (players.Count == 0)
user.SendErrorMessage($"Unable to find any players named \"{targetName}\"");
else if (players.Count > 1)
user.SendMultipleMatchError(players.Select(p => p.Name));
else
{
args.Player.SendSuccessMessage(string.Format("You just healed {0}", playerToHeal.Name));
playerToHeal.SendSuccessMessage(string.Format("{0} just healed you!", args.Player.Name));
var target = players[0];
int amount = target.TPlayer.statLifeMax2;
if (target.Dead)
{
user.SendErrorMessage("You can't heal a dead player!");
return;
}
if (args.Parameters.Count == 2)
{
int.TryParse(args.Parameters[1], out amount);
}
target.Heal(amount);
if (args.Silent)
user.SendSuccessMessage($"You healed {(target == user ? "yourself" : target.Name)} for {amount} HP.");
else
TSPlayer.All.SendInfoMessage($"{user.Name} healed {(target == user ? (target.TPlayer.Male ? "himself" : "herself") : target.Name)} for {amount} HP.");
}
}
private static void Buff(CommandArgs args)
{
// buff <"buff name|ID"> [duration]
var user = args.Player;
if (args.Parameters.Count < 1 || args.Parameters.Count > 2)
{
args.Player.SendErrorMessage("Invalid syntax! Proper syntax: {0}buff <buff name or ID> [time in seconds]", Specifier);
user.SendMessage("Buff Syntax and Example", Color.White);
user.SendMessage($"{"buff".Color(Utils.BoldHighlight)} <\"{"buff name".Color(Utils.RedHighlight)}|{"ID".Color(Utils.RedHighlight)}\"> [{"duration".Color(Utils.GreenHighlight)}]", Color.White);
user.SendMessage($"Example usage: {"buff".Color(Utils.BoldHighlight)} \"{"obsidian skin".Color(Utils.RedHighlight)}\" {"-1".Color(Utils.GreenHighlight)}", Color.White);
user.SendMessage($"If you don't specify the duration, it will default to {"60".Color(Utils.GreenHighlight)} seconds.", Color.White);
user.SendMessage($"If you put {"-1".Color(Utils.GreenHighlight)} as the duration, it will use the max possible time of 415 days.", Color.White);
return;
}
int id = 0;
int time = 60;
var timeLimit = (int.MaxValue / 60) - 1;
if (!int.TryParse(args.Parameters[0], out id))
{
var found = TShock.Utils.GetBuffByName(args.Parameters[0]);
if (found.Count == 0)
{
args.Player.SendErrorMessage("Invalid buff name!");
user.SendErrorMessage($"Unable to find any buffs named \"{args.Parameters[0]}\"");
return;
}
else if (found.Count > 1)
if (found.Count > 1)
{
args.Player.SendMultipleMatchError(found.Select(f => Lang.GetBuffName(f)));
user.SendMultipleMatchError(found.Select(f => Lang.GetBuffName(f)));
return;
}
id = found[0];
}
if (args.Parameters.Count == 2)
int.TryParse(args.Parameters[1], out time);
if (id > 0 && id < Main.maxBuffTypes)
{
// Max possible buff duration as of 1.4.2.2 is 35791393 seconds (415 days).
// Max possible buff duration as of Terraria 1.4.2.3 is 35791393 seconds (415 days).
if (time < 0 || time > timeLimit)
time = timeLimit;
args.Player.SetBuff(id, time * 60);
args.Player.SendSuccessMessage(string.Format("You have buffed yourself with {0} ({1}) for {2} seconds!",
TShock.Utils.GetBuffName(id), TShock.Utils.GetBuffDescription(id), (time)));
user.SetBuff(id, time * 60);
user.SendSuccessMessage($"You buffed yourself with {TShock.Utils.GetBuffName(id)} ({TShock.Utils.GetBuffDescription(id)}) for {time} seconds.");
}
else
args.Player.SendErrorMessage("Invalid buff ID!");
user.SendErrorMessage($"\"{id}\" is not a valid buff ID!");
}
