Even better solution

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stacey 2021-05-27 18:39:50 -04:00 committed by GitHub
parent 8b3e1b68c9
commit a5eeb0788a
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@ -304,25 +304,14 @@ namespace TShockAPI
return;
}
if (args.Player.TPlayer.unlockedBiomeTorches && args.Player.TPlayer.UsingBiomeTorches
&& selectedItem.type == ItemID.Torch && editData == TileID.Torches)
if ((args.Player.TPlayer.BiomeTorchHoldStyle(style) != args.Player.TPlayer.BiomeTorchPlaceStyle(style))
&& (selectedItem.placeStyle != style))
{
if (style != TorchID.Demon
&& style != TorchID.Ice
&& style != TorchID.Bone
&& style != TorchID.Desert
&& style != TorchID.Corrupt
&& style != TorchID.Crimson
&& style != TorchID.Hallowed
&& style != TorchID.Jungle
&& selectedItem.placeStyle != style)
{
TShock.Log.ConsoleError(string.Format("Bouncer / OnTileEdit rejected from (placestyle) {0} {1} {2} placeStyle: {3} expectedStyle: {4}",
args.Player.Name, action, editData, style, selectedItem.placeStyle));
args.Player.SendTileSquare(tileX, tileY, 1);
args.Handled = true;
return;
}
TShock.Log.ConsoleError("Bouncer / OnTileEdit rejected from (placestyle) {0} {1} {2} placeStyle: {3} expectedStyle: {4}",
args.Player.Name, action, editData, style, selectedItem.placeStyle);
args.Player.SendTileSquare(tileX, tileY, 1);
args.Handled = true;
return;
}
}