Merge branch 'general-devel' into general-devel
This commit is contained in:
commit
a3cde701f1
13 changed files with 227 additions and 303 deletions
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@ -406,7 +406,7 @@ namespace TShockAPI
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((action == EditAction.PlaceWall || action == EditAction.ReplaceWall) && editData >= Main.maxWallTypes))
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{
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TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from editData out of bounds {0} {1} {2}", args.Player.Name, action, editData);
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args.Player.SendTileSquare(tileX, tileY, 4);
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args.Player.SendTileSquareCentered(tileX, tileY, 4);
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args.Handled = true;
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return;
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}
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@ -421,7 +421,7 @@ namespace TShockAPI
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if (args.Player.Dead && TShock.Config.Settings.PreventDeadModification)
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{
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TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from (pdm) {0} {1} {2}", args.Player.Name, action, editData);
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args.Player.SendTileSquare(tileX, tileY, 4);
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args.Player.SendTileSquareCentered(tileX, tileY, 4);
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args.Handled = true;
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return;
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}
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@ -435,7 +435,7 @@ namespace TShockAPI
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if (TShock.TileBans.TileIsBanned(editData, args.Player))
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{
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TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from (tb) {0} {1} {2}", args.Player.Name, action, editData);
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args.Player.SendTileSquare(tileX, tileY, 1);
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args.Player.SendTileSquareCentered(tileX, tileY, 1);
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args.Player.SendErrorMessage("You do not have permission to place this tile.");
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args.Handled = true;
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return;
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@ -458,7 +458,7 @@ namespace TShockAPI
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{
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TShock.Log.ConsoleError("Bouncer / OnTileEdit rejected from (placestyle) {0} {1} {2} placeStyle: {3} expectedStyle: {4}",
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args.Player.Name, action, editData, requestedPlaceStyle, actualItemPlaceStyle);
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args.Player.SendTileSquare(tileX, tileY, 1);
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args.Player.SendTileSquareCentered(tileX, tileY, 1);
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args.Handled = true;
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return;
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}
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@ -469,7 +469,7 @@ namespace TShockAPI
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{
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TShock.Log.ConsoleError("Bouncer / OnTileEdit rejected from (placestyle) {0} {1} {2} placeStyle: {3} expectedStyle: {4}",
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args.Player.Name, action, editData, requestedPlaceStyle, correctedPlaceStyle);
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args.Player.SendTileSquare(tileX, tileY, 1);
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args.Player.SendTileSquareCentered(tileX, tileY, 1);
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args.Handled = true;
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return;
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}
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@ -484,7 +484,7 @@ namespace TShockAPI
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if (Main.tileAxe[tile.type] && ((args.Player.TPlayer.mount.Type != 8 && selectedItem.axe == 0) && !ItemID.Sets.Explosives[selectedItem.netID] && args.Player.RecentFuse == 0))
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{
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TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from (axe) {0} {1} {2}", args.Player.Name, action, editData);
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args.Player.SendTileSquare(tileX, tileY, 4);
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args.Player.SendTileSquareCentered(tileX, tileY, 4);
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args.Handled = true;
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return;
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}
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@ -492,7 +492,7 @@ namespace TShockAPI
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else if (Main.tileHammer[tile.type] && ((args.Player.TPlayer.mount.Type != 8 && selectedItem.hammer == 0) && !ItemID.Sets.Explosives[selectedItem.netID] && args.Player.RecentFuse == 0))
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{
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TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from (hammer) {0} {1} {2}", args.Player.Name, action, editData);
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args.Player.SendTileSquare(tileX, tileY, 4);
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args.Player.SendTileSquareCentered(tileX, tileY, 4);
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args.Handled = true;
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return;
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}
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@ -503,7 +503,7 @@ namespace TShockAPI
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&& !Main.tileAxe[tile.type] && !Main.tileHammer[tile.type] && tile.wall == 0 && args.Player.TPlayer.mount.Type != 8 && selectedItem.pick == 0 && selectedItem.type != ItemID.GravediggerShovel && !ItemID.Sets.Explosives[selectedItem.netID] && args.Player.RecentFuse == 0)
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{
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TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from (pick) {0} {1} {2}", args.Player.Name, action, editData);
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args.Player.SendTileSquare(tileX, tileY, 4);
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args.Player.SendTileSquareCentered(tileX, tileY, 4);
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args.Handled = true;
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return;
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}
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@ -514,7 +514,7 @@ namespace TShockAPI
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if (selectedItem.hammer == 0 && !ItemID.Sets.Explosives[selectedItem.netID] && args.Player.RecentFuse == 0 && selectedItem.createWall == 0)
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{
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TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from (hammer2) {0} {1} {2}", args.Player.Name, action, editData);
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args.Player.SendTileSquare(tileX, tileY, 1);
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args.Player.SendTileSquareCentered(tileX, tileY, 1);
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args.Handled = true;
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return;
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}
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@ -533,7 +533,7 @@ namespace TShockAPI
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!p.Killed && Math.Abs((int)(Main.projectile[p.Index].position.X / 16f) - tileX) <= Math.Abs(Main.projectile[p.Index].velocity.X)))
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{
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TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from (inconceivable rope coil) {0} {1} {2} selectedItem:{3} itemCreateTile:{4}", args.Player.Name, action, editData, selectedItem.netID, selectedItem.createTile);
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args.Player.SendTileSquare(tileX, tileY, 1);
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args.Player.SendTileSquareCentered(tileX, tileY, 1);
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args.Handled = true;
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return;
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}
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@ -544,7 +544,7 @@ namespace TShockAPI
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requestedPlaceStyle > GetMaxPlaceStyle(editData))
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{
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TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from (ms1) {0} {1} {2}", args.Player.Name, action, editData);
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args.Player.SendTileSquare(tileX, tileY, 4);
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args.Player.SendTileSquareCentered(tileX, tileY, 4);
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args.Handled = true;
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return;
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}
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@ -553,7 +553,7 @@ namespace TShockAPI
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if (selectedItem.netID == ItemID.IceRod && editData != TileID.MagicalIceBlock)
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{
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TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from using ice rod but not placing ice block {0} {1} {2}", args.Player.Name, action, editData);
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args.Player.SendTileSquare(tileX, tileY, 4);
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args.Player.SendTileSquareCentered(tileX, tileY, 4);
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args.Handled = true;
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}
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/// If they aren't selecting the item which creates the tile, they're hacking.