private static void GBuff(CommandArgs args)
{
var user = args.Player;
if (args.Parameters.Count < 2 || args.Parameters.Count > 3)
{
args.Player.SendErrorMessage("Invalid syntax! Proper syntax: {0}gbuff <player> <buff name or ID> [time in seconds]", Specifier);
user.SendMessage("Give Buff Syntax and Example", Color.White);
user.SendMessage($"{"gbuff".Color(Utils.BoldHighlight)} <{"player".Color(Utils.RedHighlight)}> <{"buff name".Color(Utils.PinkHighlight)}|{"ID".Color(Utils.PinkHighlight)}> [{"seconds".Color(Utils.GreenHighlight)}]", Color.White);
user.SendMessage($"Example usage: {"gbuff".Color(Utils.BoldHighlight)} {user.Name.Color(Utils.RedHighlight)} {"regen".Color(Utils.PinkHighlight)} {"-1".Color(Utils.GreenHighlight)}", Color.White);
user.SendMessage($"To buff a player without them knowing, use {SilentSpecifier.Color(Utils.RedHighlight)} instead of {Specifier.Color(Utils.GreenHighlight)}", Color.White);
return;
}
int id = 0;
@ -6102,12 +6256,12 @@ namespace TShockAPI
var foundplr = TSPlayer.FindByNameOrID(args.Parameters[0]);
if (foundplr.Count == 0)
{
args.Player.SendErrorMessage("Invalid player!");
user.SendErrorMessage($"Unable to find any player named \"{args.Parameters[0]}\"");
return;
}
else if (foundplr.Count > 1)
{
args.Player.SendMultipleMatchError(foundplr.Select(p => p.Name));
user.SendMultipleMatchError(foundplr.Select(p => p.Name));
return;
}
else
@ -6117,12 +6271,12 @@ namespace TShockAPI
var found = TShock.Utils.GetBuffByName(args.Parameters[1]);
if (found.Count == 0)
{
args.Player.SendErrorMessage("Invalid buff name!");
user.SendErrorMessage($"Unable to find any buff named \"{args.Parameters[1]}\"");
return;
}
else if (found.Count > 1)
{
args.Player.SendMultipleMatchError(found.Select(b => Lang.GetBuffName(b)));
user.SendMultipleMatchError(found.Select(b => Lang.GetBuffName(b)));
return;
}
id = found[0];
@ -6131,18 +6285,16 @@ namespace TShockAPI
int.TryParse(args.Parameters[2], out time);
if (id > 0 && id < Main.maxBuffTypes)
{
var target = foundplr[0];
if (time < 0 || time > timeLimit)
time = timeLimit;
foundplr[0].SetBuff(id, time * 60);
args.Player.SendSuccessMessage(string.Format("You have buffed {0} with {1} ({2}) for {3} seconds!",
foundplr[0].Name, TShock.Utils.GetBuffName(id),
TShock.Utils.GetBuffDescription(id), (time)));
foundplr[0].SendSuccessMessage(string.Format("{0} has buffed you with {1} ({2}) for {3} seconds!",
args.Player.Name, TShock.Utils.GetBuffName(id),
TShock.Utils.GetBuffDescription(id), (time)));
target.SetBuff(id, time * 60);
user.SendSuccessMessage($"You have buffed {(target == user ? "yourself" : target.Name)} with {TShock.Utils.GetBuffName(id)} ({TShock.Utils.GetBuffDescription(id)}) for {time} seconds!");
if (!args.Silent && target != user)
target.SendSuccessMessage($"{user.Name} has buffed you with {TShock.Utils.GetBuffName(id)} ({TShock.Utils.GetBuffDescription(id)}) for {time} seconds!");
}
else
args.Player.SendErrorMessage("Invalid buff ID!");
user.SendErrorMessage("Invalid buff ID!");
}
}
@ -6553,7 +6705,7 @@ namespace TShockAPI
if (!args.Silent || (playerToGod == args.Player))
{
playerToGod.SendSuccessMessage(string.Format("You are {0} in god mode.", args.Player.GodMode ? "now" : "no longer"));
playerToGod.SendSuccessMessage(string.Format("You are {0} in god mode.", playerToGod.GodMode ? "now" : "no longer"));
}
}

