Fixed some invasion projectiles freezing everyone under certain conditions (Thanks @Patrikkk)
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1 changed files with 8 additions and 8 deletions
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@ -2419,15 +2419,15 @@ namespace TShockAPI
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private static bool HandleProjectileNew(GetDataHandlerArgs args)
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{
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var ident = args.Data.ReadInt16();
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short ident = args.Data.ReadInt16();
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var pos = new Vector2(args.Data.ReadSingle(), args.Data.ReadSingle());
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var vel = new Vector2(args.Data.ReadSingle(), args.Data.ReadSingle());
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var knockback = args.Data.ReadSingle();
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var dmg = args.Data.ReadInt16();
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var owner = args.Data.ReadInt8();
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var type = args.Data.ReadInt16();
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var bits = (BitsByte) args.Data.ReadInt8();
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owner = (byte)args.Player.Index;
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float knockback = args.Data.ReadSingle();
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short dmg = args.Data.ReadInt16();
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byte owner = args.Data.ReadInt8();
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short type = args.Data.ReadInt16();
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BitsByte bits = args.Data.ReadInt8();
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//owner = (byte)args.Player.Index;
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float[] ai = new float[Projectile.maxAI];
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for (int i = 0; i < Projectile.maxAI; i++)
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@ -2474,7 +2474,7 @@ namespace TShockAPI
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bool hasPermission = !TShock.CheckProjectilePermission(args.Player, index, type);
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if (!TShock.Config.IgnoreProjUpdate && !hasPermission && !args.Player.Group.HasPermission(Permissions.ignoreprojectiledetection))
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{
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if (type == 100 || type == 164 || type == 180 || type == 261 || (type > 289 && type < 298) || (type >= 325 && type <= 328) || (type >= 345 && type <= 352))
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if (type == 100 || type == 164 || type == 180 || type == 261 || (type > 289 && type < 298) || (type >= 325 && type <= 328) || (type >= 345 && type <= 352) || (type >= 435 && type <= 438))
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{
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TShock.Log.Debug("Certain projectiles have been ignored for cheat detection.");
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}
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