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@ -563,7 +563,7 @@ namespace TShockAPI
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if (selectedItem.netID != ItemID.IceRod && selectedItem.netID != ItemID.DirtBomb && selectedItem.netID != ItemID.StickyBomb)
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{
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TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from tile placement not matching selected item createTile {0} {1} {2} selectedItemID:{3} createTile:{4}", args.Player.Name, action, editData, selectedItem.netID, selectedItem.createTile);
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args.Player.SendTileSquare(tileX, tileY, 4);
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args.Player.SendTileSquareCentered(tileX, tileY, 4);
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args.Handled = true;
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return;
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}
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@ -572,7 +572,7 @@ namespace TShockAPI
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if ((action == EditAction.PlaceWall || action == EditAction.ReplaceWall) && editData != selectedItem.createWall)
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{
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TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from wall placement not matching selected item createWall {0} {1} {2} selectedItemID:{3} createWall:{4}", args.Player.Name, action, editData, selectedItem.netID, selectedItem.createWall);
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args.Player.SendTileSquare(tileX, tileY, 4);
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args.Player.SendTileSquareCentered(tileX, tileY, 4);
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args.Handled = true;
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return;
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}
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@ -582,7 +582,7 @@ namespace TShockAPI
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{
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TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from (chestcap) {0} {1} {2}", args.Player.Name, action, editData);
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args.Player.SendErrorMessage("The world's chest limit has been reached - unable to place more.");
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args.Player.SendTileSquare(tileX, tileY, 3);
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args.Player.SendTileSquareCentered(tileX, tileY, 3);
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args.Handled = true;
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return;
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}
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@ -600,7 +600,7 @@ namespace TShockAPI
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&& selectedItem.type != ItemID.WireKite)
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{
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TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from place wire from {0} {1} {2}", args.Player.Name, action, editData);
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args.Player.SendTileSquare(tileX, tileY, 1);
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args.Player.SendTileSquareCentered(tileX, tileY, 1);
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args.Handled = true;
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return;
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}
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@ -614,7 +614,7 @@ namespace TShockAPI
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&& selectedItem.type != ItemID.MulticolorWrench)
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{
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TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from wire cutter from {0} {1} {2}", args.Player.Name, action, editData);
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args.Player.SendTileSquare(tileX, tileY, 1);
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args.Player.SendTileSquareCentered(tileX, tileY, 1);
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args.Handled = true;
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return;
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}
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@ -625,7 +625,7 @@ namespace TShockAPI
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if (selectedItem.type != ItemID.Actuator && !args.Player.TPlayer.autoActuator)
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{
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TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from actuator/presserator from {0} {1} {2}", args.Player.Name, action, editData);
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args.Player.SendTileSquare(tileX, tileY, 1);
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args.Player.SendTileSquareCentered(tileX, tileY, 1);
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args.Handled = true;
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return;
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}
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@ -635,7 +635,7 @@ namespace TShockAPI
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if (action == EditAction.KillWall || action == EditAction.ReplaceWall)
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{
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TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from sts allow cut from {0} {1} {2}", args.Player.Name, action, editData);
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args.Player.SendTileSquare(tileX, tileY, 1);
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args.Player.SendTileSquareCentered(tileX, tileY, 1);
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args.Handled = true;
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return;
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}
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@ -646,7 +646,7 @@ namespace TShockAPI
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if (args.Player.IsBeingDisabled())
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{
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TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from disable from {0} {1} {2}", args.Player.Name, action, editData);
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args.Player.SendTileSquare(tileX, tileY, 4);
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args.Player.SendTileSquareCentered(tileX, tileY, 4);
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args.Handled = true;
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return;
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}
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@ -685,7 +685,7 @@ namespace TShockAPI
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}
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TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from explosives/fuses from {0} {1} {2}", args.Player.Name, action, editData);
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args.Player.SendTileSquare(tileX, tileY, 4);
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args.Player.SendTileSquareCentered(tileX, tileY, 4);
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args.Handled = true;
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return;
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}
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@ -699,7 +699,7 @@ namespace TShockAPI
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else
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{
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args.Player.Disable("Reached TileKill threshold.", DisableFlags.WriteToLogAndConsole);
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args.Player.SendTileSquare(tileX, tileY, 4);
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args.Player.SendTileSquareCentered(tileX, tileY, 4);
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}
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TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from tile kill threshold from {0}, (value: {1})", args.Player.Name, args.Player.TileKillThreshold);
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@ -717,7 +717,7 @@ namespace TShockAPI
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else
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{
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args.Player.Disable("Reached TilePlace threshold.", DisableFlags.WriteToLogAndConsole);
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args.Player.SendTileSquare(tileX, tileY, 4);
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args.Player.SendTileSquareCentered(tileX, tileY, 4);
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}
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TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from tile place threshold from {0}, (value: {1})", args.Player.Name, args.Player.TilePlaceThreshold);
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@ -729,7 +729,7 @@ namespace TShockAPI
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if (args.Player.IsBouncerThrottled())
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{
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TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from throttled from {0} {1} {2}", args.Player.Name, action, editData);
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args.Player.SendTileSquare(tileX, tileY, 4);
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args.Player.SendTileSquareCentered(tileX, tileY, 4);
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args.Handled = true;
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return;
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}
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|
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@ -763,7 +763,7 @@ namespace TShockAPI
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{
|
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TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from weird confusing flow control from {0}", args.Player.Name);
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TShock.Log.ConsoleDebug("If you're seeing this message and you know what that player did, please report it to TShock for further investigation.");
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args.Player.SendTileSquare(tileX, tileY, 4);
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args.Player.SendTileSquareCentered(tileX, tileY, 4);
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args.Handled = true;
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return;
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}
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@ -1318,7 +1318,7 @@ namespace TShockAPI
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if (args.Player.IsBeingDisabled())
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{
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TShock.Log.ConsoleDebug("Bouncer / OnPlaceChest rejected from disabled from {0}", args.Player.Name);
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args.Player.SendTileSquare(tileX, tileY, 3);
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args.Player.SendTileSquareCentered(tileX, tileY, 3);
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args.Handled = true;
|
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return;
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}
|
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|
|
@ -1326,7 +1326,7 @@ namespace TShockAPI
|
|||
if (args.Player.SelectedItem.placeStyle != style)
|
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{
|
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TShock.Log.ConsoleError(string.Format("Bouncer / OnPlaceChest / rejected from invalid place style from {0}", args.Player.Name));
|
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args.Player.SendTileSquare(tileX, tileY, 3);
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args.Player.SendTileSquareCentered(tileX, tileY, 3);
|
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args.Handled = true;
|
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return;
|
||||
}
|
||||
|
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@ -1338,7 +1338,7 @@ namespace TShockAPI
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&& (!TShock.Utils.HasWorldReachedMaxChests() && Main.tile[tileX, tileY].type != TileID.Dirt)) //Chest
|
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{
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TShock.Log.ConsoleDebug("Bouncer / OnPlaceChest rejected from weird check from {0}", args.Player.Name);
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args.Player.SendTileSquare(tileX, tileY, 3);
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args.Player.SendTileSquareCentered(tileX, tileY, 3);
|
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args.Handled = true;
|
||||
return;
|
||||
}
|
||||
|
|
@ -1350,7 +1350,7 @@ namespace TShockAPI
|
|||
{
|
||||
TShock.Log.ConsoleDebug("Bouncer / OnPlaceChest rejected from weird placement check from {0}", args.Player.Name);
|
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//Prevent a dresser from being placed on a teleporter, as this can cause client and server crashes.
