Modified the /rain command to take an optional parameter of "slime" to allow starting/stopping of slime rain.
This commit is contained in:
parent
63abc109d6
commit
a2bfc8f5b1
1 changed files with 34 additions and 8 deletions
|
|
@ -3798,24 +3798,50 @@ namespace TShockAPI
|
|||
|
||||
private static void Rain(CommandArgs args)
|
||||
{
|
||||
if (args.Parameters.Count != 1)
|
||||
if (args.Parameters.Count < 1 || args.Parameters.Count > 2)
|
||||
{
|
||||
args.Player.SendErrorMessage("Invalid syntax! Proper syntax: {0}rain <stop/start>", Specifier);
|
||||
args.Player.SendErrorMessage("Invalid syntax! Proper syntax: {0}rain [slime] <stop/start>", Specifier);
|
||||
return;
|
||||
}
|
||||
|
||||
switch (args.Parameters[0].ToLower())
|
||||
int switchIndex = 0;
|
||||
if (args.Parameters.Count == 2 && args.Parameters[0].ToLowerInvariant() == "slime")
|
||||
{
|
||||
switchIndex = 1;
|
||||
}
|
||||
|
||||
switch (args.Parameters[switchIndex].ToLower())
|
||||
{
|
||||
case "start":
|
||||
Main.StartRain();
|
||||
TSPlayer.All.SendInfoMessage("{0} caused it to rain.", args.Player.Name);
|
||||
if (switchIndex == 1)
|
||||
{
|
||||
Main.StartSlimeRain(false);
|
||||
TSPlayer.All.SendData(PacketTypes.WorldInfo);
|
||||
TSPlayer.All.SendInfoMessage("{0} caused it to rain slime.", args.Player.Name);
|
||||
}
|
||||
else
|
||||
{
|
||||
Main.StartRain();
|
||||
TSPlayer.All.SendData(PacketTypes.WorldInfo);
|
||||
TSPlayer.All.SendInfoMessage("{0} caused it to rain.", args.Player.Name);
|
||||
}
|
||||
break;
|
||||
case "stop":
|
||||
Main.StopRain();
|
||||
TSPlayer.All.SendInfoMessage("{0} ended the downpour.", args.Player.Name);
|
||||
if (switchIndex == 1)
|
||||
{
|
||||
Main.StopSlimeRain(false);
|
||||
TSPlayer.All.SendData(PacketTypes.WorldInfo);
|
||||
TSPlayer.All.SendInfoMessage("{0} ended the slimey downpour.", args.Player.Name);
|
||||
}
|
||||
else
|
||||
{
|
||||
Main.StopRain();
|
||||
TSPlayer.All.SendData(PacketTypes.WorldInfo);
|
||||
TSPlayer.All.SendInfoMessage("{0} ended the downpour.", args.Player.Name);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
args.Player.SendErrorMessage("Invalid syntax! Proper syntax: {0}rain <stop/start>", Specifier);
|
||||
args.Player.SendErrorMessage("Invalid syntax! Proper syntax: {0}rain [slime] <stop/start>", Specifier);
|
||||
break;
|
||||
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue