Merge branch 'general-devel' into consistency-playeractive-patch
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commit
a42046e79c
23 changed files with 1770 additions and 1040 deletions
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@ -6462,7 +6462,7 @@ namespace TShockAPI
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if (target == user)
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user.SendSuccessMessage(GetString($"You buffed yourself with {TShock.Utils.GetBuffName(id)} ({TShock.Utils.GetBuffDescription(id)}) for {time} seconds."));
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else
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target.SendSuccessMessage(GetString($"You have buffed {user.Name} with {TShock.Utils.GetBuffName(id)} ({TShock.Utils.GetBuffDescription(id)}) for {time} seconds!"));
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user.SendSuccessMessage(GetString($"You have buffed {target.Name} with {TShock.Utils.GetBuffName(id)} ({TShock.Utils.GetBuffDescription(id)}) for {time} seconds!"));
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if (!args.Silent && target != user)
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target.SendSuccessMessage(GetString($"{user.Name} has buffed you with {TShock.Utils.GetBuffName(id)} ({TShock.Utils.GetBuffDescription(id)}) for {time} seconds!"));
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}
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@ -6740,10 +6740,6 @@ namespace TShockAPI
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playerToGod.GodMode = !playerToGod.GodMode;
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var godPower = CreativePowerManager.Instance.GetPower<CreativePowers.GodmodePower>();
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godPower.SetEnabledState(playerToGod.Index, playerToGod.GodMode);
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if (playerToGod != args.Player)
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{
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args.Player.SendSuccessMessage(playerToGod.GodMode
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