|
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args.Player.SendTileSquare(tileX, tileY, 3);
|
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args.Player.SendTileSquareCentered(tileX, tileY, 3);
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args.Handled = true;
|
||||
return;
|
||||
}
|
||||
|
|
@ -1359,7 +1359,7 @@ namespace TShockAPI
|
|||
if (!args.Player.HasBuildPermission(tileX, tileY))
|
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{
|
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TShock.Log.ConsoleDebug("Bouncer / OnPlaceChest rejected from invalid permission from {0}", args.Player.Name);
|
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args.Player.SendTileSquare(tileX, tileY, 3);
|
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args.Player.SendTileSquareCentered(tileX, tileY, 3);
|
||||
args.Handled = true;
|
||||
return;
|
||||
}
|
||||
|
|
@ -1367,7 +1367,7 @@ namespace TShockAPI
|
|||
if (!args.Player.IsInRange(tileX, tileY))
|
||||
{
|
||||
TShock.Log.ConsoleDebug("Bouncer / OnPlaceChest rejected from range check from {0}", args.Player.Name);
|
||||
args.Player.SendTileSquare(tileX, tileY, 3);
|
||||
args.Player.SendTileSquareCentered(tileX, tileY, 3);
|
||||
args.Handled = true;
|
||||
return;
|
||||
}
|
||||
|
|
@ -1452,7 +1452,7 @@ namespace TShockAPI
|
|||
if (args.Player.IsBeingDisabled())
|
||||
{
|
||||
TShock.Log.ConsoleDebug("Bouncer / OnLiquidSet rejected disabled from {0}", args.Player.Name);
|
||||
args.Player.SendTileSquare(tileX, tileY, 1);
|
||||
args.Player.SendTileSquareCentered(tileX, tileY, 1);
|
||||
args.Handled = true;
|
||||
return;
|
||||
}
|
||||
|
|
@ -1466,7 +1466,7 @@ namespace TShockAPI
|
|||
else
|
||||
{
|
||||
args.Player.Disable("Reached TileLiquid threshold.", DisableFlags.WriteToLogAndConsole);
|
||||
args.Player.SendTileSquare(tileX, tileY, 1);
|
||||
args.Player.SendTileSquareCentered(tileX, tileY, 1);
|
||||
}
|
||||
|
||||
TShock.Log.ConsoleDebug("Bouncer / OnLiquidSet rejected from liquid threshold from {0} {1}/{2}", args.Player.Name, args.Player.TileLiquidThreshold, TShock.Config.Settings.TileLiquidThreshold);
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||||
|
|
@ -1539,7 +1539,7 @@ namespace TShockAPI
|
|||
TShock.Log.ConsoleDebug("Bouncer / OnLiquidSet rejected bucket check 1 from {0}", args.Player.Name);
|
||||
args.Player.SendErrorMessage("You do not have permission to perform this action.");
|
||||
args.Player.Disable("Spreading lava without holding a lava bucket", DisableFlags.WriteToLogAndConsole);
|
||||
args.Player.SendTileSquare(tileX, tileY, 1);
|
||||
args.Player.SendTileSquareCentered(tileX, tileY, 1);
|
||||
args.Handled = true;
|
||||
return;
|
||||
}
|
||||
|
|
@ -1549,7 +1549,7 @@ namespace TShockAPI
|
|||
TShock.Log.ConsoleDebug("Bouncer / OnLiquidSet rejected lava bucket from {0}", args.Player.Name);
|
||||
args.Player.SendErrorMessage("You do not have permission to perform this action.");
|
||||
args.Player.Disable("Using banned lava bucket without permissions", DisableFlags.WriteToLogAndConsole);
|
||||
args.Player.SendTileSquare(tileX, tileY, 1);
|
||||
args.Player.SendTileSquareCentered(tileX, tileY, 1);
|
||||
args.Handled = true;
|
||||
return;
|
||||
}
|
||||
|
|
@ -1559,7 +1559,7 @@ namespace TShockAPI
|
|||
TShock.Log.ConsoleDebug("Bouncer / OnLiquidSet rejected bucket check 2 from {0}", args.Player.Name);
|
||||
args.Player.SendErrorMessage("You do not have permission to perform this action.");
|
||||
args.Player.Disable("Spreading water without holding a water bucket", DisableFlags.WriteToLogAndConsole);
|
||||
args.Player.SendTileSquare(tileX, tileY, 1);
|
||||
args.Player.SendTileSquareCentered(tileX, tileY, 1);
|
||||
args.Handled = true;
|
||||
return;
|
||||
}
|
||||
|
|
@ -1569,7 +1569,7 @@ namespace TShockAPI
|
|||
TShock.Log.ConsoleDebug("Bouncer / OnLiquidSet rejected bucket check 3 from {0}", args.Player.Name);
|
||||
args.Player.SendErrorMessage("You do not have permission to perform this action.");
|
||||
args.Player.Disable("Using banned water bucket without permissions", DisableFlags.WriteToLogAndConsole);
|
||||
args.Player.SendTileSquare(tileX, tileY, 1);
|
||||
args.Player.SendTileSquareCentered(tileX, tileY, 1);
|
||||
args.Handled = true;
|
||||
return;
|
||||
}
|
||||
|
|
@ -1579,7 +1579,7 @@ namespace TShockAPI
|
|||
TShock.Log.ConsoleDebug("Bouncer / OnLiquidSet rejected bucket check 4 from {0}", args.Player.Name);
|
||||
args.Player.SendErrorMessage("You do not have permission to perform this action.");
|
||||
args.Player.Disable("Spreading honey without holding a honey bucket", DisableFlags.WriteToLogAndConsole);
|
||||
args.Player.SendTileSquare(tileX, tileY, 1);
|
||||
args.Player.SendTileSquareCentered(tileX, tileY, 1);
|
||||
args.Handled = true;
|
||||
return;
|
||||
}
|
||||
|
|
@ -1589,7 +1589,7 @@ namespace TShockAPI
|
|||
TShock.Log.ConsoleDebug("Bouncer / OnLiquidSet rejected bucket check 5 from {0}", args.Player.Name);
|
||||
args.Player.SendErrorMessage("You do not have permission to perform this action.");
|
||||
args.Player.Disable("Using banned honey bucket without permissions", DisableFlags.WriteToLogAndConsole);
|
||||
args.Player.SendTileSquare(tileX, tileY, 1);
|
||||
args.Player.SendTileSquareCentered(tileX, tileY, 1);
|
||||
args.Handled = true;
|
||||
return;
|
||||
}
|
||||
|
|
@ -1598,7 +1598,7 @@ namespace TShockAPI
|
|||
if (!args.Player.HasBuildPermission(tileX, tileY))
|
||||
{
|
||||
TShock.Log.ConsoleDebug("Bouncer / OnLiquidSet rejected build permission from {0}", args.Player.Name);
|
||||