View file

@ -251,13 +251,13 @@ namespace TShockAPI.Configuration
[Description("Allows groups on the banned item allowed list to spawn banned items even if PreventBannedItemSpawn is set to true.")]
public bool AllowAllowedGroupsToSpawnBannedItems = false;
/// <summary>The number of seconds a player must wait before being respawned. Cannot be longer than normal value now. Use at your own risk.</summary>
[Description("The number of seconds a player must wait before being respawned. Cannot be longer than normal value now. Use at your own risk.")]
public int RespawnSeconds = 10;
/// <summary>The number of seconds a player must wait before being respawned. Valid range: 0 (default) to 15 seconds. Use at your own risk.</summary>
[Description("The number of seconds a player must wait before being respawned. Valid range: 0 (default) to 15 seconds. Use at your own risk.")]
public int RespawnSeconds = 0;
/// <summary>The number of seconds a player must wait before being respawned if there is a boss nearby. Cannot be longer than normal value now. Use at your own risk.</summary>
[Description("The number of seconds a player must wait before being respawned if there is a boss nearby. Cannot be longer than normal value now. Use at your own risk.")]
public int RespawnBossSeconds = 10;
/// <summary>The number of seconds a player must wait before being respawned if there is a boss nearby. Valid range: 0 (default) to 30 seconds. Use at your own risk.</summary>
[Description("The number of seconds a player must wait before being respawned if there is a boss nearby. Valid range: 0 (default) to 30 seconds. Use at your own risk.")]
public int RespawnBossSeconds = 0;
/// <summary>Whether or not to announce boss spawning or invasion starts.</summary>
[Description("Whether or not to announce boss spawning or invasion starts.")]
@ -312,6 +312,10 @@ namespace TShockAPI.Configuration
[Description("The reason given if banning a mediumcore player on death.")]
public string MediumcoreBanReason = "Death results in a ban";
/// <summary>Disbales IP bans by default, if no arguments are passed to the ban command.</summary>
[Description("Disbales IP bans by default, if no arguments are passed to the ban command.")]
public bool DisableDefaultIPBan;
/// <summary>Enable or disable the whitelist based on IP addresses in the whitelist.txt file.</summary>
[Description("Enable or disable the whitelist based on IP addresses in the whitelist.txt file.")]
public bool EnableWhitelist;
@ -364,11 +368,6 @@ namespace TShockAPI.Configuration
[Description("The minimum password length for new user accounts. Can never be lower than 4.")]
public int MinimumPasswordLength = 4;
/// <summary>The hash algorithm used to encrypt user passwords.
/// Valid types: "sha512", "sha256" and "md5". Append with "-xp" for the xp supported algorithms.</summary>
[Description("The hash algorithm used to encrypt user passwords. Valid types: \"sha512\", \"sha256\" and \"md5\". Append with \"-xp\" for the xp supported algorithms.")]
public string HashAlgorithm = "sha512";
/// <summary>Determines the BCrypt work factor to use. If increased, all passwords will be upgraded to new work-factor on verify.
/// The number of computational rounds is 2^n. Increase with caution. Range: 5-31.</summary>
[Description("Determines the BCrypt work factor to use. If increased, all passwords will be upgraded to new work-factor on verify. The number of computational rounds is 2^n. Increase with caution. Range: 5-31.")]

View file

@ -1,224 +0,0 @@
/*
TShock, a server mod for Terraria
Copyright (C) 2011-2019 Pryaxis & TShock Contributors
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using System;
using System.Collections.Generic;
using System.Data;
using System.Linq;
using System.Text;
using TShockAPI.DB;
namespace TShockAPI.DB
{
public class DBTools
{
public static IDbConnection database;
public static void CreateTable(string name, bool IfNotExists, List<Column> columns)
{
//Build up Creation string :)
StringBuilder sb = new StringBuilder();
sb.Append("CREATE TABLE ");
if (IfNotExists)
sb.Append("IF NOT EXISTS ");
if (TShock.Config.StorageType.ToLower() == "sqlite")
sb.Append("'" + name + "' (");
else if (TShock.Config.StorageType.ToLower() == "mysql")
sb.Append(name + " (");
int count = 0;
foreach (Column column in columns)
{
count++;
if (column.Type.ToLower() == "int")
{
if (TShock.Config.StorageType.ToLower() == "sqlite")
sb.Append(column.Name + " NUMERIC ");
else if (TShock.Config.StorageType.ToLower() == "mysql")
sb.Append(column.Name + " INT(255) ");
}
else if (column.Type.ToLower() == "string")
{
if (TShock.Config.StorageType.ToLower() == "sqlite")
sb.Append(column.Name + " TEXT ");
else if (TShock.Config.StorageType.ToLower() == "mysql")
sb.Append(column.Name + " VARCHAR(255) ");
}
if (column.Unique)
{
if (columns.Count != count)
{
sb.Append("UNIQUE, ");
}
else
sb.Append("UNIQUE) ");
}
if (columns.Count == count)
sb.Append(")");
}
using (var com = database.CreateCommand())
{
com.CommandText = sb.ToString();
com.ExecuteNonQuery();
}
}
public static void InsertTable(string tablename, bool Ignore, List<ColumnData> Values, List<ColumnData> WhereAndStatements)
{
StringBuilder sb = new StringBuilder();
sb.Append("INSERT ");
if (Ignore)
{
if (TShock.Config.StorageType.ToLower() == "sqlite")
sb.Append("OR IGNORE ");
else if (TShock.Config.StorageType.ToLower() == "mysql")
sb.Append("IGNORE ");
}
if (TShock.Config.StorageType.ToLower() == "sqlite")
sb.Append("INTO '" + tablename + "' (");
else if (TShock.Config.StorageType.ToLower() == "mysql")
sb.Append("INTO " + tablename + " ");
using (var com = database.CreateCommand())
{
//Values
if (TShock.Config.StorageType.ToLower() == "sqlite")
{
int count = 0;
foreach (ColumnData columnname in Values)
{
count++;
if (Values.Count != count)
sb.Append(columnname.Name + ", ");
else
sb.Append(columnname.Name + ") ");
}
sb.Append("VALUES (");
count = 0;
foreach (ColumnData columnname in Values)
{
count++;
if (Values.Count != count)
{
sb.Append("@" + columnname.Name + ", ");
com.AddParameter("@" + columnname.Name.ToLower(), columnname.Value);
}
else
{
sb.Append("@" + columnname.Name + ") ");
com.AddParameter("@" + columnname.Name.ToLower(), columnname.Value);
}
}
}
else if (TShock.Config.StorageType.ToLower() == "mysql")
{
sb.Append("SET ");
int count = 0;
foreach (ColumnData columnname in Values)
{
count++;
if (Values.Count != count)
{
sb.Append("@" + columnname.Name + "=" + columnname.Value + ", ");
com.AddParameter("@" + columnname.Name.ToLower(), columnname.Value);
}
else
{
sb.Append("@" + columnname.Name + "=" + columnname.Value + ") ");
com.AddParameter("@" + columnname.Name.ToLower(), columnname.Value);
}
}
}
//Where Statement (if any)
if (WhereAndStatements.Count > 0)
{
sb.Append("WHERE ");
int count = 0;
foreach (ColumnData columnname in WhereAndStatements)
{
count++;
if (Values.Count != count)
{
sb.Append("@" + columnname.Name + "=" + columnname.Value + "-where" + " AND ");
com.AddParameter("@" + columnname.Name.ToLower() + "-where", columnname.Value);
}
else
{
sb.Append("@" + columnname.Name + "=" + columnname.Value + "-where" + ";");
com.AddParameter("@" + columnname.Name.ToLower() + "-where", columnname.Value);
}
}
}
}
}
}
public class Column
{
public string Name { get; set; }
public string Type { get; set; }
public bool Unique { get; set; }
public string Parameters { get; set; }
public Column(string name, bool unique, string type, string parameters)
{
Name = name;
Type = type;
Unique = unique;
Parameters = parameters;
}
public Column()
{
Name = string.Empty;
Type = string.Empty;
Unique = false;
Parameters = string.Empty;
}
}
public class ColumnData
{
public string Name { get; set; }
public object Value { get; set; }
public ColumnData(string name, object value)
{
Name = name;
Value = value;
}
public ColumnData()
{
Name = string.Empty;
Value = string.Empty;
}
}
}

