Fixing Heart and Star requiring inventory slot
Those don't ever get to inventory, they are consumed by players :)
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1 changed files with 2 additions and 2 deletions
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@ -4019,7 +4019,7 @@ namespace TShockAPI
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}
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}
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if (args.Player.InventorySlotAvailable || item.name.Contains("Coin"))
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if (args.Player.InventorySlotAvailable || item.name.Contains("Coin") || item.type == 58 || item.type == 184)
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{
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if (itemAmount == 0 || itemAmount > item.maxStack)
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itemAmount = item.maxStack;
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@ -4099,7 +4099,7 @@ namespace TShockAPI
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else
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{
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var plr = players[0];
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if (plr.InventorySlotAvailable || item.name.Contains("Coin"))
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if (plr.InventorySlotAvailable || item.name.Contains("Coin") || item.type == 58 || item.type == 184)
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{
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if (itemAmount == 0 || itemAmount > item.maxStack)
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itemAmount = item.maxStack;
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