args.Player.SendTileSquare(tileX, tileY, 1);
|
||||
args.Player.SendTileSquareCentered(tileX, tileY, 1);
|
||||
args.Handled = true;
|
||||
return;
|
||||
}
|
||||
|
|
@ -1606,7 +1606,7 @@ namespace TShockAPI
|
|||
if (!wasThereABombNearby && !args.Player.IsInRange(tileX, tileY, 16))
|
||||
{
|
||||
TShock.Log.ConsoleDebug("Bouncer / OnLiquidSet rejected range checks from {0}", args.Player.Name);
|
||||
args.Player.SendTileSquare(tileX, tileY, 1);
|
||||
args.Player.SendTileSquareCentered(tileX, tileY, 1);
|
||||
args.Handled = true;
|
||||
return;
|
||||
}
|
||||
|
|
@ -1614,7 +1614,7 @@ namespace TShockAPI
|
|||
if (args.Player.IsBouncerThrottled())
|
||||
{
|
||||
TShock.Log.ConsoleDebug("Bouncer / OnLiquidSet rejected throttle from {0}", args.Player.Name);
|
||||
args.Player.SendTileSquare(tileX, tileY, 1);
|
||||
args.Player.SendTileSquareCentered(tileX, tileY, 1);
|
||||
args.Handled = true;
|
||||
return;
|
||||
}
|
||||
|
|
@ -1926,7 +1926,7 @@ namespace TShockAPI
|
|||
if (type == TileID.FakeContainers && (style == 52 || style == 53))
|
||||
{
|
||||
TShock.Log.ConsoleDebug("Bouncer / OnPlaceObject rejected fake containers from {0}", args.Player.Name);
|
||||
args.Player.SendTileSquare(x, y, 4);
|
||||
args.Player.SendTileSquareCentered(x, y, 4);
|
||||
args.Handled = true;
|
||||
return;
|
||||
}
|
||||
|
|
@ -1935,7 +1935,7 @@ namespace TShockAPI
|
|||
if (TShock.TileBans.TileIsBanned(type, args.Player))
|
||||
{
|
||||
TShock.Log.ConsoleDebug("Bouncer / OnPlaceObject rejected banned tiles from {0}", args.Player.Name);
|
||||
args.Player.SendTileSquare(x, y, 1);
|
||||
args.Player.SendTileSquareCentered(x, y, 1);
|
||||
args.Player.SendErrorMessage("You do not have permission to place this tile.");
|
||||
args.Handled = true;
|
||||
return;
|
||||
|
|
@ -1944,7 +1944,7 @@ namespace TShockAPI
|
|||
if (args.Player.Dead && TShock.Config.Settings.PreventDeadModification)
|
||||
{
|
||||
TShock.Log.ConsoleDebug("Bouncer / OnPlaceObject rejected dead people don't do things from {0}", args.Player.Name);
|
||||
args.Player.SendTileSquare(x, y, 4);
|
||||
args.Player.SendTileSquareCentered(x, y, 4);
|
||||
args.Handled = true;
|
||||
return;
|
||||
}
|
||||
|
|
@ -1952,7 +1952,7 @@ namespace TShockAPI
|
|||
if (args.Player.IsBeingDisabled())
|
||||
{
|
||||
TShock.Log.ConsoleDebug("Bouncer / OnPlaceObject rejected disabled from {0}", args.Player.Name);
|
||||
args.Player.SendTileSquare(x, y, 4);
|
||||
args.Player.SendTileSquareCentered(x, y, 4);
|
||||
args.Handled = true;
|
||||
return;
|
||||
}
|
||||
|
|
@ -1963,7 +1963,7 @@ namespace TShockAPI
|
|||
if (type != args.Player.TPlayer.inventory[args.Player.TPlayer.selectedItem].createTile)
|
||||
{
|
||||
TShock.Log.ConsoleDebug("Bouncer / OnPlaceObject rejected awkward tile creation/selection from {0}", args.Player.Name);
|
||||
args.Player.SendTileSquare(x, y, 4);
|
||||
args.Player.SendTileSquareCentered(x, y, 4);
|
||||
args.Handled = true;
|
||||
return;
|
||||
}
|
||||
|
|
@ -1987,7 +1987,7 @@ namespace TShockAPI
|
|||
&& !args.Player.HasBuildPermission(i, j))
|
||||
{
|
||||
TShock.Log.ConsoleDebug("Bouncer / OnPlaceObject rejected mad loop from {0}", args.Player.Name);
|
||||
args.Player.SendTileSquare(i, j, 4);
|
||||
args.Player.SendTileSquareCentered(i, j, 4);
|
||||
args.Handled = true;
|
||||
return;
|
||||
}
|
||||
|
|
@ -2003,7 +2003,7 @@ namespace TShockAPI
|
|||
&& !args.Player.IsInRange(x, y))
|
||||
{
|
||||
TShock.Log.ConsoleDebug("Bouncer / OnPlaceObject rejected range checks from {0}", args.Player.Name);
|
||||
args.Player.SendTileSquare(x, y, 4);
|
||||
args.Player.SendTileSquareCentered(x, y, 4);
|
||||
args.Handled = true;
|
||||
return;
|
||||
}
|
||||
|
|
@ -2012,7 +2012,7 @@ namespace TShockAPI
|
|||
{
|
||||
TShock.Log.ConsoleDebug("Bouncer / OnPlaceObject rejected tile place threshold from {0} {1}/{2}", args.Player.Name, args.Player.TilePlaceThreshold, TShock.Config.Settings.TilePlaceThreshold);
|
||||
args.Player.Disable("Reached TilePlace threshold.", DisableFlags.WriteToLogAndConsole);
|
||||
args.Player.SendTileSquare(x, y, 4);
|
||||
args.Player.SendTileSquareCentered(x, y, 4);
|
||||
args.Handled = true;
|
||||
return;
|
||||
}
|
||||
|
|
@ -2410,7 +2410,7 @@ namespace TShockAPI
|
|||
if ((args.Player.SelectedItem.type != args.ItemID && args.Player.ItemInHand.type != args.ItemID))
|
||||
{
|
||||
TShock.Log.ConsoleDebug("Bouncer / OnFoodPlatterTryPlacing rejected item not placed by hand from {0}", args.Player.Name);
|
||||
args.Player.SendTileSquare(args.TileX, args.TileY, 1);
|
||||
args.Player.SendTileSquareCentered(args.TileX, args.TileY, 1);
|
||||
args.Handled = true;
|
||||
return;
|
||||
}
|
||||
|
|
@ -2420,7 +2420,7 @@ namespace TShockAPI
|
|||
Item item = new Item();
|
||||
item.netDefaults(args.ItemID);
|
||||
args.Player.GiveItemCheck(args.ItemID, item.Name, args.Stack, args.Prefix);
|
||||
args.Player.SendTileSquare(args.TileX, args.TileY, 1);
|
||||
args.Player.SendTileSquareCentered(args.TileX, args.TileY, 1);
|
||||
args.Handled = true;
|
||||
return;
|
||||
}
|
||||
|
|
@ -2431,7 +2431,7 @@ namespace TShockAPI
|
|||
Item item = new Item();
|
||||
item.netDefaults(args.ItemID);
|
||||
args.Player.GiveItemCheck(args.ItemID, item.Name, args.Stack, args.Prefix);
|
||||
args.Player.SendTileSquare(args.TileX, args.TileY, 1);
|
||||
args.Player.SendTileSquareCentered(args.TileX, args.TileY, 1);
|
||||
args.Handled = true;
|
||||
return;
|
||||
}
|
||||
|
|
@ -2439,7 +2439,7 @@ namespace TShockAPI
|
|||
if (!args.Player.IsInRange(args.TileX, args.TileY, range: 13)) // To my knowledge, max legit tile reach with accessories.