View file

@ -200,6 +200,45 @@ namespace TShockAPI.DB
LoadPermisions();
Group.DefaultGroup = GetGroupByName(TShock.Config.Settings.DefaultGuestGroupName);
AssertCoreGroupsPresent();
}
internal void AssertCoreGroupsPresent()
{
if (!GroupExists(TShock.Config.Settings.DefaultGuestGroupName))
{
TShock.Log.ConsoleError("The guest group could not be found. This may indicate a typo in the configuration file, or that the group was renamed or deleted.");
throw new Exception("The guest group could not be found.");
}
if (!GroupExists(TShock.Config.Settings.DefaultRegistrationGroupName))
{
TShock.Log.ConsoleError("The default usergroup could not be found. This may indicate a typo in the configuration file, or that the group was renamed or deleted.");
throw new Exception("The default usergroup could not be found.");
}
}
/// <summary>
/// Asserts that the group reference can be safely assigned to the player object.
/// <para>If this assertion fails, and <paramref name="kick"/> is true, the player is disconnected. If <paramref name="kick"/> is false, the player will receive an error message.</para>
/// </summary>
/// <param name="player">The player in question</param>
/// <param name="group">The group we want to assign them</param>
/// <param name="kick">Whether or not failing this check disconnects the player.</param>
/// <returns></returns>
public bool AssertGroupValid(TSPlayer player, Group group, bool kick)
{
if (group == null)
{
if (kick)
player.Disconnect("Your account's group could not be loaded. Please contact server administrators about this.");
else
player.SendErrorMessage("Your account's group could not be loaded. Please contact server administrators about this.");
return false;
}
return true;
}
private void AddDefaultGroup(string name, string parent, string permissions)

