Fix some SendTileSquare calls with proper args

This commit is contained in:
Lucas Nicodemus 2017-12-09 02:15:31 -07:00
parent 760f5518da
commit a5cbeb166b

View file

@ -201,14 +201,14 @@ namespace TShockAPI
if (!TShock.Utils.TilePlacementValid(x, y)) if (!TShock.Utils.TilePlacementValid(x, y))
{ {
args.Player.SendTileSquare(tileX, tileY, 4); args.Player.SendTileSquare(x, y, 4);
args.Handled = true; args.Handled = true;
return; return;
} }
if (args.Player.Dead && TShock.Config.PreventDeadModification) if (args.Player.Dead && TShock.Config.PreventDeadModification)
{ {
args.Player.SendTileSquare(tileX, tileY, 4); args.Player.SendTileSquare(x, y, 4);
args.Handled = true; args.Handled = true;
return; return;
} }