|
||||
{
|
||||
TShock.Log.ConsoleDebug("Bouncer / OnFoodPlatterTryPlacing rejected range checks from {0}", args.Player.Name);
|
||||
args.Player.SendTileSquare(args.TileX, args.TileY, 1);
|
||||
args.Player.SendTileSquareCentered(args.TileX, args.TileY, 1);
|
||||
args.Handled = true;
|
||||
return;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -2066,7 +2066,8 @@ namespace TShockAPI
|
|||
"eclipse",
|
||||
"invasion",
|
||||
"sandstorm",
|
||||
"rain"
|
||||
"rain",
|
||||
"lanternsnight"
|
||||
};
|
||||
static readonly List<string> _validInvasions = new List<string>()
|
||||
{
|
||||
|
|
@ -2165,6 +2166,16 @@ namespace TShockAPI
|
|||
Rain(args);
|
||||
return;
|
||||
|
||||
case "lanternsnight":
|
||||
case "lanterns":
|
||||
if (!args.Player.HasPermission(Permissions.managelanternsnightevent))
|
||||
{
|
||||
FailedPermissionCheck();
|
||||
return;
|
||||
}
|
||||
LanternsNight(args);
|
||||
return;
|
||||
|
||||
default:
|
||||
args.Player.SendErrorMessage("Invalid event type! Valid event types: {0}", String.Join(", ", _validEvents));
|
||||
return;
|
||||
|
|
@ -2380,6 +2391,20 @@ namespace TShockAPI
|
|||
}
|
||||
}
|
||||
|
||||
private static void LanternsNight(CommandArgs args)
|
||||
{
|
||||
LanternNight.ToggleManualLanterns();
|
||||
string msg = $" st{(LanternNight.LanternsUp ? "art" : "opp")}ed a lantern night.";
|
||||
if (args.Silent)
|
||||
{
|
||||
args.Player.SendInfoMessage("You" + msg);
|
||||
}
|
||||
else
|
||||
{
|
||||
TSPlayer.All.SendInfoMessage(args.Player.Name + msg);
|
||||
}
|
||||
}
|
||||
|
||||
private static void ClearAnglerQuests(CommandArgs args)
|
||||
{
|
||||
if (args.Parameters.Count > 0)
|
||||
|
|
@ -4880,7 +4905,7 @@ namespace TShockAPI
|
|||
|
||||
try
|
||||
{
|
||||
args.Player.SendTileSquare(boundaryPoint.X, boundaryPoint.Y, 1);
|
||||
args.Player.SendTileSquareCentered(boundaryPoint.X, boundaryPoint.Y, 1);
|
||||
}
|
||||
finally
|
||||
{
|
||||
|
|
@ -4894,7 +4919,7 @@ namespace TShockAPI
|
|||
{
|
||||
foreach (Point boundaryPoint in Utils.Instance.EnumerateRegionBoundaries(regionArea))
|
||||
if ((boundaryPoint.X + boundaryPoint.Y & 1) == 0)
|
||||
args.Player.SendTileSquare(boundaryPoint.X, boundaryPoint.Y, 1);
|
||||
args.Player.SendTileSquareCentered(boundaryPoint.X, boundaryPoint.Y, 1);
|
||||
|
||||
Debug.Assert(boundaryHideTimer != null);
|
||||
boundaryHideTimer.Dispose();
|
||||
|
|
@ -5651,7 +5676,7 @@ namespace TShockAPI
|
|||
|
||||
private static void SyncLocalArea(CommandArgs args)
|
||||
{
|
||||
args.Player.SendTileSquare((int) args.Player.TileX, (int) args.Player.TileY, 32);
|
||||
args.Player.SendTileSquareCentered(args.Player.TileX, args.Player.TileY, 32);
|
||||
args.Player.SendWarningMessage("Sync'd!");
|
||||
return;
|
||||
}
|
||||
|
|
@ -6307,7 +6332,7 @@ namespace TShockAPI
|
|||
|
||||
public static void Grow(CommandArgs args)
|
||||
{
|
||||
bool growevilAmb = args.Player.HasPermission(Permissions.growevil);
|
||||
bool canGrowEvil = args.Player.HasPermission(Permissions.growevil);
|
||||
string subcmd = args.Parameters.Count == 0 ? "help" : args.Parameters[0].ToLower();
|
||||
|
||||
var name = "Fail";
|
||||
|
|
@ -6349,284 +6374,163 @@ namespace TShockAPI
|
|||
}
|
||||
break;
|
||||
|
||||
case "basic":
|
||||
for (int i = x - 2; i < x + 3; i++)
|
||||
bool rejectCannotGrowEvil()
|
||||
{
|
||||
Main.tile[i, y].active(true);
|
||||
Main.tile[i, y].type = 2;
|
||||
Main.tile[i, y].wall = 0;
|
||||
if(!canGrowEvil)
|
||||
{
|
||||
args.Player.SendErrorMessage("You do not have permission to grow this tree type");
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
Main.tile[x, y - 1].wall = 0;
|
||||
WorldGen.GrowTree(x, y);
|
||||
name = "Basic Tree";
|
||||
|
||||
bool prepareAreaForGrow(ushort groundType = TileID.Grass, bool evil = false)
|
||||
{
|
||||
if(evil && !rejectCannotGrowEvil())
|
||||
return false;
|
||||
|
||||
for (var i = x - 2; i < x + 3; i++)
|
||||
{
|
||||
Main.tile[i, y].active(true);
|
||||
Main.tile[i, y].type = groundType;
|
||||
Main.tile[i, y].wall = WallID.None;
|
||||
}
|
||||
Main.tile[x, y - 1].wall = WallID.None;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool growTree(ushort groundType, string fancyName, bool evil = false)
|
||||
{
|
||||
if(!prepareAreaForGrow(groundType, evil))
|
||||
return false;
|
||||
WorldGen.GrowTree(x, y);
|
||||
name = fancyName;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool growTreeByType(ushort groundType, string fancyName, ushort typeToPrepare = 2, bool evil = false)
|
||||
{
|
||||
if(!prepareAreaForGrow(typeToPrepare, evil))
|
||||
return false;
|
||||
WorldGen.TryGrowingTreeByType(groundType, x, y);
|
||||
name = fancyName;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool growPalmTree(ushort sandType, ushort supportingType, string properName, bool evil = false)
|
||||
{
|
||||
if(evil && !rejectCannotGrowEvil())
|
||||
return false;
|
||||
|
||||
for (int i = x - 2; i < x + 3; i++)
|
||||
{
|
||||
Main.tile[i, y].active(true);
|
||||
Main.tile[i, y].type = sandType;
|
||||
Main.tile[i, y].wall = WallID.None;
|
||||
}
|
||||
for (int i = x - 2; i < x + 3; i++)
|
||||
{
|
||||
Main.tile[i, y + 1].active(true);
|
||||
Main.tile[i, y + 1].type = supportingType;
|
||||
Main.tile[i, y + 1].wall = WallID.None;
|
||||
}
|
||||
|
||||
Main.tile[x, y - 1].wall = WallID.None;
|
||||
WorldGen.GrowPalmTree(x, y);
|
||||
|
||||
name = properName;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
case "basic":
|
||||
growTree(TileID.Grass, "Basic Tree");
|
||||
break;
|
||||
|
||||
case "boreal":
|
||||
for (int i = x - 2; i < x + 3; i++)
|
||||
{
|
||||
Main.tile[i, y].active(true);