View file

@ -438,48 +438,21 @@ namespace TShockAPI.DB
{
try
{
if (BCrypt.Net.BCrypt.Verify(password, Password))
if (BCrypt.Net.BCrypt.Verify(password, Password))
{
// If necessary, perform an upgrade to the highest work factor.
UpgradePasswordWorkFactor(password);
return true;
}
}
}
catch (SaltParseException)
{
if (String.Equals(HashPassword(password), Password, StringComparison.InvariantCultureIgnoreCase))
{
// Return true to keep blank passwords working but don't convert them to bcrypt.
if (Password == "non-existant password") {
return true;
}
// The password is not stored using BCrypt; upgrade it to BCrypt immediately
UpgradePasswordToBCrypt(password);
return true;
}
TShock.Log.ConsoleError("Error: Unable to verify the password hash for user {0} ({1})", Name, ID);
return false;
}
return false;
}
/// <summary>Upgrades a password to BCrypt, from an insecure hashing algorithm.</summary>
/// <param name="password">The raw user account password (unhashed) to upgrade</param>
protected void UpgradePasswordToBCrypt(string password)
{
// Save the old password, in the event that we have to revert changes.
string oldpassword = Password;
try
{
TShock.UserAccounts.SetUserAccountPassword(this, password);
}
catch (UserAccountManagerException e)
{
TShock.Log.ConsoleError(e.ToString());
Password = oldpassword; // Revert changes
}
}
/// <summary>Upgrades a password to the highest work factor available in the config.</summary>
/// <param name="password">The raw user account password (unhashed) to upgrade</param>
protected void UpgradePasswordWorkFactor(string password)
@ -540,51 +513,6 @@ namespace TShockAPI.DB
Password = BCrypt.Net.BCrypt.HashPassword(password.Trim(), workFactor);
}
/// <summary>
/// A dictionary of hashing algorithms and an implementation object.
/// </summary>
protected readonly Dictionary<string, Func<HashAlgorithm>> HashTypes = new Dictionary<string, Func<HashAlgorithm>>
{
{"sha512", () => new SHA512Managed()},
{"sha256", () => new SHA256Managed()},
{"md5", () => new MD5Cng()},
{"sha512-xp", () => SHA512.Create()},
{"sha256-xp", () => SHA256.Create()},
{"md5-xp", () => MD5.Create()},
};
/// <summary>
/// Returns a hashed string for a given string based on the config file's hash algo
/// </summary>
/// <param name="bytes">bytes to hash</param>
/// <returns>string hash</returns>
protected string HashPassword(byte[] bytes)
{
if (bytes == null)
throw new NullReferenceException("bytes");
Func<HashAlgorithm> func;
if (!HashTypes.TryGetValue(TShock.Config.Settings.HashAlgorithm.ToLower(), out func))
throw new NotSupportedException("Hashing algorithm {0} is not supported".SFormat(TShock.Config.Settings.HashAlgorithm.ToLower()));
using (var hash = func())
{
var ret = hash.ComputeHash(bytes);
return ret.Aggregate("", (s, b) => s + b.ToString("X2"));
}
}
/// <summary>
/// Returns a hashed string for a given string based on the config file's hash algo
/// </summary>
/// <param name="password">string to hash</param>
/// <returns>string hash</returns>
protected string HashPassword(string password)
{
if (string.IsNullOrEmpty(password) && Password == "non-existant password")
return "non-existant password";
return HashPassword(Encoding.UTF8.GetBytes(password));
}
#region IEquatable
/// <summary>Indicates whether the current <see cref="UserAccount"/> is equal to another <see cref="UserAccount"/>.</summary>

View file

@ -1935,6 +1935,7 @@ namespace TShockAPI
return args.Handled;
}
/// <summary>
/// For use in an Emoji event.
/// </summary>
public class EmojiEventArgs : GetDataHandledEventArgs
@ -1968,6 +1969,7 @@ namespace TShockAPI
return args.Handled;
}
/// <summary>
/// For use in a TileEntityDisplayDollItemSync event.
/// </summary>
public class DisplayDollItemSyncEventArgs : GetDataHandledEventArgs
@ -2026,6 +2028,7 @@ namespace TShockAPI
return args.Handled;
}
/// <summary>
/// For use in an OnRequestTileEntityInteraction event.
/// </summary>
public class RequestTileEntityInteractionEventArgs : GetDataHandledEventArgs
@ -2456,10 +2459,13 @@ namespace TShockAPI
args.Player.State = 2;
NetMessage.SendData((int)PacketTypes.WorldInfo, args.Player.Index);
args.Player.PlayerData = TShock.CharacterDB.GetPlayerData(args.Player, account.ID);
var group = TShock.Groups.GetGroupByName(account.Group);
if (!TShock.Groups.AssertGroupValid(args.Player, group, true))
return true;
args.Player.PlayerData = TShock.CharacterDB.GetPlayerData(args.Player, account.ID);
args.Player.Group = group;
args.Player.tempGroup = null;
args.Player.Account = account;
@ -3037,6 +3043,9 @@ namespace TShockAPI
var group = TShock.Groups.GetGroupByName(account.Group);
if (!TShock.Groups.AssertGroupValid(args.Player, group, true))
return true;
args.Player.Group = group;
args.Player.tempGroup = null;
args.Player.Account = account;
@ -3240,6 +3249,7 @@ namespace TShockAPI
{
TShock.Log.ConsoleDebug($"GetDataHandlers / HandleSpecial rejected enchanted sundial permission {args.Player.Name}");
args.Player.SendErrorMessage("You do not have permission to use the Enchanted Sundial.");
return true;
}
else if (TShock.Config.Settings.ForceTime != "normal")
{
@ -3250,8 +3260,8 @@ namespace TShockAPI
}
else
args.Player.SendErrorMessage("You must set ForceTime to normal via config to use the Enchanted Sundial.");
return true;
}
return true;
}
return false;