|
||||
Main.tile[i, y].type = 147;
|
||||
Main.tile[i, y].wall = 0;
|
||||
}
|
||||
Main.tile[x, y - 1].wall = 0;
|
||||
WorldGen.GrowTree(x, y);
|
||||
name = "Boreal Tree";
|
||||
growTree(TileID.SnowBlock, "Boreal Tree");
|
||||
break;
|
||||
|
||||
case "mahogany":
|
||||
for (int i = x - 2; i < x + 3; i++)
|
||||
{
|
||||
Main.tile[i, y].active(true);
|
||||
Main.tile[i, y].type = 60;
|
||||
Main.tile[i, y].wall = 0;
|
||||
}
|
||||
Main.tile[x, y - 1].wall = 0;
|
||||
WorldGen.GrowTree(x, y);
|
||||
name = "Rich Mahogany";
|
||||
growTree(TileID.JungleGrass, "Rich Mahogany");
|
||||
break;
|
||||
|
||||
case "sakura":
|
||||
for (int i = x - 2; i < x + 3; i++)
|
||||
{
|
||||
Main.tile[i, y].active(true);
|
||||
Main.tile[i, y].type = 2;
|
||||
Main.tile[i, y].wall = 0;
|
||||
}
|
||||
Main.tile[x, y - 1].wall = 0;
|
||||
WorldGen.TryGrowingTreeByType(596, x, y);
|
||||
name = "Sakura Tree";
|
||||
growTreeByType(TileID.VanityTreeSakura, "Sakura Tree");
|
||||
break;
|
||||
|
||||
case "willow":
|
||||
for (int i = x - 2; i < x + 3; i++)
|
||||
{
|
||||
Main.tile[i, y].active(true);
|
||||
Main.tile[i, y].type = 2;
|
||||
Main.tile[i, y].wall = 0;
|
||||
}
|
||||
Main.tile[x, y - 1].wall = 0;
|
||||
WorldGen.TryGrowingTreeByType(616, x, y);
|
||||
name = "Willow Tree";
|
||||
growTreeByType(TileID.VanityTreeYellowWillow, "Willow Tree");
|
||||
break;
|
||||
|
||||
case "shadewood":
|
||||
if (growevilAmb)
|
||||
{
|
||||
for (int i = x - 2; i < x + 3; i++)
|
||||
{
|
||||
Main.tile[i, y].active(true);
|
||||
Main.tile[i, y].type = 199;
|
||||
Main.tile[i, y].wall = 0;
|
||||
}
|
||||
Main.tile[x, y - 1].wall = 0;
|
||||
WorldGen.GrowTree(x, y);
|
||||
name = "Shadewood tree";
|
||||
}
|
||||
else args.Player.SendErrorMessage("You do not have permission to grow this tree type");
|
||||
if(!growTree(TileID.CrimsonGrass, "Shadewood Tree", true))
|
||||
return;
|
||||
break;
|
||||
|
||||
case "ebonwood":
|
||||
if (growevilAmb)
|
||||
{
|
||||
for (int i = x - 2; i < x + 3; i++)
|
||||
{
|
||||
Main.tile[i, y].active(true);
|
||||
Main.tile[i, y].type = 23;
|
||||
Main.tile[i, y].wall = 0;
|
||||
}
|
||||
Main.tile[x, y - 1].wall = 0;
|
||||
WorldGen.GrowTree(x, y);
|
||||
name = "Ebonwood Tree";
|
||||
}
|
||||
else args.Player.SendErrorMessage("You do not have permission to grow this tree type");
|
||||
if(!growTree(TileID.CorruptGrass, "Ebonwood Tree", true))
|
||||
return;
|
||||
break;
|
||||
|
||||
case "pearlwood":
|
||||
if (growevilAmb)
|
||||
{
|
||||
for (int i = x - 2; i < x + 3; i++)
|
||||
{
|
||||
Main.tile[i, y].active(true);
|
||||
Main.tile[i, y].type = 109;
|
||||
Main.tile[i, y].wall = 0;
|
||||
}
|
||||
Main.tile[x, y - 1].wall = 0;
|
||||
WorldGen.GrowTree(x, y);
|
||||
name = "Pearlwood Tree";
|
||||
}
|
||||
else args.Player.SendErrorMessage("You do not have permission to grow this tree type");
|
||||
if(!growTree(TileID.HallowedGrass, "Pearlwood Tree", true))
|
||||
return;
|
||||
break;
|
||||
|
||||
case "palm":
|
||||
for (int i = x - 2; i < x + 3; i++)
|
||||
{
|
||||
Main.tile[i, y].active(true);
|
||||
Main.tile[i, y].type = 53;
|
||||
Main.tile[i, y].wall = 0;
|
||||
}
|
||||
for (int i = x - 2; i < x + 3; i++)
|
||||
{
|
||||
Main.tile[i, y + 1].active(true);
|
||||
Main.tile[i, y + 1].type = 397;
|
||||
Main.tile[i, y + 1].wall = 0;
|
||||
}
|
||||
Main.tile[x, y - 1].wall = 0;
|
||||
WorldGen.GrowPalmTree(x, y);
|
||||
name = "Desert Palm";
|
||||
growPalmTree(TileID.Sand, TileID.HardenedSand, "Desert Palm");
|
||||
break;
|
||||
|
||||
case "hallowpalm":
|
||||
if (growevilAmb)
|
||||
{
|
||||
for (int i = x - 2; i < x + 3; i++)
|
||||
{
|
||||
Main.tile[i, y].active(true);
|
||||
Main.tile[i, y].type = 116;
|
||||
Main.tile[i, y].wall = 0;
|
||||
}
|
||||
for (int i = x - 2; i < x + 3; i++)
|
||||
{
|
||||
Main.tile[i, y + 1].active(true);
|
||||
Main.tile[i, y + 1].type = 402;
|
||||
Main.tile[i, y + 1].wall = 0;
|
||||
}
|
||||
Main.tile[x, y - 1].wall = 0;
|
||||
WorldGen.GrowPalmTree(x, y);
|
||||
name = "Hallow Palm";
|
||||
}
|
||||
else args.Player.SendErrorMessage("You do not have permission to grow this tree type");
|
||||
if(!growPalmTree(TileID.Pearlsand, TileID.HallowHardenedSand, "Hallow Palm", true))
|
||||
return;
|
||||
break;
|
||||
|
||||
case "crimsonpalm":
|
||||
if (growevilAmb)
|
||||
{
|
||||
for (int i = x - 2; i < x + 3; i++)
|
||||
{
|
||||
Main.tile[i, y].active(true);
|
||||
Main.tile[i, y].type = 234;
|
||||
Main.tile[i, y].wall = 0;
|
||||
}
|
||||
for (int i = x - 2; i < x + 3; i++)
|
||||
{
|
||||
Main.tile[i, y + 1].active(true);
|
||||
Main.tile[i, y + 1].type = 399;
|
||||
Main.tile[i, y + 1].wall = 0;
|
||||
}
|
||||
Main.tile[x, y - 1].wall = 0;
|
||||
WorldGen.GrowPalmTree(x, y);
|
||||
name = "Crimson Palm";
|
||||
}
|
||||
else args.Player.SendErrorMessage("You do not have permission to grow this tree type");
|
||||
if(!growPalmTree(TileID.Crimsand, TileID.CrimsonHardenedSand, "Crimson Palm", true))
|
||||
return;
|
||||
break;
|
||||
|
||||
case "corruptpalm":
|
||||
if (growevilAmb)
|
||||
{
|
||||
for (int i = x - 2; i < x + 3; i++)
|
||||
{
|
||||
Main.tile[i, y].active(true);
|
||||
Main.tile[i, y].type = 112;
|
||||
Main.tile[i, y].wall = 0;
|
||||
}
|
||||
for (int i = x - 2; i < x + 3; i++)
|
||||
{
|
||||
Main.tile[i, y + 1].active(true);
|
||||
Main.tile[i, y + 1].type = 398;
|
||||
Main.tile[i, y + 1].wall = 0;
|
||||
}
|
||||
Main.tile[x, y - 1].wall = 0;
|
||||
WorldGen.GrowPalmTree(x, y);
|
||||
name = "Corruption Palm";
|
||||
}
|
||||
else args.Player.SendErrorMessage("You do not have permission to grow this tree type");
|
||||