View file

@ -53,5 +53,5 @@ using System.Runtime.InteropServices;
// Also, be sure to release on github with the exact assembly version tag as below
// so that the update manager works correctly (via the Github releases api and mimic)
[assembly: AssemblyVersion("4.5.5")]
[assembly: AssemblyFileVersion("4.5.5")]
[assembly: AssemblyVersion("4.5.7")]
[assembly: AssemblyFileVersion("4.5.7")]

View file

@ -1715,7 +1715,6 @@ namespace TShockAPI
var time2 = (int)time;
var launch = DateTime.UtcNow;
var startname = Name;
SendInfoMessage("You are now being annoyed.");
while ((DateTime.UtcNow - launch).TotalSeconds < time2 && startname == Name)
{
SendData(PacketTypes.NpcSpecial, number: Index, number2: 2f);

View file

@ -58,7 +58,7 @@ namespace TShockAPI
/// <summary>VersionNum - The version number the TerrariaAPI will return back to the API. We just use the Assembly info.</summary>
public static readonly Version VersionNum = Assembly.GetExecutingAssembly().GetName().Version;
/// <summary>VersionCodename - The version codename is displayed when the server starts. Inspired by software codenames conventions.</summary>
public static readonly string VersionCodename = "Olympics maybe?";
public static readonly string VersionCodename = "Herrscher of Logic";
/// <summary>SavePath - This is the path TShock saves its data in. This path is relative to the TerrariaServer.exe (not in ServerPlugins).</summary>
public static string SavePath = "tshock";
@ -79,7 +79,7 @@ namespace TShockAPI
/// <summary>Players - Contains all TSPlayer objects for accessing TSPlayers currently on the server</summary>
public static TSPlayer[] Players = new TSPlayer[Main.maxPlayers];
/// <summary>Bans - Static reference to the ban manager for accessing bans & related functions.</summary>
/// <summary>Bans - Static reference to the ban manager for accessing bans &amp; related functions.</summary>
public static BanManager Bans;
/// <summary>Warps - Static reference to the warp manager for accessing the warp system.</summary>
public static WarpManager Warps;
@ -148,7 +148,7 @@ namespace TShockAPI
/// </summary>
public static event Action Initialized;
/// <summary>Version - The version required by the TerrariaAPI to be passed back for checking & loading the plugin.</summary>
/// <summary>Version - The version required by the TerrariaAPI to be passed back for checking &amp; loading the plugin.</summary>
/// <value>value - The version number specified in the Assembly, based on the VersionNum variable set in this class.</value>
public override Version Version
{
@ -386,8 +386,8 @@ namespace TShockAPI
}
catch (Exception ex)
{
Log.Error("Fatal Startup Exception");
Log.Error(ex.ToString());
Log.ConsoleError("Fatal Startup Exception");
Log.ConsoleError(ex.ToString());
Environment.Exit(1);
}
}

View file

@ -62,6 +62,10 @@ namespace TShockAPI
/// Hex code for a white highlight
/// </summary>
public const string WhiteHighlight = "FFFFFF";
/// <summary>
/// Hex code for a cyan pastel color
/// </summary>
public const string CyanHighlight = "AAFFFF";
/// <summary>
/// The lowest id for a prefix.
@ -890,7 +894,7 @@ namespace TShockAPI
Main.recipe[i] = new Recipe();
}
/// <summary>Dumps a matrix of all permissions & all groups in Markdown table format.</summary>
/// <summary>Dumps a matrix of all permissions &amp; all groups in Markdown table format.</summary>
/// <param name="path">The save destination.</param>
internal void DumpPermissionMatrix(string path)
{