if(!growPalmTree(TileID.Ebonsand, TileID.CorruptHardenedSand, "Corruption Palm", true))
|
||||
return;
|
||||
break;
|
||||
|
||||
case "topaz":
|
||||
for (int i = x - 2; i < x + 3; i++)
|
||||
{
|
||||
Main.tile[i, y].active(true);
|
||||
Main.tile[i, y].type = 1;
|
||||
Main.tile[i, y].wall = 0;
|
||||
}
|
||||
Main.tile[x, y - 1].wall = 0;
|
||||
WorldGen.TryGrowingTreeByType(583, x, y);
|
||||
name = "Topaz Gemtree";
|
||||
growTreeByType(TileID.TreeTopaz, "Topaz Gemtree", 1);
|
||||
break;
|
||||
|
||||
case "amethyst":
|
||||
for (int i = x - 2; i < x + 3; i++)
|
||||
{
|
||||
Main.tile[i, y].active(true);
|
||||
Main.tile[i, y].type = 1;
|
||||
Main.tile[i, y].wall = 0;
|
||||
}
|
||||
Main.tile[x, y - 1].wall = 0;
|
||||
WorldGen.TryGrowingTreeByType(584, x, y);
|
||||
name = "Amethyst Gemtree";
|
||||
growTreeByType(TileID.TreeAmethyst, "Amethyst Gemtree", 1);
|
||||
break;
|
||||
|
||||
case "sapphire":
|
||||
for (int i = x - 2; i < x + 3; i++)
|
||||
{
|
||||
Main.tile[i, y].active(true);
|
||||
Main.tile[i, y].type = 1;
|
||||
Main.tile[i, y].wall = 0;
|
||||
}
|
||||
Main.tile[x, y - 1].wall = 0;
|
||||
WorldGen.TryGrowingTreeByType(585, x, y);
|
||||
name = "Sapphire Gemtree";
|
||||
growTreeByType(TileID.TreeSapphire, "Sapphire Gemtree", 1);
|
||||
break;
|
||||
|
||||
case "emerald":
|
||||
for (int i = x - 2; i < x + 3; i++)
|
||||
{
|
||||
Main.tile[i, y].active(true);
|
||||
Main.tile[i, y].type = 1;
|
||||
Main.tile[i, y].wall = 0;
|
||||
}
|
||||
Main.tile[x, y - 1].wall = 0;
|
||||
WorldGen.TryGrowingTreeByType(586, x, y);
|
||||
name = "Emerald Gemtree";
|
||||
growTreeByType(TileID.TreeEmerald, "Emerald Gemtree", 1);
|
||||
break;
|
||||
|
||||
case "ruby":
|
||||
for (int i = x - 2; i < x + 3; i++)
|
||||
{
|
||||
Main.tile[i, y].active(true);
|
||||
Main.tile[i, y].type = 1;
|
||||
Main.tile[i, y].wall = 0;
|
||||
}
|
||||
Main.tile[x, y - 1].wall = 0;
|
||||
WorldGen.TryGrowingTreeByType(587, x, y);
|
||||
name = "Ruby Gemtree";
|
||||
growTreeByType(TileID.TreeRuby, "Ruby Gemtree", 1);
|
||||
break;
|
||||
|
||||
case "diamond":
|
||||
for (int i = x - 2; i < x + 3; i++)
|
||||
{
|
||||
Main.tile[i, y].active(true);
|
||||
Main.tile[i, y].type = 1;
|
||||
Main.tile[i, y].wall = 0;
|
||||
}
|
||||
Main.tile[x, y - 1].wall = 0;
|
||||
WorldGen.TryGrowingTreeByType(588, x, y);
|
||||
name = "Diamond Gemtree";
|
||||
growTreeByType(TileID.TreeDiamond, "Diamond Gemtree", 1);
|
||||
break;
|
||||
|
||||
case "amber":
|
||||
for (int i = x - 2; i < x + 3; i++)
|
||||
{
|
||||
Main.tile[i, y].active(true);
|
||||
Main.tile[i, y].type = 1;
|
||||
Main.tile[i, y].wall = 0;
|
||||
}
|
||||
Main.tile[x, y - 1].wall = 0;
|
||||
WorldGen.TryGrowingTreeByType(589, x, y);
|
||||
name = "Amber Gemtree";
|
||||
growTreeByType(TileID.TreeAmber, "Amber Gemtree", 1);
|
||||
break;
|
||||
|
||||
case "cactus":
|
||||
Main.tile[x, y].type = 53;
|
||||
Main.tile[x, y].type = TileID.Sand;
|
||||
WorldGen.GrowCactus(x, y);
|
||||
name = "Cactus";
|
||||
break;
|
||||
|
|
@ -6634,19 +6538,13 @@ namespace TShockAPI
|
|||
case "herb":
|
||||
Main.tile[x, y].active(true);
|
||||
Main.tile[x, y].frameX = 36;
|
||||
Main.tile[x, y].type = 83;
|
||||
Main.tile[x, y].type = TileID.MatureHerbs;
|
||||
WorldGen.GrowAlch(x, y);
|
||||
name = "Herb";
|
||||
break;
|
||||
|
||||
case "mushroom":
|
||||
for (int i = x - 2; i < x + 3; i++)
|
||||
{
|
||||
Main.tile[i, y].active(true);
|
||||
Main.tile[i, y].type = 70;
|
||||
Main.tile[i, y].wall = 0;
|
||||
}
|
||||
Main.tile[x, y - 1].wall = 0;
|
||||
prepareAreaForGrow(TileID.MushroomGrass);
|
||||
WorldGen.GrowShroom(x, y);
|
||||
name = "Glowing Mushroom Tree";
|
||||
break;
|
||||
|
|
@ -6657,7 +6555,7 @@ namespace TShockAPI
|
|||
}
|
||||
if (args.Parameters.Count == 1)
|
||||
{
|
||||
args.Player.SendTileSquare(x - 2, y - 20, 25);
|
||||
args.Player.SendTileSquareCentered(x - 2, y - 20, 25);
|
||||
args.Player.SendSuccessMessage("Tried to grow a " + name + ".");
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -3895,7 +3895,7 @@ namespace TShockAPI
|
|||
|
||||
if (TShock.TileBans.TileIsBanned((short)TileID.LogicSensor, args.Player))
|
||||
{
|
||||
args.Player.SendTileSquare(x, y, 1);
|
||||
args.Player.SendTileSquareCentered(x, y, 1);
|
||||
args.Player.SendErrorMessage("You do not have permission to place Logic Sensors.");
|
||||
return true;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -199,7 +199,7 @@ namespace TShockAPI
|
|||
{
|
||||
if (args.Player.TPlayer.autoActuator && DataModel.ItemIsBanned("Actuator", args.Player))
|
||||
{
|
||||
args.Player.SendTileSquare(args.X, args.Y, 1);
|
||||
args.Player.SendTileSquareCentered(args.X, args.Y, 1);
|
||||
args.Player.SendErrorMessage("You do not have permission to place actuators.");
|
||||
args.Handled = true;
|
||||
return;
|
||||
|
|
@ -207,7 +207,7 @@ namespace TShockAPI
|
|||
|
||||
if (DataModel.ItemIsBanned(EnglishLanguage.GetItemNameById(args.Player.SelectedItem.netID), args.Player))
|
||||
{
|
||||
args.Player.SendTileSquare(args.X, args.Y, 4);
|
||||
args.Player.SendTileSquareCentered(args.X, args.Y, 4);
|
||||
args.Handled = true;
|
||||
return;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -307,6 +307,9 @@ namespace TShockAPI
|
|||
[Description("User can use the 'rain' subcommand of the 'worldevent' command")]
|
||||
public static readonly string managerainevent = "tshock.world.events.rain";
|
||||
|
||||
[Description("User can use the 'lanternsnight' subcommand of the 'worldevent' command")]
|
||||
public static readonly string managelanternsnightevent = "tshock.world.events.lanternsnight";
|
||||
|
||||
[Description("User can change expert state.")]
|
||||
public static readonly string toggleexpert = "tshock.world.toggleexpert";
|
||||
|
||||
|
|
|
|||
|
|
@ -53,5 +53,5 @@ using System.Runtime.InteropServices;
|
|||
// Also, be sure to release on github with the exact assembly version tag as below
|
||||
// so that the update manager works correctly (via the Github releases api and mimic)
|
||||
|
||||
[assembly: AssemblyVersion("4.5.12")]
|
||||
[assembly: AssemblyFileVersion("4.5.12")]
|
||||
[assembly: AssemblyVersion("4.5.13")]
|
||||
[assembly: AssemblyFileVersion("4.5.13")]
|
||||
|
|
|
|||
|
|
@ -171,7 +171,7 @@ namespace TShockAPI
|
|||
}
|
||||
|
||||
// Revert all tile changes and handle the event
|
||||
player.SendTileSquare(e.X, e.Y, 4);
|
||||
player.SendTileSquareCentered(e.X, e.Y, 4);
|
||||
e.Handled = true;
|
||||
}
|
||||
|
||||
|
|
@ -190,7 +190,7 @@ namespace TShockAPI
|
|||
player.AwaitingTempPoint = 0;
|
||||
|
||||
// Revert all tile changes and handle the event
|
||||
player.SendTileSquare(e.X, e.Y, 4);
|
||||
player.SendTileSquareCentered(e.X, e.Y, 4);
|
||||
e.Handled = true;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -1227,7 +1227,7 @@ namespace TShockAPI
|
|||
y = 992;
|
||||
}
|
||||
|
||||
SendTileSquare((int)(x / 16), (int)(y / 16), 15);
|
||||
SendTileSquareCentered((int)(x / 16), (int)(y / 16), 15);
|
||||
TPlayer.Teleport(new Vector2(x, y), style);
|
||||
NetMessage.SendData((int)PacketTypes.Teleport, -1, -1, NetworkText.Empty, 0, TPlayer.whoAmI, x, y, style);
|
||||
return true;
|
||||
|
|
@ -1309,11 +1309,27 @@ namespace TShockAPI
|
|||
/// <param name="y">The y coordinate to send.</param>
|
||||
/// <param name="size">The size square set of tiles to send.</param>
|
||||
/// <returns>true if the tile square was sent successfully, else false</returns>
|
||||
[Obsolete("This method may not send tiles the way you would expect it to. The (x,y) coordinates are the top left corner of the tile square, switch to " + nameof(SendTileSquareCentered) + " if you wish for the coordindates to be the center of the square.")]
|
||||
public virtual bool SendTileSquare(int x, int y, int size = 10)
|
||||
{
|
||||
return SendTileRect((short)x, (short)y, (byte)size, (byte)size);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sends a tile square at a center location with a given size.
|
||||
/// Typically used to revert changes by Bouncer through sending the
|
||||
/// "old" version of modified data back to a client.
|
||||
/// Prevents desync issues.
|
||||
/// </summary>
|
||||
/// <param name="x">The x coordinates of the center of the square.</param>
|
||||
/// <param name="y">The y coordinates of the center of the square.</param>
|
||||
/// <param name="size">The size square set of tiles to send.</param>
|
||||
/// <returns>true if the tile square was sent successfully, else false</returns>
|
||||
public virtual bool SendTileSquareCentered(int x, int y, byte size = 10)
|
||||
{
|
||||
return SendTileRect((short)(x - (size / 2)), (short)(y - (size / 2)), size, size);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sends a rectangle of tiles at a location with the given length and width.
|
||||
/// </summary>
|
||||
|
|
@ -1348,7 +1364,7 @@ namespace TShockAPI
|
|||
public bool GiveItemCheck(int type, string name, int stack, int prefix = 0)
|
||||
{
|
||||
if ((TShock.ItemBans.DataModel.ItemIsBanned(name) && TShock.Config.Settings.PreventBannedItemSpawn) &&
|
||||
(TShock.ItemBans.DataModel.ItemIsBanned(name, this) || !TShock.Config.Settings.AllowAllowedGroupsToSpawnBannedItems))
|
||||
(TShock.ItemBans.DataModel.ItemIsBanned(name, this) || !TShock.Config.Settings.AllowAllowedGroupsToSpawnBannedItems))
|
||||
return false;
|
||||
|
||||
GiveItem(type, stack, prefix);
|
||||
|
|
|
|||
|
|
@ -190,7 +190,7 @@ namespace TShockAPI
|
|||
// Send all players updated tile squares
|
||||
foreach (Vector2 coords in tiles.Keys)
|
||||
{
|
||||
All.SendTileSquare((int)coords.X, (int)coords.Y, 3);
|
||||
All.SendTileSquareCentered((int)coords.X, (int)coords.Y, 3);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -58,7 +58,7 @@ namespace TShockAPI
|
|||
/// <summary>VersionNum - The version number the TerrariaAPI will return back to the API. We just use the Assembly info.</summary>
|
||||
public static readonly Version VersionNum = Assembly.GetExecutingAssembly().GetName().Version;
|
||||
/// <summary>VersionCodename - The version codename is displayed when the server starts. Inspired by software codenames conventions.</summary>
|
||||
public static readonly string VersionCodename = "Herrscher of Logic";
|
||||
public static readonly string VersionCodename = "Let us know if you're using this on raspberry pi or we might drop support for it";
|
||||
|
||||
/// <summary>SavePath - This is the path TShock saves its data in. This path is relative to the TerrariaServer.exe (not in ServerPlugins).</summary>
|
||||
public static string SavePath = "tshock";
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue